Help Improve my Imperialistic Agenda

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Jan 10, 2008
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I am looking to improve my strategy while playing as the Roman Empire under Julius Caesar. I like to utilize Julius Caesar’s imperialistic and organized abilities. Below is an outline of my usual order of business.

1.Establish 4 core cities. (construct: monuments, and barracks) (secure a source of iron) (develop the city land plots with 4 workers) (Fortify cities with 1 combat I trained praetorian each)

2.Find a state religion and spread in all cities. ( use organized religion civic)

3.Build an army of 10-15 praetorians mostly trained with city raider I. Declare war on weaker civilizations, if complete take over is unattainable, I strive to at least take their capitols and/or some core cites. Consolidate power and develop newly conquered cites, (build monuments, and courthouses) (fortify with strong defender units) (spread state religion) (build forbidden palace in a conquered capitol)

4.Normalize the economy construct courthouses in all cities; great prophets can construct special holy building, in turn generating needed wealth.


This strategy is effective up until this point. Here is where I find myself technologically backward from other civilizations, especially ones living on the other side of the globe. I figure building libraries would remedy this problem, but it’s hard to throw that into the mix while trying to do these other important things.

My usual tech tree progression is: Bronze working, Iron working, Roads, Meditation, Priesthood, Writing, and I usually use the free tech from the Oracle to find Code of Laws which gives me Confucianism, (usually my state religion). From here I work towards monotheism so I can utilize the organized religion civic.

What would you suggest I do to improve this system?

Thanks,

UPDATE – 8/11/09

This is what I have done to refine my tactics. I no longer have a mad rush to find Confucianism, now I just conquer a holy city from a weaker civilization and make it my state religion. Usually the founders of religions at early points of the game are easy targets because they tend to not spend too much time on their military. Second, I have taken much consideration on cottage spamming, like so many of you have advised. Cottage spamming has helped my economy, in turn helped my research funding to keep me more or less on the same technological wave length as my rivals. Once I have discovered code of laws, I still keep the slavery civic, so I can whip the courthouses, especially effective in conquered cities. I usually keep slavery to whip the essential, maybe even my libraries, depending if I could just utilize forests to chop rush them. Next after establishing a forbidden palace in a conquered capitol and applying the Caste system civic, I like to set as many merchants as I can in the conquered cities while avoiding starvation.

Right now I am in a great game where these new methods have been allowing me in the medieval era to wage war with a powerful army of well trained mace men and battle hardened praetorians (slowly being upgraded to mace men with the gold from the spoils of war) and substantial amount of catapults and trebuchets.

Allow me to back track,

I established my 4 core cities, and then I took out my closest neighbor with a state religion, Byzantium. After conquering their holy city, I adopted Buddhism (ironically) and took their capitol, their remaining cities fell easily. Now I have the unfriendly Arab Hindus to the south. I fortified my border cities there heavily and built the Chichen Itza for extra defense. They will be dealt with as soon as I achieve my technological advantage further, which I believe will happen without a doubt because I have more land and I am developing my cities at a good rate. Their protective trait will count for nothing when I march on them with a scientifically superior force. Currently my powerful medieval army is conquering Portugal to the west, the enemy is ready to capitulate, but I am going to completely usurp them. My civilization combined with 2 conquered ones, the Arabs won’t stand a chance, and once I absorb them, neither will the rest of the world.

8/13/09

I actually had a change in direction after I conquered the Portuguese. Instead of training another massive army to conquer the Arabs to the south, I had a revolutions and became a free state, by choosing the civics; Universal Suffrage, Free Speech, Emancipation, Environmentalism, and Free Religion. By this point I had encountered The USA and China, both of whom are pleased towards me and with each other. We also have trade agreements and exchange map information. To the south of them, are the Aztecs who are hostile toward all of us, however, they are secluded, small, and weak.
Inspired by a another thread, I had built the globe theater and the national park in a barbarian city I had captured, which is surrounded almost entirely by jungle and forests. I had sent my workers to preserve all of them. This combined with environmentalism; I can imagine it would be an interesting place to live. Also, I hope this will help prevent global warming. (Question: If I preserve forest, or develop any land for that matter (i.e. water mills, workshops, mines, water mills), outside of a city radius, but within my borders, is it still producing anything beneficial for my civilization? Or is it pointless?)

