BlueTemplar
King
- Joined
- May 14, 2006
- Messages
- 611
One reason to get more than one religion is to get +
from those monasteries. If you remove +
from them, that makes additional religions less interesting to get.


One reason to get more than one religion is to get +from those monasteries. If you remove +
from them, that makes additional religions less interesting to get.
One reason to get more than one religion is to get +from those monasteries. If you remove +
from them, that makes additional religions less interesting to get.
I disagree. Monasteries are early game necessities, Especially since DH made them go Obsolete by Ren Era (I forgot which tech right now). And I absolutely hate that this was done. IMHO monasteries should Never go obsolete, nor lose their research and health benefits. A reduction by Modern Era I can understand and stomach, but not obsolescence.
And the AI does not go for Extra religions because of the monasteries health benefits. The player or AI that is the Tech leader will inadvertently found the majority of the religions Because the Tech tree pathing Allows it. Only 1 Significant change has been done to this Pathing problem and that was the breakup of the Poly/Mono/Buddhism run. More needs to be done.
JosEPh
Depends how much lead you have compared to other players, and what techs you consider more critical than others... What I like in C2C is that there's a lot of freedom in choosing your tech paths, and except some critical techs, the best order in which to get the techs will probably vary a lot from game to game...The player or AI that is the Tech leader will inadvertently found the majority of the religions Because the Tech tree pathing Allows it.
I have not made any monastery building go obsolete. I have only adjusted some of their bonuses. I have made some of the extra monastery add on buildings go obsolete in the renaissance mostly because the complaints about excess food.
Suggestions? Or links to suggestions.
Bluetemplar wrote:Depends how much lead you have compared to other players, and what techs you consider more critical than others... What I like in C2C is that there's a lot of freedom in choosing your tech paths, and except some critical techs, the best order in which to get the techs will probably vary a lot from game to game...
When you have more than 10 games of C2C under your belt you will begin to see that the later religions (After Bhuddism) are almost Always founded by the Tech leader. Especially if that Tech Leader Is an AI and has a Spiritual leader. We've been discussing this off and on since version 17 iirc.
IIRC those percentages multiply, do not add, right?I do agree that shaman hut + granary is overpowered.