[help] How do I find out what makes my game CTD?

kaspergm

Deity
Joined
Aug 19, 2012
Messages
5,830
I'm having a problem with game crashing to desctop when I play with my mods - it doesn't happen right away, in fact I usually get to somewhere between Renaissance and Modern era before it happens, but once it does, game crashes at the same point when I load autosaves and try to replay. I turned logging on, but it doesn't make me a lot wiser, I don't know if anyone can spot anything out of the ordinary here - the last line in the lua.log is about "deqeuing demographics", does that mean this is what causes the crash?

LUA log
Spoiler :
[19345.371] Initializing Lua 5.1.4
[19397.523] InstalledPanel: Refreshing Mods
[19397.523] InstalledPanel: GetModBrowserListings()
[19397.569] InstalledPanel: Refreshing Mods
[19397.569] InstalledPanel: GetModBrowserListings()
[19404.511] InstalledPanel: Refreshing Mods
[19404.511] InstalledPanel: GetModBrowserListings()
[19409.769] InstalledPanel: Refreshing Mods
[19409.769] InstalledPanel: GetModBrowserListings()
[19478.019] CivilopediaScreen: SetSelectedCategory(12)
[19478.019] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[19478.035] CivilopediaScreen: SetSelectedCategory(1)
[19478.035] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[19478.050] YieldIconManager: This is the modded YieldIconManager from 'DLL - Various Mod Components'
[19478.144] ActionInfoPanel: This is the modded ActionInfoPanel from 'UI - City Expansion'
[19478.378] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[19478.378] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[19478.409] UICityExpansion: This is the 'UI - City Expansion' mod script.
[19478.409] UICityExpansion: City Expansion ButtonPopupType: 83
[19478.986] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[19478.986] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[19478.986] DeclareWarPopup: This is the modded DeclareWarPopup from CP
[19479.080] CityStateGreetingPopup: This is the modded CityStateGreetingPopup from 'Global - CS Gifts'
[19479.096] CityStateDiploPopup: This is the modded CityStateDiploPopup from 'Global - City State Gifts'
[19479.158] EconomicGeneralInfo: Total Units - 90
[19479.158] EconomicGeneralInfo: Maint Free Units - 16
[19479.158] EconomicGeneralInfo: Paid Units - 74
[19479.205] EconomicGeneralInfo: Total Units - 90
[19479.205] EconomicGeneralInfo: Maint Free Units - 16
[19479.205] EconomicGeneralInfo: Paid Units - 74
[19479.330] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
[19479.361] DiploOverview: This is the modded DiploOverview from 'UI - Trade Opportunities'
[19479.610] ChoosePantheonPopup: 60
[19479.610] ChoosePantheonPopup: 963
[19479.610] ChoosePantheonPopup: 1023
[19479.642] EspionageOverview: falling out
[19479.642] EspionageOverview: Conducting Espionage
[19479.657] EspionageOverview: Refreshing My Cities
[19479.735] EspionageOverview: table: 605F9D80
[19479.735] EspionageOverview: TXT_KEY_SPY_STATE_SCHMOOZING
[19479.735] EspionageOverview: table: 605F9D80
[19479.735] EspionageOverview: TXT_KEY_SPY_STATE_SCHMOOZING
[19479.751] EspionageOverview: table: 605F9D80
[19479.751] EspionageOverview: TXT_KEY_SPY_STATE_SCHMOOZING
[19479.751] EspionageOverview: table: 605F9C90
[19479.751] EspionageOverview: TXT_KEY_SPY_STATE_SURVEILLANCE
[19479.844] ChooseIdeologyPopup: 60
[19479.844] ChooseIdeologyPopup: 963
[19479.844] ChooseIdeologyPopup: 1023
[19479.844] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[19479.907] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[19479.907] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[19480.094] PromotionsCrossovers: This is the 'Promotions - Crossovers' mod script.
[19480.094] SummaryClock: This is the 'UI - Summary Clock' mod script.
[19480.110] SummaryBar: Added SummaryTab Clock
[19480.110] SummaryBar: Added SummaryTab Specialists
[19480.110] SummarySpecialists: This is the 'UI - Summary Specialists' mod script.
[19480.172] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
[19480.531] AdvisorInfoPopup: Closing Advisor Info
[19480.531] Demographics: Dequeuing demographics
[19480.531] Demographics: Dequeuing demographics


