Help with mercenaries

jbryant

Prince
Joined
Jun 24, 2006
Messages
419
Location
State of Denial
Hey everyone, I've downloaded a great mod that allows for mercenaries, but I need it to work in a very special way. Basically I want to simulate the fact that Iraq and Iran had to buy most of their heavy equipment during the war (they didn't produce their tanks, SAMs or fighters). However, I don't seem to be able to do this and worse, I can't seem to restrict the availability of Iraqi and Iranian infantry in the mercenary pool.

I could use someone who has a very good understanding of python to give me a hand. I tried messaging the creator, but I haven't heard back from him in a while. This is one of the final things I need before my scenario is complete. Thanks.
 
Find This in the Mercenaries Mod Config:
Code:
; Add any units that you don't want to have generated as a mercenary below. Basically
; use the unit type description. Here are some examples:
;UNIT_WARRIOR = true
;UNIT_GREEK_PHALANX = true
;UNIT_MONGOL_KESHIK = true
;UNIT_CHARIOT = true
;UNIT_HORSE_ARCHER = true
;UNIT_MALI_SKIRMISHER = true
;UNIT_PERSIA_IMMORTAL = true
;UNIT_ARCHER = true
;UNIT_SCOUT = true
; If the ; was removed for all of the unit type descriptions then those units would
; not be created as mercenaries.
and change it to this:
Code:
; Add any units that you don't want to have generated as a mercenary below. Basically
; use the unit type description. Here are some examples:
UNIT_IRAQI_INFANTRY = true
; If the ; was removed for all of the unit type descriptions then those units would
; not be created as mercenaries.
Add whatever else units not for the Mercenary pool there
 
Yep I'm not sure what the deal is, but I've got it to work in a roundabout manner, making those merc units very expensive and have the two power locked in civics that allow them to buy early.

So all is not lost!
 
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