Stolen front page, updated so I could keep track of things. Dagda hasn't posted since the 2nd and hasn't been seen since the 10th of June unfortunately. So I did this so I could have a handy resource. If Dagda returns he can steal this updated version instead of starting from scratch;
Quests
The Quests that have been given, completed or in progress;
Cerdiwen
- Research up to Knowledge of the Ether. COMPLETE
- Settle settler near good commerce. COMPLETE
- Research Way of Wicked before Way of Wise. ON-GOING
Junil
- Protect the Bannor worker. FAILED?
Camulos
- Defeat the two Hell Hounds COMPLETE
Esus
- Build a Palisade COMPLETE
- Learn Trade. ON-GOING
- Set up Spymaster and Spyring JUST STARTED
Lugus
- Open borders with Bannor and Amurites. COMPLETE
Sirona
- Go east to island of Swanmay. Bring a warrior there and wait (ten turns, if possible). COMPLETE
Cernunnos
- Respond to the meeting of the wild Centaur herd JUST STARTED
Bhall
- Make a choice to be a friend or enemy of Bhall, Burn down the Bannor forests JUST STARTED
Plots
Any plots or plans you would like to let the other gods be aware of, each plot has the patron god who started the ball rolling linked to the idea;
1. Esus convincing heroes escaping from hell that they have entered Esus's dimension and must escape by reentering hell via Bradeline's well and fighting their way up through it. (Ceridwen to join in by stating that people could also just destroy hell to escape.)
2. Esus providing civs with HN units to sow distrust between them
3. Sirona will try to convert evil, also spread word on how to escape the different layers of hell.
4. Camulos brings up the idea of the ritual of God summoning surviving the Illian destruction, found either on the Aifon isle or in the frozen wastes.
5. Old Arawn plot, Laroth will reward any god that helps in his aims. Grya will wish to stop Laroth and for humanity to stop using the distorted Death Magic, Necromancy.
6. Ceridwen wishes to eventually bring about the end of days. For now she is merely spreading the use of magic and setting the stage for the emergence of the Ashen Veil.
7. Junil wishes to push for a war between the Bannor and the Clan of Embers.
8. Esus tries to steal from the other evil gods vaults, possibly sparking a response in Erebus. Most likely along the lines of a religious war between CoE and Ashen Veil.
9. Lugus would like to take back the Mirror of Heaven for his chosen people, the Malakim. Currently Calabim Vampires capture and eat any pilgrims going there. Lugus will be pushing for the Dragon Cult to help and providing visions of truth to help the good people of the world.
10. Joint upcoming quest by Lugus, Junil and Sirona to push for Way of the Wise in Civilizations instead of Way of the Wicked being pushed by Ceridwen.
11. Sirona pushes for settlement of the Swanway isle
12. Esus, adding a Calabim scout to open borders for a BW war.
13. Esus bringing in criminals that could become settlers, slaves, criminals or free people of the Dragon Clan nation.
14. Cernunnos, will eventually get annoyed at the Compact and the blantent violations against it. Also the fallout of a Archangel becoming a God when he has no divine spark. He is the weakest of the Gods.
15. Cernunnos, playing with the history of the world and the past evils done in the name of Magic, including the creation of demi-humans, as many of these inhabit the Kuriotate lands but are not treated as well in other lands.
Characters
The Characters that the Gods and the Player have created. There is already a large amount which is why it is better to try to use pre-existing characters whenever possible. If there is already a named scout can you use that one? If you need a advisor to the King will Rabish do?
The List has been split up into Mundane and Divine Characters. Those in the Divine section have one or two patron gods and you should check with that god before using them. The Mundane Characters are open to anyone, they may have links to certain gods, but not openly or even knowingly.
Mundane Characters
Lord Dallarin - Banished Lord, now King of the Aerie and a potential spiritual leader of the Dragon Cult.
Rabish - Advisor to Lord Dallarin, known as Dallarin's Rabbit, perfect memory and organiser for the Capital. Rabish is completely loyal to the Dragon Cult. He is therefore loyal to Dallarin as he sees him as the best ruler for the Dragon Cult people. He has no ambition for more power for himself. It would never occur to him that he is in any way linked to Esus. He just happens to see truth, lies and everything in between as mere tools to be used for the betterment of the Dragon Cult.
Quintien - Engineer, designed and built the Palisade. Now the "Grand Designer" Quintien has grown in confidence and is quite the charmer. His eye for the ladies may get him in hot water.
