I decided to turn my difficulty up to Emperor, since my last few King games were completely non-challenging. I play on Standard turn length, with Standard maps (my computer is too slow for larger ones), and Ancient Ruins disabled. I have a preference for Continents maps since my favorite things about the game are exploring distant lands, taking a whole continent for myself, and invading the other continent over the sea. I like domination and culture victories best, but I sometimes do the other types for fun too. I don't have any purchased content other than Genghis Khan, and I don't play with mods (I find it annoying to remember to select them).
My first Emperor game was a hilarious steamroll. I got a slightly advantageous start as Bismarck (river and two gold mines; nearest neighbors didn't expand their first cities in my direction). I quickly conquered my oil- and unique-luxury-rich continent, and then finished off the last capital on the other continent in 1850 AD with my bombers and mech infantry. (This is probably slow by other people's standards--but it's fast for me!) Only one civ (Persia) even got close to me in tech during the game. So I thought that I could handle Emperor after my easy victory...
But no!! My next ~six attempts have been dismal failures. I played them through to see if I could learn anything and apply it to the next try, but nothing is seeming to work. Here are the three (or two...) scenarios I can't seem to deal with properly, that seem to be repeating over and over now. Could anyone advise me how to do better?
Scenario 1. I start on tundra/plains, near ocean, with Whales/Pearls for my luxuries. My "continent" turns out to be quite small, and to have only three unique luxury resources (those two, and one unit of Furs in the very furthest corner). There are almost no forests, no rivers at all, and no iron. That's okay...after scouting nearby territory at the start, I quickly prioritized exploring the seas and finding the other continents. I discovered they were overrun with riflemen/infantry when I completed my general survey...in *1100 AD*. That is something I never saw on King. How do I beat this?
Scenario 2 (To be clear, this is a different game. I restarted.) On Turn 23 my nearest neighbor, Egypt, pops up a city right against my capital's border on one side. I take Honor since scouting had revealed several very close neighbors. When that city popped up, I concentrated on establishing a decent military. On Turn 29, to my astonishment, my second nearest neighbor (Iroquois) pops up a city right against my capital's border on the *other* side. This left me room to expand only into featureless tundra, snow, ice, and ocean.
Meanwhile, Egypt spams out about six more cities behind the one crowding me, and it is not long before the Iroquois have matched the effort. Both my neighbors have access to large amounts of the resources needed for their early-game units, advantageous terrain (theirs is all rough and Egypt has cut raceways for his war chariots through the forests; mine is all flat), and large quantities of horses and iron. I have none of this--and I can't get out of my city without going through deep ocean or their land. My two neighbors are also already Hostile ("They covet lands we currently own!") and soon announce a Declaration of Friendship with each other.
They both declare war on me around Turn 35. I spend the next 20 turns completely focused on saving my capital from them while slowly wrangling diplomacy with the civs on the other side of them (Aztec, Ottoman, Rome) in my favor. Finally the third-nearest neighbor, Montezuma, pops up a city on the other side of them from me, and takes both their cities with his superior military tech--allowing my capital to heal to full in the meantime. Hooray?
I try to befriend Monty. (I have meanwhile convinced Rome and the Ottomans to declare war on Egypt/Iroquois, but it isn't helping me much). But Monty is not interested (thanks to more coveting of my crappy, wonderless city). Then Monty continues by declaring war on me and hammering my capital. I am hit by waves of his cannons, trebs, and longswordsmen when before it was war chariots, swordsmen, catapults, and mohawks. My triremes are getting a lot of experience, but they're only doing 1 damage to these higher-end units. At this point my science has fallen behind. My capital is very stunted due to the low number of useful available tiles. I decide there is not much hope for getting out of this (with the brain I have available to me) until I perhaps have airplanes. What should I have done differently about this type of start?
Scenario 3. I am especially interested in what to do about starts involving only ocean luxuries, a lack of rivers anywhere nearby, and terrain which is 90%+ flat plains or tundra. These seem to suddenly get thrown at me each time I play now, no matter what civ I choose! (I know this happens to England. So I have avoided her on Emperor. I have tried: Persia, China, Songhai, Aztec, Greece, and America recently--and it has happened to each of them.) I normally greatly enjoy a challenge, but I feel like I've thrown everything I can at this problem and it just keeps happening.
