Finally got some time to peek at the first save Egypt. Here is some feedback FWIIW.
Looking at the first game 760AD as Cleo on Warlord, I would self promote by saying read my tutorial. First thing I note is this is a huge game. I think it is fine to play huge maps, but not till you have played a number of std maps. I feel that a huge map makes the game too easy for humans, especialy on levels were the AI has no real bonus.
Next I see that you are in 760AD and have not even discovered the next land mass completely and only met China. There are 14 more nations out there. One advanage the human has, is that they will send out boats at the risk of their sinking.
This means you have a chance to get in some monoploy trades. You should have ownership of your continent by 760AD.
So why is that not the case? One possible contributor is the wide spacing of towns. Yes, some like that, but if you do, you have to develop it sooner. The biggest arguement against it, is that you are likely to win the game, before you learn Sanitation and can grow past city size.
That means those 21 tiles have 9 dead ones. At best they are dead for more than half the game and possibly the whole game. Not to mention that I advocate not even learning Sanitation in most games.
The first town I look at is not an uncommon sight. Abydos has a granary, from Pryamid, Lib and a Wall. It embarked on a temple project. These are unfortunately about the worst things you could be doing here.
Granary, you lost a lot of ground that you will not make up building the wonder, unless you got an SGL to rush it.
Lib you make 1 beaker and are not growing. so what did the lib do for you? Well it cost you 80 shields or the equivelent.
Wall, you are on a hill already and are playing Warlord, why make a wall?
You have 3 workers for 21 or so towns. I would say 25 would be a minimum number and that would be for much tighter spacing. With this spacing I would want 50-75 workers. You have a lot of tiles to work.
A good plan would have been to explore early and have found that choke and block it. Then fill in all the land behind the choke quick as you can, before galleys bring settlers.
BTW you could cut two turns of the wonder by just moving the citizen off the tile being mined to one already mined.
You hand built a wall in the capitol on Warlord? Lost 10 shields there at point were you need workers, settlers.
I would say the Great Wall is not a wonder I would build, you do not need it to fend off Warlord AI's or barbs. If this was Civ4, that would be different. The lack of workers meant that the capitol is not getting the number of shields per turn it should.
You could have had the other hill mined and move off the forest to the irrigated grass and move the 1 shield grass pop to that hill. Better yet run 10 lux and put those two jokers back to work. Jokers are the bane of production and really should not be used in the core, except in rare situations.
You could probably have dropped 5 or 6 turns off the wonder. 20 spears and 12 pikes is over kill on this level and only one civ to deal with on this landmass. You are paying 12gpt for support, why? It is mainly due to not having 40 town or more at this point.
I follow Aeson's advice from years ago, try playing without making spears below Emperor (std rule, not AW). Let's relax that a bit and go for 4-6 spears. That is plenty. Swords are more useful.
You are making 5 pikes/spears at this point to what end? I think you had 4 MDI going up, how are you going to pay for all this extra support cost? You can't, had you enough workers to get roads up, you may be able to or close to it.
I doubt you need the barracks going up another 1gpt to pay.
Lisht is making a harbor. It is size 2 with no green or brown flat tiles. I am not in favor of improving these types of towns in the main. I would have just left the place size 1 on wealth and built nothing there at all. In fact I would fill all the tundra with close spaced towns with a size 1 pop on science and take my 3 beakers and 1 gold.
Another price being paid is the lib in Buto. Had you had the workers, you could have chopped it up in a hurry.
The final set back is the FP. It is 67 turns out. The town is not growing, so will not speed up. I suspect the double whamming of not reaching the OCN sooner and not putting it in a better town. I would submit 760AD is very late for the FP.
In short you got off to a slow start and the lack of workers is dragging you down. Even the Warlord AI will gear eventually.