I currently have a cautious relationship with Saladin, whether or not I decide to attack will be based on entirely how well he does…
 
I don't think there's anyway to avoid being behind on tech right after your expansion. But if you're much bigger then the other civs, you'll be able to come back pretty fast with some cottage spam, even if they're tech powerhouses like mansa musa or Darius.
 
My usual tech tree progression is: Bronze working, Iron working, Roads, Meditation, Priesthood, Writing, and I usually use the free tech from the Oracle to find Code of Laws which gives me Confucianism, (usually my state religion). From here I work towards monotheism so I can utilize the organized religion civic.

What would you suggest I do to improve this system?

Take Construction from the Oracle instead of Code of Laws. Tech Preisthood early and while building the Oracle, tech Masonry and Math, the prereqs for Construction. With cats and praets, you can slice through several AI, capturing their best cities and razing the rest. You can capture a holy city instead of trying to get Confucianism first. Use the spoils of war to research Code of Laws and Currency, and build courthouses and wealth to avoid bankruptcy. With an empire now 2-3 times the size of the other AI, cottage spam and lightbulbing will have you zooming up the tech tree in no time.

Commit to all out war and don't fear the temporary economic crash.
 
I don't think there's anyway to avoid being behind on tech right after your expansion. But if you're much bigger then the other civs, you'll be able to come back pretty fast with some cottage spam, even if they're tech powerhouses like mansa musa or Darius.

Take Construction from the Oracle instead of Code of Laws. Tech Preisthood early and while building the Oracle, tech Masonry and Math, the prereqs for Construction. With cats and praets, you can slice through several AI, capturing their best cities and razing the rest. You can capture a holy city instead of trying to get Confucianism first. Use the spoils of war to research Code of Laws and Currency, and build courthouses and wealth to avoid bankruptcy. With an empire now 2-3 times the size of the other AI, cottage spam and lightbulbing will have you zooming up the tech tree in no time.

Commit to all out war and don't fear the temporary economic crash.

Thanks for the advice guys; I will experiment with the construction over code of laws tonight. As for cottage spamming, it is something I haven't really tried much either, I usually choose to construct either a cottage or a farm according to the tile plot (greener plots and ones close rivers getting farmland, all others besides hills getting cottages). But I will too try the cottage spam method.
 
If anything I'd say you are waiting too long to go to war. JC is my favorite leader to play when I just want some fun or to get some satisfaction after a subpar game.

Assuming I start on the coast with a seafood resource my first build is a workboat, then worker. If not on the coast go worker first. I tech BW-wheel-IW. After the first worker builds I go with warriors until pop 2 then worker-settler. Depending where I'm at with techs, the settler secures the bronze while the 2nd worker hooks it up.

If necessary, I chop out a second worker settler combo to secure iron next. If not necessary chop out a barracks while waiting for the metal to be hooked up. Once the metal is available start chop/whipping axes or praets until I have 8. At this point, my closest neighbor dies quickly. That army should be on the move by 1300 BC. Depending on how many units survive a second neighbor might also die quickly with that same stack or reinforcements might be needed...whip em out if so.

Move quickly to attack and secure 2 or 3 capital sites asap and falling behind in tech isn't an issue for long. You can always backfill later with other cities, but waiting until you have 4 core cities built up somewhat negates the huge advantage praets give you by popping them early. Use them as soon as you can and they will mow down AI archers.
 
I might have missed this, but . . . what difficulty level are you playing on?
 
One word: Cityspecialization.

I'm guessing all your cities are more or less similar. Consider having some cities with lots of cottages to produce research, and other cities with lots of food and hills and mines that focus on producing units. (It would be great to have a Great Person farm as well but on Noble you probably don't need to worry about it.)

P.S. Also, you probably want to just use an early warrior as city garrison, and free up those city defending Prateorians to go on the warpath ... enemy armies should be intercepted well before they approach your core cities, so there's no need to have a powerful and expensive unit whose only job is to prevent the "we fear for our safety" unhappiness from an undefended city.
 