I will go back to King until I figure this out
Thanks for any help!
My first Emperor game was a hilarious steamroll. I got a slightly advantageous start as Bismarck (river and two gold mines; nearest neighbors didn't expand their first cities in my direction). I quickly conquered my oil- and unique-luxury-rich continent, and then finished off the last capital on the other continent in 1850 AD with my bombers and mech infantry. (This is probably slow by other people's standards--but it's fast for me!) Only one civ (Persia) even got close to me in tech during the game. So I thought that I could handle Emperor after my easy victory...
But no!! My next ~six attempts have been dismal failures. I played them through to see if I could learn anything and apply it to the next try, but nothing is seeming to work. Here are the three (or two...) scenarios I can't seem to deal with properly, that seem to be repeating over and over now. Could anyone advise me how to do better?
Scenario 1. I start on tundra/plains, near ocean, with Whales/Pearls for my luxuries. My "continent" turns out to be quite small, and to have only three unique luxury resources (those two, and one unit of Furs in the very furthest corner). There are almost no forests, no rivers at all, and no iron. That's okay...after scouting nearby territory at the start, I quickly prioritized exploring the seas and finding the other continents. I discovered they were overrun with riflemen/infantry when I completed my general survey...in *1100 AD*. That is something I never saw on King. How do I beat this?
Scenario 2 (To be clear, this is a different game. I restarted.) On Turn 23 my nearest neighbor, Egypt, pops up a city right against my capital's border on one side. I take Honor since scouting had revealed several very close neighbors. When that city popped up, I concentrated on establishing a decent military. On Turn 29, to my astonishment, my second nearest neighbor (Iroquois) pops up a city right against my capital's border on the *other* side. This left me room to expand only into featureless tundra, snow, ice, and ocean.
Meanwhile, Egypt spams out about six more cities behind the one crowding me, and it is not long before the Iroquois have matched the effort. Both my neighbors have access to large amounts of the resources needed for their early-game units, advantageous terrain (theirs is all rough and Egypt has cut raceways for his war chariots through the forests; mine is all flat), and large quantities of horses and iron. I have none of this--and I can't get out of my city without going through deep ocean or their land. My two neighbors are also already Hostile ("They covet lands we currently own!") and soon announce a Declaration of Friendship with each other.
They both declare war on me around Turn 35. I spend the next 20 turns completely focused on saving my capital from them while slowly wrangling diplomacy with the civs on the other side of them (Aztec, Ottoman, Rome) in my favor. Finally the third-nearest neighbor, Montezuma, pops up a city on the other side of them from me, and takes both their cities with his superior military tech--allowing my capital to heal to full in the meantime. Hooray?
I try to befriend Monty. (I have meanwhile convinced Rome and the Ottomans to declare war on Egypt/Iroquois, but it isn't helping me much). But Monty is not interested (thanks to more coveting of my crappy, wonderless city). Then Monty continues by declaring war on me and hammering my capital. I am hit by waves of his cannons, trebs, and longswordsmen when before it was war chariots, swordsmen, catapults, and mohawks. My triremes are getting a lot of experience, but they're only doing 1 damage to these higher-end units. At this point my science has fallen behind. My capital is very stunted due to the low number of useful available tiles. I decide there is not much hope for getting out of this (with the brain I have available to me) until I perhaps have airplanes. What should I have done differently about this type of start?
Scenario 3. I am especially interested in what to do about starts involving only ocean luxuries, a lack of rivers anywhere nearby, and terrain which is 90%+ flat plains or tundra. These seem to suddenly get thrown at me each time I play now, no matter what civ I choose! (I know this happens to England. So I have avoided her on Emperor. I have tried: Persia, China, Songhai, Aztec, Greece, and America recently--and it has happened to each of them.) I normally greatly enjoy a challenge, but I feel like I've thrown everything I can at this problem and it just keeps happening.
I will go back to King until I figure this out
