Help for school game 2 - the deadline is coming closer

Caesar of Bread

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This is a sequel to the previous thread. Can someone help me with rules, civs, and other things for my next game?
 
If you want to teach something, the most important is the civs you will pick to the game.
Maybe should be cool to do a great scenario about some class, as the scramble of Africa, the Spanish conquest of Americas or however are you teaching.
As game mechanic, to a presential game, should be as Risk (war in Brazil) only avaiable domination as game design.
I don't have idea how to do a Cultural victory at a presential game.
 
If you want to teach something, the most important is the civs you will pick to the game.
Maybe should be cool to do a great scenario about some class, as the scramble of Africa, the Spanish conquest of Americas or however are you teaching.
As game mechanic, to a presential game, should be as Risk (war in Brazil) only avaiable domination as game design.
I don't have idea how to do a Cultural victory at a presential game.
So I have some people that want to be such civs as Canada, which has an interesting history, yet these people only want to look at the pop culture side - which is a lot of times absolutely offensive! (Canadians always saying "Sorry!", vampire Andrew Tate leading Romania, the evil three leading Germany, Russia, China...)
 
vampire Andrew Tate leading Romania
Tate is a metaphorical and sociological vampire, yes, but not a literal Bram Stoker or Lord Byron literary monster.

the evil three leading Germany, Russia, China...)
Just putting out here my viewpoint on a bad trope (and my view may be contentious, but in no way, shape, or form exonerates or defends the above three). Horrible, evil, and monstrous are NOT ONLY defined by high body counts in counted numbers and, "flamboyant," authoritarianism and ambitions. The view to see this defining line of the greatest and most evil regimes in history mostly by such pop culture tropes leads to the ruinous and self-sabotaging habit of much more insidious, but by nature, just as horrid, in their own ways, regimes to be bumped far down the ranks, making them viewed as more, "permissable," and less threatening, leading to their easier resurfacing. And some of the less, "overt," evil and monstrous regimes are those that have been proudly backed and supported by Western and other more, "sympathetic," civilizations, and even entertained seriously, or practiced at times, within them. Just a little nugget of historical wisdom, often overlooked, to take as you will.
 
Tate is a metaphorical and sociological vampire, yes, but not a literal Bram Stoker or Lord Byron literary monster.


Just putting out here my viewpoint on a bad trope (and my view may be contentious, but in no way, shape, or form exonerates or defends the above three). Horrible, evil, and monstrous are NOT ONLY defined by high body counts in counted numbers and, "flamboyant," authoritarianism and ambitions. The view to see this defining line of the greatest and most evil regimes in history mostly by such pop culture tropes leads to the ruinous and self-sabotaging habit of much more insidious, but by nature, just as horrid, in their own ways, regimes to be bumped far down the ranks, making them viewed as more, "permissable," and less threatening, leading to their easier resurfacing. And some of the less, "overt," evil and monstrous regimes are those that have been proudly backed and supported by Western and other more, "sympathetic," civilizations, and even entertained seriously, or practiced at times, within them. Just a little nugget of historical wisdom, often overlooked, to take as you will.
Thank you, sir.
Since you are a Canadian, how should I implement Canada into this next game? And could you give some suggestions (The target audience is American middle schoolers)?
 
Thank you, sir.
Since you are a Canadian, how should I implement Canada into this next game? And could you give some suggestions (The target audience is American middle schoolers)?
Canada has changed a lot culturally since the mid '90's. To put it in a nutshell, although the beaver is the OFFICIAL national animal of Canada - the symbol of humble, unassuming, but dedicated, industry - a lot more Canadians now identify with the symbolism of the polar bear, an UNOFFICIAL NATIONAL ANIMAL...
 
Canada has changed a lot culturally since the mid '90's. To put it in a nutshell, although the beaver is the OFFICIAL national animal of Canada - the symbol of humble, unassuming, but dedicated, industry - a lot more Canadians now identify with the symbolism of the polar bear, an UNOFFICIAL NATIONAL ANIMAL...
So... who should lead Canada? Also, how do I make it so that my audience is pleased while I also am pleased?
 
