Hereford Map (medieval T-O map)

antaine

King
Joined
Aug 1, 2005
Messages
737
This is a Eurocentric game played on a map inspired by the Hereford Mappa Mundi, a traditional "T-O map." Ever wonder what could have happened if the Medieval European view of the world turned out to be accurate? Now you can find out. This is designed for Marathon speed only.

This is not an exact copy of the Hereford map, but it is rather close. I have included other features typically found on medieval maps, including mythical places, presumption of boundaries around a flat world, Latin (and creatively spelled) labels, and all the usual inaccuracies. If you really want, you can enable the other civs by editing the save file, but these maps portrayed a European perspective, and so non-European civs are added for "flavor," and might not work so well led by a human (either grossly over- or under-powered). Aside from that, the Byzantine and Ottoman Empires (the Ottomans especially) are HUGE and contain many resources and wonders. Wonders have been placed according to actual locations and what would have existed at the time (circa 1000-1200 AD). The game is designed to be explored down into the present day, and so there are elements such as leaders or even entire civs that would not exist until later that have been included. Other elements, such as the merging of numerous Italian city-states into two (Venice and the Papal States) were also concessions to the 18 civ rule and attempts to make as many playable European civs as possible. I have attempted to basically balance the playable civs, but many have features (number of cities, buildings, wonders, etc) that others do not. You'll have to try them all and see which are your favorites...


Playable civs:

England
Ireland (Brian Boru)
Spain
Portugal
France
Scotland (William Wallace)
Holy Roman Empire (Otto)
Russia
Vikings
Republic of Venice (Pietro Polani)
The Church (Pope Gregory VII)

Nonplayable civs:

Byzantine Empire
Ottoman Empire
Ethiopian
Malinese
Indian
Chinese
Japanese
Barbarian (Mongol, Zulu, Indochinese, Korean, Swiss)
 
These seems pretty cool, but I think if you got a bit more in-depth with it (for instance making it only Medieval) it would be much better. You could also insert an element of legend/fantasy into the mod as well (dragons, Kingdom of Prester John etc.).
 
well...as of now, I'm trying to keep it a scenario instead of making it a mod...easier to play multiplayer that way. I have some fantasy elements in there (and there will be two more in the final final release, Atlantis and Amazonia), but they are more for flavor than anything else...
 
also, the final release will include ways to access the resource-rich mythological elements that a human could eventually figure out but the AI will likely not.
 
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