On noble, I'm not even sure you need to establish 4 cities - that's probably waiting too long. Beeline IW, settle city #2 near the iron and get those praets out. Heck, you can build 5 warriors to start, take the nearest AI capital, then settle your iron city, and send a couple praets toward target #2. I don't play noble much, but I think you could potentially get to a second target before they even have archers up. waiting for 10-15 praets is way too late.

On noble, it should be easy to get rid of one AI with simply warriors. Once you've killed two nearby AIs, then city specialization with all that land should keep you ahead of the pack at that level.
 
On Noble, with the Organized trait, there's no reason to end up very behind in tech. Might I suggest you modify your tech progression to (assuming Rome's starting techs of Fishing and Mining):

Bronze working, Iron working, Roads, Pottery, Writing, Agriculture/Animal Husbandry/Masonry/Hunting depending on special resources.

The key to keeping relatively up in research while expanding like mad is:

1) Make sure you're building cottages;
2) Make sure you're running scientists;
3) Make sure you have enough workers to get newly settled/captured cities productive as soon as possible.

Pottery is a vital tech both for the ability to build cottages and for the Granaries that allow your cities to grow more quickly. The other Worker techs are also vital for making cities as beneficial as possible.

Building the Oracle is a One-shot economic help, but roughly three more Workers improving cities is a long-term economic help.

Finally, rather than getting to Code of Laws through Priesthood/Oracle, consider going with the Mathematics/Currency/Code of Laws path because you'll want Mathematics on your way to Construction and Catapults anyway and Currency is a good tech for economic stabilization as well.
 
I would build more cities if you're playing at noble. 4 cities are way too little. Experiment varying the time at which you strike to get an idea of something optimal for you. Of course all of this is map dependent. My first priority when I play is to grab as much good land as possible (esp if you're imperialistic).

Writing is a key tech to have to recover from an economic crash. It allows you to run scientists and get an early academy (it might seem counter-intuitive, but I have an easier time of getting Great Scientists the higher level due to how much lower the happy cap becomes). Currency or Alphabet are also nice in that regard. Tech trading, while not critical on noble becomes much more important at maintaining or trying to maintain tech parity at higher levels. But, the gold you get from capturing cities should at least help to buy you time.
 
One word: Cityspecialization.

I'm guessing all your cities are more or less similar. Consider having some cities with lots of cottages to produce research, and other cities with lots of food and hills and mines that focus on producing units. (It would be great to have a Great Person farm as well but on Noble you probably don't need to worry about it.)

P.S. Also, you probably want to just use an early warrior as city garrison, and free up those city defending Prateorians to go on the warpath ... enemy armies should be intercepted well before they approach your core cities, so there's no need to have a powerful and expensive unit whose only job is to prevent the "we fear for our safety" unhappiness from an undefended city.

That's ambitious :crazyeye:.
 
1.make 2 warriors, 2 workers, 1 settler while teching to IW.
2.Get all basic worker techs (agriculture-AH-pottery). Get other techs as needed (Sailing if surrounded by sea, masonry if there is stone arround, Hunting if you get any deer/fur/phants)
3.Set up your 2nd city to get Iron
4.Built up 4 Praets. Sent them to closest oponent.
5.Tech to Alphabet
6Tech to Currency
7: focus on farms & mines in all cities (granary only building required). Spam Praets. Conquer cities. Have them build science till you get to currency, then switch to building wealth and top the science slider
8: Repeat untill conquest victory.

It's Rome.
 
Question: If I preserve forest, or develop any land for that matter (i.e. water mills, workshops, mines, water mills), outside of a city radius, but within my borders, is it still producing anything beneficial for my civilization? Or is it pointless?

The only thing that will help you is if you have the appropriate improvement for a resource (eg a farm on Corn) or a fort on any resource, which will give you access to that resource for all cities connected to your trade network. AFAIK, farms, cottages and the others you list outside of all cities BFC's, unless unlocking a resource, serve no purpose.
 
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