Health and Plague

Do you mean just in terms of the health system or, that they actually provide fresh water (i.e. allow you to build Gardens in every city)? I would rather it only affect the health system.

Changes only affect this mod, not the existing database. In fact, the only change to the database is the addition of one promotion, so this mod should be compatible with a wide range of other mods that change buildings, units, policies, etc.
 
I enjoy the addition of health effects to the game.

Does this mod work with BNW, or is only G+K? If it is only G+K, are you planning to convert it to BNW?
 
Is this compatible with Infoaddict and/or Revolutions?
And like the poster above, BNW?

Love the idea of this mod, hope it keeps getting updated!
More gameplay depth added to Civ 5, finally we're getting there, slowly but surely :)
Gotta love mods.
 
I have played three games in BNW using this mod, and have some friendly feedback.

Getting through the Middle Ages is very difficult. Starting in the Classical period there are frequent plagues and it only gets worse once you are in the Middle Ages. Of course, this affects the AI civs, so all of the populations become stagnant if not decline. It seems to me that "Black Death"-level epidemics are occurring far to often.

It is very difficult to prevent plagues from starting and spreading - unless you:
1. build only along rivers or next to lakes
2. build on the coast and you have a work boat ready to exploit the sea resources
3. build inland (and not on a river or lake) and have the cash to buy an aquaduct

I went into the plague.sql file and modified the values in some of the tables - you mod still is quite devastating to urban life util the Renaissance. :)
 
I have played three games in BNW using this mod, and have some friendly feedback.

Getting through the Middle Ages is very difficult. Starting in the Classical period there are frequent plagues and it only gets worse once you are in the Middle Ages. Of course, this affects the AI civs, so all of the populations become stagnant if not decline. It seems to me that "Black Death"-level epidemics are occurring far to often.

It is very difficult to prevent plagues from starting and spreading - unless you:
1. build only along rivers or next to lakes
2. build on the coast and you have a work boat ready to exploit the sea resources
3. build inland (and not on a river or lake) and have the cash to buy an aquaduct

I went into the plague.sql file and modified the values in some of the tables - you mod still is quite devastating to urban life util the Renaissance. :)

Thanks for the comment! Game difficulty setting has a huge effect on plague propagation and effects, so playing on any difficulty above King is going to be much much harder. Also, there is a very big random component to plague initialization, propagation and effects, so I wouldn't try to generalize the mod's effects from a few games. Having auto-played this mod over 100 times now, I have seen plague effects range from insignificant to devastating in all eras. As in the description, I'm most comfortable making some broad generalizations about the kinds of effects you'll see in game. As to growth, I find that the health to food conversion offsets much of the plague's negative effects. Editing the mod defines is a good way to get the effects you want...
 
Having auto-played this mod over 100 times now, I have seen plague effects range from insignificant to devastating in all eras. .

It is the unpredictability of having the devastating level of plague effects that caused me to modify the parameters. It seemed that from about 250 BC to 1250 AD all of my 5 cities were plague-free less than 20% of the time, and at least 2 had plague the other 80% of the time.

Historically, while plagues were not uncommon in that period, such frequent plagues would have changed human culture and history, IMHO. Call me a wimp, but my interest is not in playing a "Black Death" simulation.

On the other hand, the tradition of erecting a pestsaule (plague column) does exist in Europe, such as the ones in Vienna; Maribor, Slovenia; or Kremnica, Slovakia seen below.

220px-Wiener_Pestsaeule.jpg


IMG_4027_maribor_glavni_trg_kuzno_znamenje.jpg


220px-Kremnica_-_The_Plague_Column.jpg


Maybe if a city has a certain number of years of plague it receives a plague column, which counts towards tourism? :)
 
I love the concept, am less than enamored of the results on my early cities. :) But that's realistic, right? Except that it is not so clear as to what to do to counter the plague once it starts, especially in the early days.

I'd like to see the mod continue to evolve, though, don't get me wrong. I very much appreciate the care and attention that went into crafting this...something I could never do myself.

What I'd like to see more focus on is on the health side of things where population growth is either encouraged or hindered by good or bad conditions and infrastructure. It is not just about plagues and their spread, after all.

