@Nylan: But Goody Huts give other stuff too so even if it did work, the other 'goodies' would get in the way.
@Joeb Wan Kenobi: Oh, never mind. I was just asking because the only way I've been able to achieve that level of detail is by actually scanning a picture or drawing it myself--getting proper shadowing is way too hard using the mouse.
@Yuri2356: Some funky $hit, those Dune worms!
Shield production: I messed with this once, using shields as Oil (special 'Supply Depot' shield-producing tiles next to certain strategic cities). When certain Oil-producing cities were taken by the enemy, the defender would lose Supply Depts, thus would lose the ability to maintain units--after a delay that would give the defender the chance to get the city back. I made it so that you would actually get extra supplies (Oil) when taking cites with Supply depots so you would be able to make up for the oss of your Oil-producing cities. Made for some excellent civing.
I figured Spice could serve a more strategic purpose along those lines; namely to force players to risk eveything and anything to get it.
I was also messing with another idea (using ToT): what about using a third map (the second being the subterranian 'worms only' map) for outer space; i.e. other planets and spaceships...assuming the Dune story include space warfare. You could set up 'Spice-routes' between planets and eventually dominate that whole system, quadrent, galaxy, whatever.
Map 3 would play like an extended game only events on Map 1 (Dune map) would affect the former. You could even set up a transport site on the Dune planet (map 3) and allow only foot units to enter Map 1--of course, the other planets would not have world maps of their own (unless you just wanted one of those planets to use the fourth available map).
I know another map is complicating an already sophisitcated scen, but...when in Rome.