Ghaeru - Local Male Seer, normally found at the Elder Council. Negotiated Open Borders with the Bannor and Amurites
Gastrius - Head of the Elder Council.
Martouth - A Musteval (Ratman) scout, distrusts pure humans and follows the Dragon Cult for power.
Roarsan - Wild Centaur from the Northern Grasslands. Is distrustful of Sidar expansion and worried about the growing re-emergence of magic.
Chasthellah - Named Lamia adept. Has no facts known, Nor any patron god.
Lady Darthia - Bannor Foreign Dignitary, Currently a mystery. Could by a spy or a fall guy for another spy. May become a Divine Character if protected by Esus or Junil.
Captain Ruet - Lanun Sailor from the old Kuriotate lands of Cardith Lorda. A trader and a opportunist but with a sense of morality.
Divine Characters
Lothbrok - A Harbringer, mortal follower of Camulos. Encourages war and resolving problems through violence. About to either be banished or bid create a settlement for Camulos.
Morpheus - A Amurite hero whom died in the greedy pursuit of Dragon Gold. Killed by the Dragon of Fire. Currently under the sphere of Esus.
Weyoun - A farmer blessed with an expanded mind by Cerdiwen. Caused a blight by leaving his farm and his Wife Kilana. He then lead a band of settler south to form a new settlement focused on the advancement of magic and the possibility of summoning Abashi the Black Dragon.
Filisius - The Warrior who was blessed by Sirona. Now clothe'd in White.
Servant of Bhall - A servant girl violently burnt alive, possessed, then transformed into a Orc. (maybe the servant girl was an illusion to begin with?)
Yavin - The son of Cernunnos. A Satyr of ancient age and wisdom. Will be a advisor to the Calabim
Jerbane - Named Potential Spymaster. Will be ruthless and under Esus's protection.
Equas - A Female Centaur. As a Druid-in-training she wishes to help the banished people rebuild. She is shocked that the criminals were sent to the same place. She also subtly hopes that other religions will pull some of the Dragon Cultists away from their strange cult and back to more accepted religious positions. Technically under Cernunnos but not protected by him.
Terrain features
The named terrain features on the map, The Unique features have their own back stories and interactivity but can be used again by us in different ways.
1. Chill pass, a pass of tundra containing a defended tower and creation node which will turn into a shadow node once conquered.
2. Midnight Jungle, which provides units with shadowalk, hidden nationality, and poison if they remain there.
3. DunDorchadas a tower which has secrets so powerful that the units that venture there will not share them. Units that go there will become barbarians and remain there.
4. Ashton, a city of Mistforms near a maelstrom. After a book was taken, it became a ruin and was absorbed by the Sidar peoples.
5. Swanmay Isle, a Isle that caused the blossoming of wisdom for Filisius under Sirona.
6. Broken Sepulcher, the resting place of the Lord of Death Magic, Barbatos, bound there by Klyorim during the Patrian Civil war.
7. Twailic's hut, home of a powerful illusionist that prefers isolation to the bustle of the city.
8. Brandalins Well, Is a passage into the Hells of the Evil gods. Esus plans to convince people that the real world is the Hell of Esus and that the passage into Hell will allow people to try to escape back to the real world.
9. Blood Coast, the Barbarian coastline to the North West of the Capital. Currently holds the barbarian city Ultigar.
10. Cenatur Grasslands, Home to a herd of wild centaur to the north
11. Harbingers Fort, found on a isle to the Southeast of the Dragon Cult lands.
12. Aifon Isle, Once the home of the Ancient Aifons. They were sea creatures, humans that had been altered by close proximity to their God of Water. They were destroyed when they attempted to perform the God Summoning Ritual.
13. Pallus, Know as the Tower of Eyes. This was the tower Kylorin imprisoned Perpenchan in during the Age of Magic.
14. Rotfang City, The cottage suburb set up by the Orc Immigrants. Located North of the Aerie.
Other ideas
None Major plots that are more for flavour then anything long term.
1. Arms dealers providing poisoned weapons to one side of a war and rusted weapons to another.
2. Two masks that swap the consciousness of the wearer intermittently
3. A kleptomaniac elf scout.
4. Lanun seek letters of Marque once they have Privateers/pirates.
5. As prisoners and criminals are being sent over from the Kuriotate homeland, someone important could appear this way.
AI Civilizations
A overview on the future expectations of the Civilizations along with any gods currently acting as patron for them;
Sidar - Was under the patronage of Arawn, now silent. Currently running along the basic ideas that was set out. Laroth trying to perform a take over with the Sidars help.
