Help with Civ4

R.B.

King of the Meeps
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Can someone please post a strategy for staying technologically competitive with the noble AI?
 
Don't expand too fast; stop expanding if you're needing to keep your science percentage on the slider at 60 or 70 percent or less to break even on the money.

There's two ways to generate science - with specialists or with commerce. Commerce is simpler so I'll describe that. Build lots of cottages, especially by rivers, especially if your civ is financial. Make sure you have the food to work them (it's best to build them in flood plains or grasslands).

Try to be the first to music and liberalism, as you get bonuses for those. Use the great artist you get from music to "lightbulb" drama.

Try to get to Literature early and build the great library.

Edit: forgot to mention, early on try to get to Alphabet as soon as you can. Trade techs with the other civs aggressively. Start with those least advanced (or those at the bottom of the score chart). Try to avoid trading alphabet as long as you can to preserve your monopoly on it.
 
Can someone please post a strategy for staying technologically competitive with the noble AI?

About the time you pick up CoL / Currency, REX til your Science slider's at 0% then whip Courthouses and cottage spam.
 
Early WAR (pre-catapults)
A must when geography allows.
 
early game, when you have only a low happy cap and if you focus on food heavy cities, it's often the best way to prevent inefficient growth

mmmHmmm. Word.

This is usually my Capital. Between Writing and CoL, I usually have this lull where I'm running +umpteen:food: with nothing worth whipping but maxed at my happy cap b/c of my scientists.

What to do? Build 5 Settlers and 10 workers, lol. ;) I know I'm gonna REX, chop/whip courthouses and cottage spam when I get CoL ... sooooo ... why not prepare early?

Some people gear up for war ... I gear up for expansion (which sometimes IS war, but w/e)! :D
 
Try to be the first to music and liberalism, as you get bonuses for those. Use the great artist you get from music to "lightbulb" drama.

I would use the Great Artist to lightbulb Nationalism. Drama is a cheap tech, costs 300, Nationalism costs 1800. If you lightbulb Nationalism before researching Liberalism, you may get Military Tradition (Cavalry) or Constitution (Representation) as free tech. Many players researches Liberalism up to one turn before getting it, switch to another tech and try to get a more expensive and useful tech in return.
 
When I first played Civ I out scienced the computer for 3/4 of the game then would be outstripped significantly. I figured out that my lack of success was to many farms, and not enough cities. Now by late game Noble level my technology far outstrips the computer. By which I mean that while they have just hit Rifles I'm running over them with Tanks and bombers. I don't out produce them with the beaker, but with the sword. Having two or three extra capitals pried from their previous owners cold dead hands. I also cottage spam my newly acquired cities, drop the Great Library (my second favorite wonder) and suit up my top cities with the necessary buildings. My success is built with the bones of the conquered.
 
Play as Inca. Build worker/Qs. Beeline priesthood, start the oracle. Build settlers (2) when at happy cap. Research mining to have something to do with your worker (besides starting with agriculture). Writing, Masonry, Math. Finish oracle (you have to delay quite a bit, leaving time for settler building and a couple Qs). Take construction with oracle. Research BW. Produce catapults in all cities, whip them (your worker/s have only been building farms and mines). Standard size map, normal speed, noble difficulty - the world is yours. It helps to have a nice gold tile in cap, but this is not necessary.
 
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