Psychic_Llamas
Wizard in the Making
Durthu and Naieth data. (DRYCHA and NAESTRA AND ARAHAN are in post 11, as are Ariel and orion, so all woodelf heroes are now done
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DURTHU THE ANCIENT
SPECIAL RULES
Durthu has the following common special rules: Forest Spirit; stubborn (Durthu will not flee); terror.
Strangle roots
Durthu, like all treemen, can plunge their roots into the ground, only tho have them erupt elsewhere, clutching and tearing at its for. However, unlike normal Treemen, Durthu can target any unit within 2 squares of him and that he can see instead of 1.
This ability uses up Durthu’s movement points. The targeted unit is said to have had the entangle spell cast on them.
Swarm of Sprites
Durthu is so old and huge that he has become infested by a swarm of Sprites, rare woodland creatures that are about the size of small birds. They have an almost Elf-like appearance and can fly. They carry tiny dart like spears with which they jab or sting their victims inflicting numerous nasty wounds. Durthu regards them as helpful friends
The swarm can fly out from Durthu’s beard of ivy and cracks in his bark-like skin to attack the nearest enemy within 1 square. The swarm acts like collateral damage from a catapult attack but only deals 2 damage. The swarm itself cannot be slain or destroyed, but will disappear if Durthu himself is slain.
Woody Skin
Durthu’s skin is even thicker than that of ordinary treemen. This means Durthu is resistant to arrows, and has magic resistance (but not against fire spells)
Fire
Like all Treemen, if Durthu is hit by a flaming weapon or a fiery spell he will take double wounds.
Hates Orcs, Goblins and Dwarfs
Like all Treemen, Durthu hates Orcs and Goblins because they are destructive to the forest. Durthu also has an intense personal hatred of Dwarfs because they carry axes and chop down trees for their furnaces and pit props in their mines! He is ancient that he can remember the damage caused by the Dwarfs many centuries ago
Move
Durthu may move in woods without penalty
Felled Treeman
When a Treeman is slain he may topple over unto any enemy or friends next to him. When Durthu Dies, he instantly deals collateral damage to the unit that slayed him.
Tree Singing.
Few creatures can match Durthu's control of the forest. He is therefore able to cast the ‘Tree Singing’ spell twice per turn in exactly the same way as a Treeman Ancient.
NAIETH THE PROPHETESS
MAGIC
Naieth counts as a Mage and knows 4 of the spells from the Lore of Athel Loren (will be posted in the Magic thread eventually). In addition, she gets 1 spell of her choice from either the lore of Beasts of Life
Treesinging:
Like all Wood Elf mages, Naieth has the treesinging ability. And can cast the tree singing spell every turn if she wishes.
Prophetess:
Naieth may also cast the spell "Second sign of Amul" (Spell 1, Heavens lore).
Othu the Owl:
Othu the Owl is Naieth's familiar. She uses it not only to channel energy, but also as a useful scout. It also has the ability to form telepathic bonds with beings other than Naieth, allowing them to see through Othu's eyes. Naieth commonly commands Othu to fly somewhere while bonded with the champion or leader of a unit of archers, or anyone else in her army, allowing them to see over intervening obstacles and giving them a clearer shot
Naieth is able to cast spells through Othu, and so may any other Spell caster in her square.
If Othu dies, Naieth is unaffected, but if Naieth dies, Othu flies off and is never seen again.
Items
Rod of Divination:
The Rod of Divination allows Naieth to re cast a spell if it fails or misses (only once per turn) She must accept the second result even if it is worse than the first. This cannot be used to prevent miscasts.

Spoiler :
DURTHU THE ANCIENT
SPECIAL RULES
Durthu has the following common special rules: Forest Spirit; stubborn (Durthu will not flee); terror.
Strangle roots
Durthu, like all treemen, can plunge their roots into the ground, only tho have them erupt elsewhere, clutching and tearing at its for. However, unlike normal Treemen, Durthu can target any unit within 2 squares of him and that he can see instead of 1.
This ability uses up Durthu’s movement points. The targeted unit is said to have had the entangle spell cast on them.
Swarm of Sprites
Durthu is so old and huge that he has become infested by a swarm of Sprites, rare woodland creatures that are about the size of small birds. They have an almost Elf-like appearance and can fly. They carry tiny dart like spears with which they jab or sting their victims inflicting numerous nasty wounds. Durthu regards them as helpful friends
The swarm can fly out from Durthu’s beard of ivy and cracks in his bark-like skin to attack the nearest enemy within 1 square. The swarm acts like collateral damage from a catapult attack but only deals 2 damage. The swarm itself cannot be slain or destroyed, but will disappear if Durthu himself is slain.
Woody Skin
Durthu’s skin is even thicker than that of ordinary treemen. This means Durthu is resistant to arrows, and has magic resistance (but not against fire spells)
Fire
Like all Treemen, if Durthu is hit by a flaming weapon or a fiery spell he will take double wounds.
Hates Orcs, Goblins and Dwarfs
Like all Treemen, Durthu hates Orcs and Goblins because they are destructive to the forest. Durthu also has an intense personal hatred of Dwarfs because they carry axes and chop down trees for their furnaces and pit props in their mines! He is ancient that he can remember the damage caused by the Dwarfs many centuries ago
Move
Durthu may move in woods without penalty
Felled Treeman
When a Treeman is slain he may topple over unto any enemy or friends next to him. When Durthu Dies, he instantly deals collateral damage to the unit that slayed him.
Tree Singing.
Few creatures can match Durthu's control of the forest. He is therefore able to cast the ‘Tree Singing’ spell twice per turn in exactly the same way as a Treeman Ancient.
NAIETH THE PROPHETESS
MAGIC
Naieth counts as a Mage and knows 4 of the spells from the Lore of Athel Loren (will be posted in the Magic thread eventually). In addition, she gets 1 spell of her choice from either the lore of Beasts of Life
Treesinging:
Like all Wood Elf mages, Naieth has the treesinging ability. And can cast the tree singing spell every turn if she wishes.
Prophetess:
Naieth may also cast the spell "Second sign of Amul" (Spell 1, Heavens lore).
Othu the Owl:
Othu the Owl is Naieth's familiar. She uses it not only to channel energy, but also as a useful scout. It also has the ability to form telepathic bonds with beings other than Naieth, allowing them to see through Othu's eyes. Naieth commonly commands Othu to fly somewhere while bonded with the champion or leader of a unit of archers, or anyone else in her army, allowing them to see over intervening obstacles and giving them a clearer shot
Naieth is able to cast spells through Othu, and so may any other Spell caster in her square.
If Othu dies, Naieth is unaffected, but if Naieth dies, Othu flies off and is never seen again.
Items
Rod of Divination:
The Rod of Divination allows Naieth to re cast a spell if it fails or misses (only once per turn) She must accept the second result even if it is worse than the first. This cannot be used to prevent miscasts.