Bannor - Led by the Archangel of Junil and under his patronage. This nation will push for crusades against all evil nations eventually.
Amurites - Under no Patron. This nation was fathered by Kylorin, the Archmage of Patria, the immortal man whom eventually slew the God of Ice. Their inheritance of Patrian History will have some impact in their dealings with Demi-Humans.
Clan - Under the patronage of both Camulos and Bhall. Bhall wishes to push for a war against the Bannor while Camulos wishes to show the rivalry between the city states in some kind of perpetual civil war.
Lanun - The Lanun are merely a colony established on the continent. They set up one of their own outposts after bringing the outcast Dragon Cult here.
Calabim - About to found the Fellowship of the Leaves. Eventually a target of Lugus and the Malakims Crusade.
Malakim - Under the eventual patronage of Lugus.
Svartalfar - Under no official patronage. A very strange collection of beliefs. Follow the aspects of Nature, Desception and Responsibility. Their leader was once the wife of Cernunnos before he ascended to God-hood.
Grigori - Under no official patronage. The eventual founders of the Way of the One. Led by Cassiel the old Archangel of Balance who fell to earth to help mortal men realise that they do not need to play along with the games of the gods.
Luchirup - Under no Patronage. Creators of Golums and known as sky-dwarves.
Balseraphs - Led by the Immortal Mind Mage of Patria. Now gone mad. He escaped from the Pallus. While this nation is follows the Dogma of the God of Greed they are also prime targets for developing the Ashen Veil.
Elohim - A Nation of Monks, whose task is protection. Founded by a follower of Sirona way back in the age of Dragons. Technically the oldest Nation. No current plots of plans apart from reacting to any Evil Machinations.
Kuriotate Cities
Aerie - Capital and Polytheist, holds an Academy led by Magister Cultuum which looks into and spreads Dragon Lore. Holy city of the Dragon Cult
The Emyrs - Settlement to Cerdiwen. Led by Weyoun, they research plants and Magic and the possibility of summoning Abashi.
Quests
The Quests that have been given, completed or in progress;
Spoiler :
Cerdiwen
Spoiler :
- Research up to Knowledge of the Ether. COMPLETE
- Settle settler near good commerce. COMPLETE
- Research Way of Wicked before Way of Wise. ON-GOING
Junil
Spoiler :
- Protect the Bannor worker. FAILED?
Camulos
Spoiler :
- Defeat the two Hell Hounds COMPLETE
Esus
Spoiler :
- Build a Palisade COMPLETE
- Learn Trade. ON-GOING
- Set up Spymaster and Spyring JUST STARTED
Lugus
Spoiler :
- Open borders with Bannor and Amurites. COMPLETE
Sirona
Spoiler :
- Go east to island of Swanmay. Bring a warrior there and wait (ten turns, if possible). COMPLETE
Cernunnos
Spoiler :
- Respond to the meeting of the wild Centaur herd JUST STARTED
Bhall
Spoiler :
- Make a choice to be a friend or enemy of Bhall, Burn down the Bannor forests JUST STARTED
Plots
Any plots or plans you would like to let the other gods be aware of, each plot has the patron god who started the ball rolling linked to the idea;
Spoiler :
1. Esus convincing heroes escaping from hell that they have entered Esus's dimension and must escape by reentering hell via Bradeline's well and fighting their way up through it. (Ceridwen to join in by stating that people could also just destroy hell to escape.)
2. Esus providing civs with HN units to sow distrust between them
3. Sirona will try to convert evil, also spread word on how to escape the different layers of hell.
4. Camulos brings up the idea of the ritual of God summoning surviving the Illian destruction, found either on the Aifon isle or in the frozen wastes.
5. Old Arawn plot, Laroth will reward any god that helps in his aims. Grya will wish to stop Laroth and for humanity to stop using the distorted Death Magic, Necromancy.
6. Ceridwen wishes to eventually bring about the end of days. For now she is merely spreading the use of magic and setting the stage for the emergence of the Ashen Veil.
7. Junil wishes to push for a war between the Bannor and the Clan of Embers.
8. Esus tries to steal from the other evil gods vaults, possibly sparking a response in Erebus. Most likely along the lines of a religious war between CoE and Ashen Veil.