So perhaps some emphasis on playing with the growth mechanics will accomplish this. I know there are existing multipliers for growth and there is no reason that negative factors could severely slow down growth, without necessarily killing off existing population like the plague side of the mod does.

Yes, historically plagues did kill off large portions of population on more than one continent, but by and large so did volcanic eruptions, earthquakes and floods...none of which events are in Civ V. So the effect of plagues could just as easily be represented by a simple mod mechanic generating random catastrophes on random cities. Yes, it is great to have formulas for disease spread by vector via trade routes, for instance, but not really necessary to simulate plagues that wiped out hordes of people throughout history.

Where your accomplishment shines, IMO, is in the way it can give us a tool to alter factors that encourage or discourage city growth apart from food storage and consumption. We have wonders and religious perks that increase growth percentages, but there is nothing out there like your mod (that I know of) which could be a vehicle to demonstrate how growth can be stifled or ramped up via buildings and infrastructure which impact the growth curve. Example: build a factory, growth curve drops by X per cent. Build a hospital, raise the curve Y per cent. Build a medical research lab, growth curve ascends by Z per cent. Don't found your city near fresh water? Watch the growth curve flatten out compared to one with access to fresh water...and so on.

So, fWIW, I think that population health in general and its effect on growth is what this mod can focus on to good advantage. But obviously it is your mod and it will go wherever your fancy leads it. :)
 
v.8 Adds a cool down timer between plague events, reduces plague duration (both in city and in world), and increases the bonus/malus to plague duration in a city based on health. Basically, healthy cities that do get plagued will have much shorter plague, while very sick cities will have longer plague.

Maybe if a city has a certain number of years of plague it receives a plague column, which counts towards tourism? :)
A rather wicked and delightful irony... enjoy our city, for we have suffered greatly!

What I'd like to see more focus on is on the health side of things where population growth is either encouraged or hindered by good or bad conditions and infrastructure. It is not just about plagues and their spread, after all....
Thanks for the thoughtful comment. Actually, this mod began as "just a plague event" mod. It was an interesting lua challenge for me, and one that I could not have undertaken just a few months prior. The health bonus was developed solely to offset some of the negative effects of plague, but adding this in allowed me to learn a little about UI coding, so it was useful. I'm afraid that adding an entirely new health yield system to the game is beyond my scope (and probably skills) for this little project right now.
 
Any chance you could post the bnw version on this site? I have issues with steam but love the idea of this mod. Thanks!
 
Any chance you could post the bnw version on this site? I have issues with steam but love the idea of this mod. Thanks!
For those who don't use Steam, first post now includes directly downloadable civ5mod files.
Do Open Borders affect the spread of plague?
Yes but inverse; Closed Borders slow the spread of plague.
 
I love the concept of this, but I I tried several games with this and the consequences of Plague when it finally happened seemed far too severe for how random it is. My 8 population capital was reduced to 4 in just a few turns and my brand new cities were completely devastated before I had the chance to start building anything in them.

My suggestions are to make rivers less critical and to make it so that plague brings a city into starvation rather than randomly killing citizens. If you could add more factors to the health score - such as having pantheon beliefs affect it, for example - that'd also make things feel a lot less arbitary. As it is, it feels like "rocks fall, everyone dies".

It'd also be cool to have more specifically anti-plague buildings so that established, strong cities are much less likely to suffer from plague - provided you build them.
 
This is a great idea, and a welcome return of the health mechanic from Civ4. Excellent job putting this together.

I have one question: Are there any bonuses from having healthy cities? I like the fact that in Civ5 excess happiness is added to Golden Age generation. If, as I suspect, there is no real bonus to having healthy cities except to avoid the plague, it seems as if something is being left on the table. I'm not sure that having excess health go towards Golden Ages is quite the right fit, but it would be swell if healthy cities could provide a bonus of some sort to your empire besides staving off a malus. I'd love to hear any feedback on this from you or any fellow civers.
 
Hi,

I've been meaning to change the icons in the mod to resemble more like those of Civ IV. I've managed to get it right for the larger one but can't seem to convert the rectangular picture in the .dds format. Can you help me and send the file?

Also feel free to use them for yourself if you want.

Plague-FontIcons_zps297a85e1.png


Health_Icon64_zps2930161f.png
 
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