Help! Crashing constantly

WarKirby

Arty person
Joined
Jul 13, 2006
Messages
5,317
Location
Glasgow, Scotland
I'm using Fall Farther 0.50 Patch G.
I decided to start a new game as hippus tonight. My settings below.
Spoiler :
Great plains mapscript
monarch difficulty
all unique features
living world
Blessings of amatheon
last days
broader alignments
flavor start



Things started out mostly fine. FF has never been very stable for me, but it's usually tolerable. But this game has just ground to a complete halt.

I get a crash to desktop, every two turns. No exaggeration. Literally, every second turn, the game crashes.

I have the .ini set to autosave every turn, so I can reload. And every time I reload, I get exactly two turns farther on, then I crash again.

While the game is theoretically playable like this, I'm spending more time looking at loading screens than doing anything, it's really sucking the fun out of the game.

I'm posting my save here. Can anyone else give it a try and see if there are similar problems? maybe the AI is doing something to cause the crashing, I don't know.

My save: http://www.magotek-industries.com/files/WarKirby - Hippus crashing.CivBeyondSwordSave
 
You might want to try Iceciro's solution for making the game more stable. Just check the bug report thread.
Or even try the Xienwolf's suggestion to debug the issue a bit.
 
The constant CTDs seem to so far been isolated to issues involving random spawns, and/or lairs.

The game was also unplayable for me, and after reading Iceciro's posts, I turned off Animals, Demons, Orcs, and Lairs. While it saddens me to play without these features (Lairs are FUN!), it's better than not playing at all - while others who are more patient, and more technically knowledgeable assist with pinning down the exact cause.

I think they're close to isolating it though, which helps me endure playing with the reduced content. ;)
 
Yeah. I'm currently trying to isolate the offending lairspawn code.

The game is actually quite stable with Barbarians and Animals turned ON if you turn OFF lairs, Hell Terrain, and Demons. The Unique Features are still explorable though, and should be turned off currently for maximum stability (or do what I did and disable exploring the UFs in the CIV4ImprovementInfos.xml ( <bExplorable>0</bExplorable> on the UF entries.)

If I had to hazard a guess I'd say it's something to do with units of the demons faction being spawned from lairs that crashes, since the whole game is much more stable without them enabled.

Sadly, even then you'll still hit crashes occasionally because the AIs are subject to events just like you, and sometimes they'll drop the gold to build a cemetery or a dungeon, then wham. Crash when they explore. It's pretty noticable when your game goes from "rock solid" to "exploding every turn" and you can find and delete the offending lair in Worldbuilder.
 
bExplorable just helps the AI find the lairs. It doesn't control the ability to actually explore them at all. Only thing a human player would see different by removing that tag is that your automated explore scouts won't try to step on the feature and won't stop for your commands if they do on accident.


And if you disable Demon/Animal/Orc from gameoptions, they aren't able to spawn from lairs at all.
 
Oh. I never thought to check if I could explore the lair myself, but it had the appropriate effect of the AI not exploring them and crashing the game >_>.

I actually didn't bother doing that with the standard lairs, so occasionally they'd crop up and the game would explode. I was mainly concerned with the fact that they'd then not be removable from the map.

I can say with certainty I have had demons spawn from lair events with the faction off. But I was referring to triggered events, not standard spawns.
 
@Xienwolf. I remember you mentioning a random number generator returning a value from 0 to maxnumber and then decreased by one in the FFH forum, and you were wondering why this works. IIRC, it had something to do with lairs?? Perhaps, in fact, it does cause problems and the -1 should be removed??
 
As far as I'm aware, the options to disable these things are only available in the Custom Game screen. Is there anything I can do to disable lairs and such, for a game in progress?

Would just disabling lairs, and leaving demons/hell terrain work ok? or are they all tied together and all have to be removed at once?
 
As far as I'm aware, the options to disable these things are only available in the Custom Game screen. Is there anything I can do to disable lairs and such, for a game in progress?

Would just disabling lairs, and leaving demons/hell terrain work ok? or are they all tied together and all have to be removed at once?

If you are in progress and you don't want to restart, I guess you should use the worldbuilder to manually remove all lairs...
 
There's also some code in the Bug Report thread you could add through python and it wouldn't foul up a game in progress. It sets all the lair code to just destroy the lair with no effects.
 
But where is that? I'm looking in
D:\Games\Sid Meier's Civilisation IV\Beyond the Sword\Mods\Fall Further 050\Assets\python

not seeing it.
 
It is in entrypoints.
D:\Games\Sid Meier's Civilisation IV\Beyond the Sword\Mods\Fall Further 050\Assets\python\entrypoints
in your installation.
 
Ah, I found it. It was in "entrypoints" subfolder.
Opened with idle, replaced code.

Will see if this makes any difference to my crashing issues.
 
Unfortunately, this has not been helpful. I deactivated all the lairs through python, including shipwrecks and epic lairs, and I'm still getting a crash every 2 turns on the savefile I posted in the OP.

Could someone give it a go and see if they get the same results?
 
As a side note, I've started a new game as Khazad, and experienced zero crashes so far, at turn 137. SO disabling dungeons has definitely helped general stability.

It seems that the hippus game I have trouble with, has something specific, and non dungeon related, that's causing the crashes.

And I just realised that I forgot to mention something in the OP. I enabled Barbarian World this time around, which I usually don't do. Perhaps that's the missing link.
 
I'm trying to knock it out bit by bit, but lately I just haven't had the time to sit down and play a game through.

And Empire: Total War comes out tomorrow so that's unlikely to change... :D I may get a game in while it downloads off steam though.
 
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