Help with mod crash

tantaluss

Chieftain
Joined
Nov 4, 2005
Messages
48
I am currently making my own mod, nothing major just adding techs and buildings. However, after playing a few turns it crashes and the computer says it is to do with APPDATA ie. the startup screen. I have a suspicion that it is to do with my computer either not allowing several files of graphics or closing the programme beacuase it won't allocate enough memory to it.

Could someone please confirm or deny these suspicions. I can load the game up with no forceeable problems and play several turns, but then it crashes. I have a new PC with Vista installed. I used to have an old PC with XP and made a similar mod which worked fine. If it is a memory allocation problem could somebody please tell me how to fix this.
 
Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: Civ4BeyondSword.exe
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4a0c27e6
Exception Code: c0000005
Exception Offset: 002adb00
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 011d
Additional Information 4: 01351879a445e41ad4df3ba5eb395c4d
 
open
my games\beyond the sword\civilizationIV.ini with any text editor and set the bottom of the file to look like below. Save that file - then start and crash BtS - afterwards post all items in
my games\beyond the sword\logs as a zip file here :)

Code:
; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

; Break on memory allocation order #
BreakOnAlloc = -1
 
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