Hi,
Civ has "3 levels of map visibility":
1: Visible
0: Revealed (fog of war)
Those two are easy to switch to using RevealAllTiles() or VisibilityCount to 0 or 1
I m interested in the 3rd level: before we reveal the tile when it is covered by the map parchement.
I have seen Reveal.HIDDEN in the code using GetState(x,y) but how can I set a tile back to that map parchement state?
Best,
Civ has "3 levels of map visibility":
1: Visible
0: Revealed (fog of war)
Those two are easy to switch to using RevealAllTiles() or VisibilityCount to 0 or 1
I m interested in the 3rd level: before we reveal the tile when it is covered by the map parchement.
I have seen Reveal.HIDDEN in the code using GetState(x,y) but how can I set a tile back to that map parchement state?
Best,