So... who should lead Canada? Also, how do I make it so that my audience is pleased while I also am pleased?
Much like @Evie, I've always though Lester B. Pearson was the best and most representative leader of Canada.
 
Much like @Evie, I've always though Lester B. Pearson was the best and most representative leader of Canada.
Thanks, Patine. So I finally have Canada done. May you please review over it?

Canadians under Lester B. Pearson
Unique Ability: Last Best West - +1 point of choice per city in the tundra. +3 diplomacy points per international treaty negotiated.
Unique Unit: Mountie (Replaces Police Force) - 2x strength in forest terrain.
and either
Unique Wonder: Biodome - +2 science and +2 culture if in a city that hosts a world event.
or
Unique Infrastructure: Hockey Rink - Is in every tundra/forest city. +3 culture.
 
Thanks, Patine. So I finally have Canada done. May you please review over it?

Canadians under Lester B. Pearson
Unique Ability: Last Best West - +1 point of choice per city in the tundra. +3 diplomacy points per international treaty negotiated.
Unique Unit: Mountie (Replaces Police Force) - 2x strength in forest terrain.
and either
Unique Wonder: Biodome - +2 science and +2 culture if in a city that hosts a world event.
or
Unique Infrastructure: Hockey Rink - Is in every tundra/forest city. +3 culture.
The Uniques REALLY bug me (and I believe @Evie and @pineappledan, who are also Canadian, detest them, too). They feed into those self-same bad stereotypes. :(
 
If you want to teach something, the most important is the civs you will pick to the game.
Maybe should be cool to do a great scenario about some class, as the scramble of Africa, the Spanish conquest of Americas or however are you teaching.
As game mechanic, to a presential game, should be as Risk (war in Brazil) only avaiable domination as game design.
I don't have idea how to do a Cultural victory at a presential game.
My idea for a Cultural Victory is "X amount of culture points at the end of the game" or "First one to win 5 (or 10) world events"
 
What uniques do you suggest?
Up to you on how to design them, but Canadian history classes these days teach a lot about European explorers/the fur trade and the impact of the railroad in connecting the two coasts and cementing Confederation. I would go for:
UU: Voyageur (Scout)
UI: Railway Hotel (s/o to the Algonquin one)

It doesn't really represent Indigenous contributions to Canadian society, but that joke writes itself, doesn't it?
 
Apparently one of the people who wants to join wants to be the doge (as in that meme dog, not the Venetians). How do I work this?
 
Apparently one of the people who wants to join wants to be the doge (as in that meme dog, not the Venetians). How do I work this?
Once you've permitted dogs with a highly idiosyncratic way of speaking pushing alternative crypto-currency in a Renassaince trade republic and Count Tate the literal vampire, you've already allowed more into the game than I every would, I'm afraid.
 
Once you've permitted dogs with a highly idiosyncratic way of speaking pushing alternative crypto-currency in a Renassaince trade republic and Count Tate the literal vampire, you've already allowed more into the game than I every would, I'm afraid.
Yeah the audience likes that kind of stuff. How do I tell them no to that kind of outlandish trash?
 
Finally, I made Canada at least partially acceptable.

Canada
Unique Bonus: Last Best West - +2 culture and +1 diplomacy per city in a tundra.
Unique Unit: Voyageur - Replaces scout. +2 speed when near a river.
Unique Wonder: Biosphere - +2 science and +2 culture.
LESTER B. PEARSON
Leader Bonus: Four Faces of Peace - +3 diplomacy per treaty made/war ended. +2 diplomacy per world event won.
 
I still don't really get what this project is.

You said it was a game you are playing with no board, like just talking? Doesn't that basically make this model UN?
 
I still don't really get what this project is.

You said it was a game you are playing with no board, like just talking? Doesn't that basically make this model UN?
There will be an online map that we will use, and some die.
It is kind of like Model UN, yes.
 
I will need a tech tree, could someone create one for me?
 
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