Help me with my dumb noob skills.

Don't forget to strike at your enemy's strategic resources and use trade embargoes to prevent your enemy for trading for them. Your enemy may have Replaceable Parts, but that's meaningless without access to Rubber.
 
Trade embargo's are expensive, usually a MA is cheaper, and more effective.
 
Military Alliance achieves the same end, and is less expensive initially. However, once you have the Military Alliance, you can usually get a Trade Embargo for free. That is significant because even after the Military Alliance ends, the AI civs will continue to renew the Trade Embargo for free (at least that's my experience).

I assume the cost of the Trade Embargo has something to do with how furious the AIs are with each other. At war, they are furious with each other, and the embargo comes for free. After the war ends, the continued existence of the Trade Embargo keeps them furious with each other, which is why it always seems to renew for free.
 
It is worth noting that Trade Embargo's count can hurt you as much as you're rival, embargo wars are not fun once you're enemy signs with that friendly civ supplying you with some important resource. The only time they are to be used is is you have all you're resources local. Even then, they are another alliance, and alliances are to be avoided unless necessary.
 
I don't know that trade embargos are particularly effective unless one Civ has a majority of the resources that are needed. Otherwise you will need to sign nearly every Civ to an embargo against your rival to make it effective. This is the 'sanctions' argument. How effective is it if the Civ can just turn around and get it from someone else? It can be hard and expensive - and requires a pretty free hand with military aliances - I'm usually pretty stingy with those too.

It can be an effective weapon, but usually only for a very limited purpose. I find that trade embargos mostly exist to damage me - the AI will impose an embargo against the human even if you have been peaceful and profitable trading partners for 3000 years.
 
I usually play with two continent maps. Often I rely on the civs on other continents to be trading partners. Usually, if one of my neighbors is starting one war with me, that neighbor is going to start another some time later, and on that assumption I will start the perpetual trade embargos.

It does come with risks- if a new age unfolds, and I don't have a strategic resource under my control, and my allies don't have spare to trade, and I'm not in a position to take it from a neighbor. In that case, I can choose not to renew the trade embargo. The trading reputation is tracked separately from attitude, so as long as I haven't been breaking trade deals, I can trade without paying a premium even if my enemy is furious with me for all the embargos.
 
Well, I am at mid- Industrial Age, and it's truth that tanks take a lot to get, I still have to research Electronics. But I have the tech lead, The Aztecs are wiped out, I took all theirs cities in 6 turns, because they were really scattered.
One question: Does the Favorite/Shunned Government influences in some way the game to the human or only the AI likelyness to use the Favorite over the Shunned?
 
Favorite/Shunned government only affects AI attitude towards you. It does not affect what government they use, which will be Republic/Democracy in peace, and after war weariness forces a switch, it will be Monarchy/Fascism.
 
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