Health problem

Siaphi94

Uber king
Joined
Feb 20, 2007
Messages
129
I play on noble difficulty and I'm having trouble with my citites growing over 12, because It doesn't have that much health, so usually it ends upstagnant or starving. It will be a problem because I'm about to be able to build facrories, but then there will be an even bigger concern.I've built aqueducts, and if i have to, I'll switch to environmentalism, however, There is another civic i like in the same category. what are other good ways to increase health later in the game?
 
Bear in mind that unhealthiness isn't that disasterous; your citizens are just costing more to feed. It's nowhere near as harmful as unhappiness.

As for fixes, the best is to trade for health resources from other civs. In addition to aqueducts, hospitals, grocers, supermarkers and public transport increase health. The national park (national wonder) will completely eliminate unhealthiness in one city.

Be careful about building factories. It's not like earlier versions where you could just spam them everywhere. Stick with just building them (and power plants) in a few high production cities. They generate a LOT more unhealthiness than in vanilla or warlords.
 
I agree that:
a) unhealthiness is not the end of the world
b) resources are the best solution. Try and get more, through conquest of land, or trading with the AI.
 
The biggest problems I have are spies poisoning my cities and knocking out my resources...
 
Beef up your EP against a local and aggressive neighbors, like adding another weight point to that pesky Monty for example. You could also use spies in your neighbor's border cities to either return the favor. Or you can use the mission counter-intelligence to make it tougher for them to sabotage you.
 
It really looks you don't have enough of land if you don't have resources you cities will stay small. 12 size cities at environmentalism are awfully small especially with noble as base health and happiness are higher. Your cities should be around 12 alot before you hit liberalism.
 
when I get health resources from other civs does it increase health in every city?
 
when I get health resources from other civs does it increase health in every city?
Yes, in all cities connected to your capital.

Couple of extra points:

  • Make sure all your resources are connected by road, river, coast or rail to your capital--otherwise they won't share your civ's resources
  • Harbors add health in coastal cities if you have seafood resources
Some apparently Happy resources also give health with a building [eg wine with grocer, I think]

Another option if you're health-poor is to aim for the Hanging Gardens wonder--adds a health to every city.
 
when I get health resources from other civs does it increase health in every city?

My complementary question would be:

Do my own health resources increase health in every city, or only in the city that has them in its radius?

And do happiness resources work the same way?
 
My complementary question would be:

Do my own health resources increase health in every city, or only in the city that has them in its radius?

And do happiness resources work the same way?

As long as they are connected to your trade network, then health and happiness resources will apply their benefits to every city in your civilization.
 
You could try playing as an expansive leader, which gives free health.

But obviously you'd want to play with other leaders too, so resources are the best way. For example, a granary gives 1 health for rice, corn, and wheat IIRC.

When trading, you might not have many resources that the other doesn't have. If you are below your happy cap, don't be afraid to trade happiness resources even if you have only 1 source of them.

Early on, stone & marble can be very useful to trade if you aren't much of a wonder builder. Often they can be traded for 2 resources each.
 
As long as they are connected to your trade network, then health and happiness resources will apply their benefits to every city in your civilization.

But to clarify:

So only those Happiness or Health resources I trade will affect all my cities, not the ones I own?
 
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