I'm attempting to make a civ with the following unique ability:
+1 Faith for every floodplain tile with an improvement.
+5 Science for every city center built next to a river.
Districts, improvements and units are immune to damage from floods. (Similar to Egypt)
Unfortunately this is as far as I've gotten (I'm trying to learn as I go which I know is ambitious)
I know I'm missing a few lines of arguments, and some values on existing ones look incorrect (not counting the "TEMPLE", a placeholder from MCs template as I couldn't find the value for cities)
Could anyone point me in the right direction? If I see how this trait works, then I'm sure I'll get a good enough grasp to do the UI and UU myself.
Thanks.
+1 Faith for every floodplain tile with an improvement.
+5 Science for every city center built next to a river.
Districts, improvements and units are immune to damage from floods. (Similar to Egypt)
Unfortunately this is as far as I've gotten (I'm trying to learn as I go which I know is ambitious)
I know I'm missing a few lines of arguments, and some values on existing ones look incorrect (not counting the "TEMPLE", a placeholder from MCs template as I couldn't find the value for cities)
Could anyone point me in the right direction? If I see how this trait works, then I'm sure I'll get a good enough grasp to do the UI and UU myself.
Thanks.