HephMod: a mod combo-pack emphasizing balance, realism, and historical flavor

Hello, I have a question for this mod group. It seems like there is a lot of work currently being done on this mod. As someone who has never played this mod, am I better off waiting a few weeks and then coming back to download the next version?

I'm loathe to turn anyone away from trying the mod at any stage and, frankly, this really isn't a beta anymore even though I'm using that terminology for my version numbers. I've made some significant changes in my working version, but the current public version represents the essential core of HephMod gameplay and I'm pleased with it (and relatively bug-free, though its unstable when using the Choose Religions option, as is RevDCM, I gather).

I'd go ahead and give it a try and see if you like the feel of it ... if you do, then come back in a few weeks for Heph plus. If you like the current version, you'll like the update, and if you don't like the current version, you won't like the update, either.
 
I'd go ahead and give it a try and see if you like the feel of it ... if you do, then come back in a few weeks for Heph plus. If you like the current version, you'll like the update, and if you don't like the current version, you won't like the update, either.

Sounds great. Have you put up a list of new features it will have? If so, I missed it.
 
This is the most challenging mod I've played so far!

But great generals can't be added to cities to increase the XP of future units? Seems they can only be added to units or used for Doctrines. But the doctrines expire like World Wonders when a certain tech is achieved. Problem is you still get the great generals at the same rate as you normally do. So feels like I am wasting them either way.

I turned off Revolutions options, but still getting upset populous due to religious effects. If you have two religions present in a city I'm getting -4 happiness.

Not real big on all the Civic stuff though, too much I think.

Plus side, the AI seems pretty smart and is a real challenge to deal with.

Gonna keep on playing! Fun so far!
 
This is the most challenging mod I've played so far!

But great generals can't be added to cities to increase the XP of future units? Seems they can only be added to units or used for Doctrines. But the doctrines expire like World Wonders when a certain tech is achieved. Problem is you still get the great generals at the same rate as you normally do. So feels like I am wasting them either way.

I turned off Revolutions options, but still getting upset populous due to religious effects. If you have two religions present in a city I'm getting -4 happiness.

Not real big on all the Civic stuff though, too much I think.

Plus side, the AI seems pretty smart and is a real challenge to deal with.

Gonna keep on playing! Fun so far!

GGs can no longer become great instructors; this pushes the AI to use them to found doctrines. GGs can still found military academies once you get Military Science, which has the same effect (though you only get one per city). Next update gives doctrine wonders xp bonus to relevant unit categories like a great instructor would.

Religion unhappiness is not from RevDCM, but a long-standing feature of HephMod. If you want to change this, go to GlobalDefines.xml and change NonStateReligionHappiness tag.

Next update pares down Civic bonuses and currently has one LESS civic per category.

AI is thanks to BetterBtSAI, which is incorporated into RevDCM.

Thanks for playing!
 
Wow! i thought this was dead or something, I've been checking back here every few days or so to check if the coming update had been released, or to see if you were still working on it. since Soro's comment, it seemed like nothing was happening.
BTW thanks for such a great mod, even though i realise a lot of elements have been compiled from other mods, this seems to add nearly everything i thought was missing from the game.
it seems a shame that you're taking out some civics, i thought most of them served a purpose.

the only minor gripes i had were: caste system seemed far better than slavery, Islam as a whole seemed underpowered compared to Christianity (although the unique horseman was very interesting), maybe the point where stacks get the 'crowded' debuff could be lowered, but i guess i could probably edit that myself if i bothered to figure out how XD.
I'm still not too sure how to affect financial stability vs financial trouble. does stability depends on gold per turn (the further from zero, the higher the instability) and financial trouble the actual amount of gold you have? or are they just the positive and negative of the same thing? I could swear i saw positive and negative financial stability.

oh also, the traits aren't that balanced, but i noticed you were already working on that, and you had trouble deciding on industrious particularly.

over all its great though, id still be playing if i wasnt on a holiday in china :)
 
Yikes, I can't believe back in October I told someone to, "come back in a few weeks and try Heph plus." Now it's nearly June and I still haven't posted a new version. Well, such are labors of love.

Anyway, thought I'd post and let everyone know that this is still not a dead project, just one that's been putting along getting a few tweaks now and then. I still intend to upload another version at some point, though I won't dare to speculate on when, exactly. The school year is coming to a close for me in another month, and summers are usually productive modding periods for me since I'm usually unemployed for two months. I fully intend to integrate the current version of RevDCM into a new HephMod build, and I'm still tweaking traits, civics and various religious factors (promos, shrines, inquisitors).
 
lol no problem, real life always comes before Civ. I never ended up playing more than a few turns of your mod, as I figured might as well wait for the next update. Looking forward to it.
 
Download link says file not found

Last post 3+ yrs back...:faint:

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There maybe some copies floating around though.:dunno:
 

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Yes, this project is done, but I prefer to think of it as "complete" rather than "dead"! I reuploaded the mod to filefront (which has since become gamefront -- it's been that long), so the link is working again for anyone who's still interested.
 
Does anyone still play Civ4? If you do, here's my mod!

This version is the only one on my current computer -- I'm going to have to look on old computers and backup drives to see if I still have the other versions. The most recent (Beta C) version has been dropped from gamefront along with my disused account!
 

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hey man, just made an account for this - I really appreciate that people like you are still around to give links :D I've been having trouble looking for a good modpack to play that has all (or most) of what I want since most modpack links are dead. Just wanted to say thanks man!

Edit : The modpack doesn't load :P it crashes when trying to load
 
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I am having big fun playing this mod. Every trait, civic and religion has its own pros and cons. Really nice! (though city maintenance cost modifier seems to be appearing too frequently in civics...;)) I am playing Sitting bull. The great shrine of Buddism match well with his philosophic trait.
By the way my units sometimes get green-ish colored promotions such as Ranged Aid or so. Are they randomly given when a unit is born?
 
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