Mockingcrow
Chieftain
- Joined
- Nov 20, 2016
- Messages
- 5
So I edited my map via firetuner, something ive done before in the past, and even used the following code successfully, but now after editing some ocean tiles to land, and adding in a wonder, various resources around the world, I get this error within the GameCore_Tuner LUA:
[ Lua State = GameCore_Tuner ]
> TerrainBuilder.AnalyzeChokePoints()
Runtime Error: [string "_cmdr = {TerrainBuilder.AnalyzeChokePoints()}"]:1: function expected instead of nil
stack traceback:
[string "_cmdr = {TerrainBuilder.AnalyzeChokePoints()}"]:1: in function '(main chunk)'
Lua callstack:
Ive got very limited coding knowledge, but that reads to me that the gamecore_tuner doesnt recognize that function. Is it no longer called from this LUA? Ive reloaded the map after the changes, so graphically theyre all there. Ive restarted firetuner. Im at a loss.
PS. Tried searching on here for other people having this runtime error, to no avail.
[ Lua State = GameCore_Tuner ]
> TerrainBuilder.AnalyzeChokePoints()
Runtime Error: [string "_cmdr = {TerrainBuilder.AnalyzeChokePoints()}"]:1: function expected instead of nil
stack traceback:
[string "_cmdr = {TerrainBuilder.AnalyzeChokePoints()}"]:1: in function '(main chunk)'
Lua callstack:
Ive got very limited coding knowledge, but that reads to me that the gamecore_tuner doesnt recognize that function. Is it no longer called from this LUA? Ive reloaded the map after the changes, so graphically theyre all there. Ive restarted firetuner. Im at a loss.
PS. Tried searching on here for other people having this runtime error, to no avail.