tupaclives
Tupac Lives on!!
Ok could someone please give me some pointers for my tactics, below ill outline the 2 main strategies i use for games (they're all quite similiar it just depends on the start)... oh and I might mention I have the original Civ 3 not any of the expansions and I usually play 'large, pangea, maximum land, 12 random civs, wet, temperate, 4 billion years and like to pic civs with either the industrial or scientific traits (but never persians for sum reason) although I do like the Aztecs a lot for some reason.
Ok the first tactic is to make my first city build 2 warriors (1 for defence and 1 to scout with) and then all settlers. My second city will be founded so that there are no overlapping tiles and it will produce one settler and then all workers, my third city will build one settler then a barracks then all spearmen. All my cities after that will produce all settlers until some cities become so far away from my boarder (20 turn walk or more) that its no longer worth building settlers there and they start producing marketplaces/libraries/temples/courthouses and offensive units (swordsmen, horsemen/knights, archers etc.) With two or 3 more cities scattered around being told to build just workers to help build up my infrastructure, and some more cities building my best defencive unit to help protect my borders.
this one gives my cities more growth and my infrastructure is a lot better but i dont expand as quickly as i could
The second tactic is to make my first city build 2 warriors (1 for defence and 1 to scout with) and then all settlers, All my cities after that will produce all settlers until some cities become so far away from my boarder (20 turn walk or more) that its no longer worth building settlers there and they start producing marketplaces/libraries/temples/courthouses and offensive units (swordsmen, horsemen/knights, archers etc.) with two or three building whatever my best defencive unit is and sending those troops to occupy the undefended cities. Along any borders I build one cultural improvemnt, then walls and send defencive troops there to protect them.
this one is more effective for quick expansion but my infrastructure tends to lag behind quite a bit compared to the other option, however my military also tends to be a bit stronger but my production and growth end up slower then the other option.
Ok first of all which one is going to be more effective on higher difficulties (the furthest ive won on so far is warlord
) and also what could I do to either of them to improve my starts on higher difficulties. I've read all the articles in the war academy but I just cant find something which slots easily into my present tactics.
Also if anyone could help me with my overall tactics it would be much appreciated.
Ok whatever tactic ive chosen to start with my capital will usually start work on a wonder (usually the pyramids) once its built 7 or 8 settlers. Also I try and get every tech (even if i have to swap or buy some) and get into a tech lead by the MA. Also I won't choose to go into any early wars unless an enemy civ forms a road block between me and large amounts of territory. Once I get knights I try to pick a fight with the weakest civ and pummel them into the ground and develop their territory a lot. If I can keep a tech lead (which I find really difficult sometimes even on warlord
) I'll get Cavalry as quickly as possible and then use them to take out all my neighbours unless one of them is particularly strong. Once I've established myself as a world superpower I keep churning out cavalry, line them up on an enemy border in groups of 6 or 7 per city and just march in and take them out in a turn or two. Once i hit modern age I churn out modern armour as quickly as possible and slice everyone to bits.
On the industrial side I automate all my workers and keep producing them (most games by abotu the 1700's ill have upwards of 90 workers) and try and eliminate corruption with courthouses and police stations as well as making libraries and marketplaces high priority for economy and research. Also I won't build factories until I have the ability to build both mass transit systems and recycling centres because im paranoid abotu pollution, once I hit the late middle ages and beyond I try and get every single wonder (before that the only ones im interested in are the Pyramids, Sun Tzu's War Academy and the Hanging Gardens).
Ok if you need any more infomation then please ask... but please someone help me I really want to become a better player but my tactics just dont seem able to take me to regent and beyond!!!
oh and yeah... Tupac lives!
Ok the first tactic is to make my first city build 2 warriors (1 for defence and 1 to scout with) and then all settlers. My second city will be founded so that there are no overlapping tiles and it will produce one settler and then all workers, my third city will build one settler then a barracks then all spearmen. All my cities after that will produce all settlers until some cities become so far away from my boarder (20 turn walk or more) that its no longer worth building settlers there and they start producing marketplaces/libraries/temples/courthouses and offensive units (swordsmen, horsemen/knights, archers etc.) With two or 3 more cities scattered around being told to build just workers to help build up my infrastructure, and some more cities building my best defencive unit to help protect my borders.
this one gives my cities more growth and my infrastructure is a lot better but i dont expand as quickly as i could
The second tactic is to make my first city build 2 warriors (1 for defence and 1 to scout with) and then all settlers, All my cities after that will produce all settlers until some cities become so far away from my boarder (20 turn walk or more) that its no longer worth building settlers there and they start producing marketplaces/libraries/temples/courthouses and offensive units (swordsmen, horsemen/knights, archers etc.) with two or three building whatever my best defencive unit is and sending those troops to occupy the undefended cities. Along any borders I build one cultural improvemnt, then walls and send defencive troops there to protect them.
this one is more effective for quick expansion but my infrastructure tends to lag behind quite a bit compared to the other option, however my military also tends to be a bit stronger but my production and growth end up slower then the other option.
Ok first of all which one is going to be more effective on higher difficulties (the furthest ive won on so far is warlord

Also if anyone could help me with my overall tactics it would be much appreciated.
Ok whatever tactic ive chosen to start with my capital will usually start work on a wonder (usually the pyramids) once its built 7 or 8 settlers. Also I try and get every tech (even if i have to swap or buy some) and get into a tech lead by the MA. Also I won't choose to go into any early wars unless an enemy civ forms a road block between me and large amounts of territory. Once I get knights I try to pick a fight with the weakest civ and pummel them into the ground and develop their territory a lot. If I can keep a tech lead (which I find really difficult sometimes even on warlord

On the industrial side I automate all my workers and keep producing them (most games by abotu the 1700's ill have upwards of 90 workers) and try and eliminate corruption with courthouses and police stations as well as making libraries and marketplaces high priority for economy and research. Also I won't build factories until I have the ability to build both mass transit systems and recycling centres because im paranoid abotu pollution, once I hit the late middle ages and beyond I try and get every single wonder (before that the only ones im interested in are the Pyramids, Sun Tzu's War Academy and the Hanging Gardens).
Ok if you need any more infomation then please ask... but please someone help me I really want to become a better player but my tactics just dont seem able to take me to regent and beyond!!!


oh and yeah... Tupac lives!