Ravus Sol,
I'd planned on letting a Calabim scout loose close to the Kuriotates lands in the next God Turn to make sure that the Kuriotates had at least met them before the war with the Amurites started.
Seeing as the Calabim are about to found FoL, it's probably a better story if a Disciple of Leaves has chosen to try and introduce the other civs to FoL. Lanun were the first port of call. From there he caught a boat which drops him on the coast somewhere between the Sidar and Kuriotates but not too close to the barbarians.
It might not be necessary for the Mega Plot, if the Calabim and Kuriotates meet in the next 50 turns but let me know if Cernunnos would include this in the next God Turn if the two Civs have not met at that stage.
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I'd suggested that Esus would try to get other Gods to break the Compact. If that has happened already/is happening as part of the evil Gods' plan then Esus might need to put a bit of a twist on it. Getting the evil Gods to break an agreement does not sound like enough of a challenge for Esus. Getting Junil to break the compact, after he has been so careful to keep Sabathiel out of creation sounds more like something that would interest Esus. If the God of Oaths breaks an Oath, would that be enough to make him fall?
On the Vault side of things, Esus could meet Junil to drop hints that the Compact was already broken and therefore no longer binding on anyone - could start with the draft meeting I did earlier and then develop a few more.
Odds are Junil is not going to fall for it (unless Bad_Player decides to take things in a completely novel direction).
The second part of the plan would be for Esus to work on some of the Bannor people - to them he'd also be pointing out the breaches of the Compact that have already been performed, how the evil Gods are going to bring hell to Erebus unless Junil actively intervenes but how his hands are tied by his oath. These Bannor cultists would be told they have the power to free Junil from his oath. If they can get their hands on the ritual for summoning a God into creation from the Aifon Isle, then they can summon Junil into creation. Junil would be brought unwillingly into Erebus and as he did not choose to enter, he would not be breaking his oath. Junil would then be able to lead the cultists and the rest of the Bannor in cleansing Erebus of the taint of evil.
This would set up the Bannor as the people who are going to try to actively break the compact by summoning a God. The first conflict from this would probably be with the Elohim, who are determined not to let the Gods War start again, once they work it out.
I think the Aifon Isle is the water mana source to the west of the Malakim. If it comes within anyone's territory during the game as currently positioned, it will probably be the Elohim. If this plot is a runner, it might be worth repositioning the Aifon Isle. Ideally I'd like the Aifon Isle to come within the borders of an evil civ, maybe the Balseraphs. Then the cultists within the Bannor would push for open borders with the Balseraphs so that their sages can get to the Aifon Isle to do their research.
In game effects:
- Move Aifon Isle and label it
- Open Borders between Bannor and Balseraphs
- Create a held Bannor Great Sage on the Aifon Isle and leave him there until the Kuriotates have had a chance to see him
- Create a bit of diplo malus between the Elohim and the Bannor
- War between Elohim and Bannor?
Possible tie ins for Verdian:
- A former cultist flees into Kuriotates lands as he fears for his life. He gives the quest to go to the Aifon Isle and kill the evil men trying to research how to summon a God back into Erebus.
When Verdian realises that its the Bannor he could go ahead and attack, starting a war or resort to diplomatic means. Sabathiel would probably crush the cult if Dallarin brought it to his attention giving a massive boost to Bannor/Kuriotates relations.
- Elohim see the Dragon worshippers as the lesser of two evils and ask for Verdian's assistance in locating part of the Godslayer to stop Junil if he comes into creation (quest).
- If a war starts, there's always choosing what side, if any, you're going to be on.
Any thoughts, especially from Bad_Player?