Ovidian
Chieftain
I've been playing the game for about a day now and I would rate my skill somewhere between a chimp mindlessly banging on the keyboard and a chimp somewhat thoughtfully banging on the keyboard. And not those NASA chimps either. I'm talking those straight out of the jungle, angry at the world kind of chimps. Ok, I've established that I'm not exactly an expert at the game...let's move on...
Trade- Ok, so...you build a Freighter, you send it off to another world. Apparently this establishes a "trade route." You can only have so many trade routes depending upon certain skills. Ok...so...
1) This Freighter must be sent to a world that you do not currently own, correct?
2) If #1 is yes, what happens when you take over that planet or the planet is given to you? Is this route still valid?
3) When establishing trade routes, does each of your planets that has a starport (which can make Freighters) create various trade routes or is the total number of trade routes for your entire "system (kingdom, civ...not sure what the proper term is there)?" For example, if you can have 3 trade routes, is that from every planet or a total of 3 no matter where they come from?
4) Apparently, once the Freighter establishes the trade route, it flys back and forth between the two worlds. Do most people put more than one Freighter on the same route or is one good enough? Not sure what the typical strategy is there.
Tech Progression- In Civ4, I had a definte Tech progression (Bronze, Pottery, Alphabet, etc). I would adjust according to situation, but for the most part, I pretty much followed a particular pattern. In this game, I'm still struggling in figuring out what everything is, much less what order to go in. So what I'm looking for is seeing what other people are doing. Hmmm, guess it also depends upon Race too. Still, I would really like to see what which techs people value at the start. As the Terrans, I've been going straight through to Impulse Drive, then the Translator thing, Sensors, then straight to General Life Support. After, I throw a few Xeno whatever's and the Planet Improvement. Any thoughts?
Any help, info, or thoughts would be greatly appreciated.

Trade- Ok, so...you build a Freighter, you send it off to another world. Apparently this establishes a "trade route." You can only have so many trade routes depending upon certain skills. Ok...so...
1) This Freighter must be sent to a world that you do not currently own, correct?
2) If #1 is yes, what happens when you take over that planet or the planet is given to you? Is this route still valid?
3) When establishing trade routes, does each of your planets that has a starport (which can make Freighters) create various trade routes or is the total number of trade routes for your entire "system (kingdom, civ...not sure what the proper term is there)?" For example, if you can have 3 trade routes, is that from every planet or a total of 3 no matter where they come from?
4) Apparently, once the Freighter establishes the trade route, it flys back and forth between the two worlds. Do most people put more than one Freighter on the same route or is one good enough? Not sure what the typical strategy is there.
Tech Progression- In Civ4, I had a definte Tech progression (Bronze, Pottery, Alphabet, etc). I would adjust according to situation, but for the most part, I pretty much followed a particular pattern. In this game, I'm still struggling in figuring out what everything is, much less what order to go in. So what I'm looking for is seeing what other people are doing. Hmmm, guess it also depends upon Race too. Still, I would really like to see what which techs people value at the start. As the Terrans, I've been going straight through to Impulse Drive, then the Translator thing, Sensors, then straight to General Life Support. After, I throw a few Xeno whatever's and the Planet Improvement. Any thoughts?
Any help, info, or thoughts would be greatly appreciated.