DATABASE log
Spoiler :
[19356.136] columns StrategicViewType, TileType are not unique
[19356.136] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[19358.756] no such table: ContentPackage.LocalizedText
[19358.772] no such table: ContentPackage.LocalizedText
[19360.192] no such table: ContentPackage.LocalizedText
[19362.064] columns StrategicViewType, TileType are not unique
[19362.064] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[19363.078] no such table: ContentPackage.LocalizedText
[19363.078] no such table: ContentPackage.LocalizedText
[19368.725] Validating Foreign Key Constraints...
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19368.725] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.219] Failed Validation.
[19372.921]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6238680 75812784
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5823552 62907768
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[19372.968] Validating Foreign Key Constraints...
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19372.968] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19376.431] Failed Validation.
[19377.118]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6239856 75812784
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5824728 62907768
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[19416.773] Validating Foreign Key Constraints...
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19416.773] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19420.751] Failed Validation.
[19421.765]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7666096 75812784
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7127736 62907768
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 12
------------------------------
[19421.859] Validating Foreign Key Constraints...
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19421.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[19425.806] Failed Validation.
[19426.866]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7668448 75812784
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7130088 62907768
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 12
------------------------------


Any help would be appreciated, because it is rather frustrating. I play with a number of mods and used to have stable game. Recently started playing with CP and ExCE and thought the cause was ExCE, but in my recent game I turned ExCE off and still got a crash in modern era, so maybe CP is the culprit? :sad:
 
True, but CP is the only DLL mod I'm using, so I don't think that in itself should be the problem. But might be caused by CP.

Also found the log called NET_MESSAGE_DEBUG which shows that apparently the game stops working when it tries to start Alexanders turn, but no further clue as to why.
Spoiler :
[20145.797] DBG: Civilization 5: App Version: 403694 FINAL_RELEASE, GameCore: {83F34FF0-3D60-43E7-AEDB-82C79867EE3F}, version 1.0.0
[20170.211] DBG: Civilization 5: App Version: 403694 FINAL_RELEASE, GameCore: {83F34FF0-3D60-43E7-AEDB-82C79867EE3F}, version 1.0.0
[20187.449] DBG: Civilization 5: App Version: 403694 FINAL_RELEASE, GameCore: {BF9BF7F0-E078-4D4E-8A3E-84712F85AA2B}, version 1.0.0
[20217.776] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() [loading save game] for player Theodora
[20261.097] DBG: setTimeoutCheck(true)
[20278.382] DBG: UpdateMoves() : player.setEndTurn(true) called for player 0 Theodora
[20278.491] DBG: UpdateMoves() : player 0 Theodora running AutoMission (NO_MISSIONAI) on Scout id=24576
(...)
[20278.523] DBG: UpdateMoves() : player 0 Theodora running AutoMission (NO_MISSIONAI) on Tercio id=2048090
[20372.264] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Theodora
[20372.264] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Theodora
[20372.264] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 1 Pedro II
[20374.728] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 1 Pedro II
[20374.728] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 1 Pedro II
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=40960
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=155649
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=466946
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1024003
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=180228
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=57349
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Crossbowman id=958470
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=172039
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1032200
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Gatling Gun id=1015817
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1056778
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1048587
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=983052
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Crossbowman id=868365
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Crossbowman id=942095
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1064976
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Pikeman id=655377
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Crossbowman id=794642
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1097747
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Pikeman id=925716
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1122325
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Maurice of Nassau (Great General) id=1081366
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1114135
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Cannon id=1073176
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=737305
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Auitzotl (Great General) id=745498
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=999451
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_BUILD) on Worker id=991260
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Crossbowman id=901149
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1146910
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Gatling Gun id=1105951
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Cannon id=1130528
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Caravan id=1138721
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Musketman id=1155106
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Settler id=1163299
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (MISSIONAI_EXPLORE) on Galleass id=1171492
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Caravan id=1253414
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Settler id=1196071
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Caravan id=1261609
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Caravan id=1277994
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Pikeman id=1237035
[20374.728] DBG: UpdateMoves() : player 1 Pedro II running AutoMission (NO_MISSIONAI) on Caravan id=1245228
[20374.728] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Pedro II
[20374.728] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Pedro II
[20374.728] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 2 Maria I
[20377.708] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 2 Maria I
[20377.708] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 2 Maria I
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=1155073
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_BUILD) on Archaeologist id=1425410
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=1744899
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Tercio id=1753092
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=73733
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=98311
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_EXPLORE) on Nau id=581640
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=196618
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Cannon id=1695759
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Musketman id=1671185
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_EXPLORE) on Nau id=606226
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Pikeman id=1662995
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Caravan id=1613845
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=1605654
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Nau id=516120
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_EXPLORE) on Nau id=548889
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Settler id=1253403
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Work Boat id=1638430
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Musketman id=1581087
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Cargo Ship id=1384481
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_BUILD) on Archaeologist id=1474594
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Tercio id=1736745
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Musketman id=1622058
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (MISSIONAI_BUILD) on Archaeologist id=1523757
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Cannon id=1728558
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Missionary id=1515569
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Worker id=1654837
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Cannon id=1720374
[20377.708] DBG: UpdateMoves() : player 2 Maria I running AutoMission (NO_MISSIONAI) on Musketman id=1703992
[20377.708] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Maria I
[20377.708] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Maria I
[20377.708] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 3 Alexander
 
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