What I'd like to see in CiV is a health system. I don't dislike the global happiness system but right now there is no local mechanism. I find this unrealistic and unpleasent for gameplay.
My suggestion would be a per city health system, partly based on my earlier suggestion for national trading.
It basicly would work like this:
1. Every city needs one health per citizen or negative consequences are suffered
2. Every city starts with a base health, amount depends on difficulty
3. Every bonus resource grants 4 additional health per resource. This bonus is given per unique resource, but only to one city.
4. Resources will be added to the local city once improved. They can be exported to other cities within your empire if the city is connected to the trade network.
5. Certain buildings could add health or increase health from certain resources, the buildings would be designed in order to balance the mechanic.
So basicly, every resource adds 4 health to a city. However, two resources of the same type can't be used on the same city.
What I like about this:
a) It offers a local mechanism compared to the global happiness mechanic
b) A different approach is needed for tall and wide empires
- After all, 2 high population cities will need a large variety of resources. Whereas 10 small cities will need a large quantity of resources
c) Makes traderoutes more usefull and even needed
d) Makes bonusresources usefull
Things to thing about/discuss
* Do you get bonus resources from CityStates?
* Can bonusresources be traded through diplomacy?
* What about the recently added stone?
* What would be negative consequenes for a lack of health?
My suggestion would be a per city health system, partly based on my earlier suggestion for national trading.
It basicly would work like this:
1. Every city needs one health per citizen or negative consequences are suffered
2. Every city starts with a base health, amount depends on difficulty
3. Every bonus resource grants 4 additional health per resource. This bonus is given per unique resource, but only to one city.
4. Resources will be added to the local city once improved. They can be exported to other cities within your empire if the city is connected to the trade network.
5. Certain buildings could add health or increase health from certain resources, the buildings would be designed in order to balance the mechanic.
So basicly, every resource adds 4 health to a city. However, two resources of the same type can't be used on the same city.
What I like about this:
a) It offers a local mechanism compared to the global happiness mechanic
b) A different approach is needed for tall and wide empires
- After all, 2 high population cities will need a large variety of resources. Whereas 10 small cities will need a large quantity of resources
c) Makes traderoutes more usefull and even needed
d) Makes bonusresources usefull
Things to thing about/discuss
* Do you get bonus resources from CityStates?
* Can bonusresources be traded through diplomacy?
* What about the recently added stone?
* What would be negative consequenes for a lack of health?