9. Lugus would like to take back the Mirror of Heaven for his chosen people, the Malakim. Currently Calabim Vampires capture and eat any pilgrims going there. Lugus will be pushing for the Dragon Cult to help and providing visions of truth to help the good people of the world.
10. Joint upcoming quest by Lugus, Junil and Sirona to push for Way of the Wise in Civilizations instead of Way of the Wicked being pushed by Ceridwen.
11. Sirona pushes for settlement of the Swanway isle
12. Esus, adding a Calabim scout to open borders for a BW war.
13. Esus bringing in criminals that could become settlers, slaves, criminals or free people of the Dragon Clan nation.
14. Cernunnos, will eventually get annoyed at the Compact and the blantent violations against it. Also the fallout of a Archangel becoming a God when he has no divine spark. He is the weakest of the Gods.
15. Cernunnos, playing with the history of the world and the past evils done in the name of Magic, including the creation of demi-humans, as many of these inhabit the Kuriotate lands but are not treated as well in other lands.
Characters
The Characters that the Gods and the Player have created. There is already a large amount which is why it is better to try to use pre-existing characters whenever possible. If there is already a named scout can you use that one? If you need a advisor to the King will Rabish do?
The List has been split up into Mundane and Divine Characters. Those in the Divine section have one or two patron gods and you should check with that god before using them. The Mundane Characters are open to anyone, they may have links to certain gods, but not openly or even knowingly.
Spoiler :
Mundane Characters
Lord Dallarin - Banished Lord, now King of the Aerie and a potential spiritual leader of the Dragon Cult.
Rabish - Advisor to Lord Dallarin, known as Dallarin's Rabbit, perfect memory and organiser for the Capital. Rabish is completely loyal to the Dragon Cult. He is therefore loyal to Dallarin as he sees him as the best ruler for the Dragon Cult people. He has no ambition for more power for himself. It would never occur to him that he is in any way linked to Esus. He just happens to see truth, lies and everything in between as mere tools to be used for the betterment of the Dragon Cult.
Quintien - Engineer, designed and built the Palisade. Now the "Grand Designer" Quintien has grown in confidence and is quite the charmer. His eye for the ladies may get him in hot water.
Ghaeru - Local Male Seer, normally found at the Elder Council. Negotiated Open Borders with the Bannor and Amurites
Gastrius - Head of the Elder Council.
Martouth - A Musteval (Ratman) scout, distrusts pure humans and follows the Dragon Cult for power.
Roarsan - Wild Centaur from the Northern Grasslands. Is distrustful of Sidar expansion and worried about the growing re-emergence of magic.
Chasthellah - Named Lamia adept. Has no facts known, Nor any patron god.
Lady Darthia - Bannor Foreign Dignitary, Currently a mystery. Could by a spy or a fall guy for another spy. May become a Divine Character if protected by Esus or Junil.
Captain Ruet - Lanun Sailor from the old Kuriotate lands of Cardith Lorda. A trader and a opportunist but with a sense of morality.
Divine Characters
Lothbrok - A Harbringer, mortal follower of Camulos. Encourages war and resolving problems through violence. About to either be banished or bid create a settlement for Camulos.
Morpheus - A Amurite hero whom died in the greedy pursuit of Dragon Gold. Killed by the Dragon of Fire. Currently under the sphere of Esus.
Weyoun - A farmer blessed with an expanded mind by Cerdiwen. Caused a blight by leaving his farm and his Wife Kilana. He then lead a band of settler south to form a new settlement focused on the advancement of magic and the possibility of summoning Abashi the Black Dragon.
Filisius - The Warrior who was blessed by Sirona. Now clothe'd in White.
Servant of Bhall - A servant girl violently burnt alive, possessed, then transformed into a Orc. (maybe the servant girl was an illusion to begin with?)
Yavin - The son of Cernunnos. A Satyr of ancient age and wisdom. Will be a advisor to the Calabim
Jerbane - Named Potential Spymaster. Will be ruthless and under Esus's protection.
Equas - A Female Centaur. As a Druid-in-training she wishes to help the banished people rebuild. She is shocked that the criminals were sent to the same place. She also subtly hopes that other religions will pull some of the Dragon Cultists away from their strange cult and back to more accepted religious positions. Technically under Cernunnos but not protected by him.
Terrain features
The named terrain features on the map, The Unique features have their own back stories and interactivity but can be used again by us in different ways.
Spoiler :
1. Chill pass, a pass of tundra containing a defended tower and creation node which will turn into a shadow node once conquered.
2. Midnight Jungle, which provides units with shadowalk, hidden nationality, and poison if they remain there.
3. DunDorchadas a tower which has secrets so powerful that the units that venture there will not share them. Units that go there will become barbarians and remain there.
4. Ashton, a city of Mistforms near a maelstrom. After a book was taken, it became a ruin and was absorbed by the Sidar peoples.
5. Swanmay Isle, a Isle that caused the blossoming of wisdom for Filisius under Sirona.
6. Broken Sepulcher, the resting place of the Lord of Death Magic, Barbatos, bound there by Klyorim during the Patrian Civil war.
7. Twailic's hut, home of a powerful illusionist that prefers isolation to the bustle of the city.
8. Brandalins Well, Is a passage into the Hells of the Evil gods. Esus plans to convince people that the real world is the Hell of Esus and that the passage into Hell will allow people to try to escape back to the real world.
9. Blood Coast, the Barbarian coastline to the North West of the Capital. Currently holds the barbarian city Ultigar.
10. Cenatur Grasslands, Home to a herd of wild centaur to the north
11. Harbingers Fort, found on a isle to the Southeast of the Dragon Cult lands.
12. Aifon Isle, Once the home of the Ancient Aifons. They were sea creatures, humans that had been altered by close proximity to their God of Water. They were destroyed when they attempted to perform the God Summoning Ritual.
13. Pallus, Know as the Tower of Eyes. This was the tower Kylorin imprisoned Perpenchan in during the Age of Magic.
14. Rotfang City, The cottage suburb set up by the Orc Immigrants. Located North of the Aerie.
Other ideas
None Major plots that are more for flavour then anything long term.
Spoiler :
1. Arms dealers providing poisoned weapons to one side of a war and rusted weapons to another.
2. Two masks that swap the consciousness of the wearer intermittently
3. A kleptomaniac elf scout.
4. Lanun seek letters of Marque once they have Privateers/pirates.
5. As prisoners and criminals are being sent over from the Kuriotate homeland, someone important could appear this way.
AI Civilizations
A overview on the future expectations of the Civilizations along with any gods currently acting as patron for them;
Spoiler :
Sidar - Was under the patronage of Arawn, now silent. Currently running along the basic ideas that was set out. Laroth trying to perform a take over with the Sidars help.
Bannor - Led by the Archangel of Junil and under his patronage. This nation will push for crusades against all evil nations eventually.
Amurites - Under no Patron. This nation was fathered by Kylorin, the Archmage of Patria, the immortal man whom eventually slew the God of Ice. Their inheritance of Patrian History will have some impact in their dealings with Demi-Humans.
Clan - Under the patronage of both Camulos and Bhall. Bhall wishes to push for a war against the Bannor while Camulos wishes to show the rivalry between the city states in some kind of perpetual civil war.
Lanun - The Lanun are merely a colony established on the continent. They set up one of their own outposts after bringing the outcast Dragon Cult here.
Calabim - About to found the Fellowship of the Leaves. Eventually a target of Lugus and the Malakims Crusade.
Malakim - Under the eventual patronage of Lugus.
Svartalfar - Under no official patronage. A very strange collection of beliefs. Follow the aspects of Nature, Desception and Responsibility. Their leader was once the wife of Cernunnos before he ascended to God-hood.
Grigori - Under no official patronage. The eventual founders of the Way of the One. Led by Cassiel the old Archangel of Balance who fell to earth to help mortal men realise that they do not need to play along with the games of the gods.
Luchirup - Under no Patronage. Creators of Golums and known as sky-dwarves.
Balseraphs - Led by the Immortal Mind Mage of Patria. Now gone mad. He escaped from the Pallus. While this nation is follows the Dogma of the God of Greed they are also prime targets for developing the Ashen Veil.
Elohim - A Nation of Monks, whose task is protection. Founded by a follower of Sirona way back in the age of Dragons. Technically the oldest Nation. No current plots of plans apart from reacting to any Evil Machinations.
Kuriotate Cities
Spoiler :
Aerie - Capital and Polytheist, holds an Academy led by Magister Cultuum which looks into and spreads Dragon Lore. Holy city of the Dragon Cult
The Emyrs - Settlement to Cerdiwen. Led by Weyoun, they research plants and Magic and the possibility of summoning Abashi.