Heroes

Ok, to fully understand what you´re saying:

Cities get Great-People_Points. If they "produce" a Great Person, then there´s a % chance that this Great Person becomes a Great Hero?

By which circumstances is the % chance influenced, if any at all, or is it supposed to be a fixed number?
 
Lord Olleus said:
Of course, I will help you, although the code shouldn't be that hard and should be doable in python.

Rather than spawning a hero randomly, wouldn't it be better for the first character of each category to be a hero.

Not exactly, since it won't fit in the tech tree like you said. But Hero's shouldn't be the first ones anyway because that would make them too easy to come by in the early game. It would be better random because you don't exactly know when a hero will come. It makes it more realistic as well. Most people don't know when a hero suddenly shows up.
 
Duke van Frost said:
Ok, to fully understand what you´re saying:

Cities get Great-People_Points. If they "produce" a Great Person, then there´s a % chance that this Great Person becomes a Great Hero?

By which circumstances is the % chance influenced, if any at all, or is it supposed to be a fixed number?
The circumstances will probably be the same way vanilla great people are influenced, wonders and specialists.
 
Any chance that we could add a Hero promotion that adds to Pow value? There's nothing worse than having an early hero that becomes basically obsolete from a low pow number. Nothing drastic, but going from 5 to 6 or 7 to 8 would be a cool promotion.
 
Ploeperpengel said:
We could maybe do it via upgrade. this could enable nice side effects-> Karl Franz on foot-> on griffon etc.

Would it be possible to code a free upgade after getting a large amount of experience?
This is EXACTLY how I planned to do the SW Heroes. Good Idea using it here as well. One thing. Even though it would be good by experience, I think that the reason we are doing it so that hero's don't wear out. So I don't think it has to be by experience, it could just be by gold like usual, maybe your buying better weapons or something.

Edit: Pleop, Do you mean you have a kung fu model?
 
Civmansam said:
This is EXACTLY how I planned to do the SW Heroes. Good Idea using it here as well. One thing. Even though it would be good by experience, I think that the reason we are doing it so that hero's don't wear out. So I don't think it has to be by experience, it could just be by gold like usual, maybe your buying better weapons or something.

Edit: Pleop, Do you mean you have a kung fu model?
The confucian missionary works with Jaguar animation:


Like all models switched to Jaguar Animation his head hangs down. But for a Drunken Master it's perfect:D
 
Ploeperpengel said:
The confucian missionary works with Jaguar animation:


Like all models switched to Jaguar Animation his head hangs down. But for a Drunken Master it's perfect:D

Wow :eek:

Can´t wait to see the move those guys are doing ingame!
 
THATS AWSOME!!

With a bit of skinning they would make brilliant Yogi Masters for Ind.
They would also make a great Shaolin Master for Cathay

A name could be Wong Kie Kit (made up;) ) or something because there is so little about cathay on the net.

EDIT: oh by the way, i think i finally understand what you're saying Civmansam. is there a limit in the ammount of heroes you can have with this system? because if there are too many, we wount value them at all, and when one dies, we won't really mind and just shrudge it off, and bring in the next hero to take his place.
Perhaps limit it to 1 general, 1 high mage, 2 lords, and 2 mages (or 3 lords/mages)
 
Ploeperpengel said:
We could maybe do it via upgrade. this could enable nice side effects-> Karl Franz on foot-> on griffon etc.

Would it be possible to code a free upgade after getting a large amount of experience?

Just like the three models available in store; on foot, on horse, on griffon .. guess it won't be in any of the next posts but it is a marvellous idea!

:goodjob:
 
I have a question.
Should I put the great people (Lord, General, Mage, High Mage) in and have specialists too? Or should specialists be different. And what should the specialists and the great people do?
 
Lord Olleus said:
How about having GP and Characters as two seperate things? It shouldn't be that hard to have a GPP counter and a seperate Character counter.
I was thinking along those lines but unfortunetly I think that's probably SDK work... and Olleus will have to help me out here.
 
I like two ways:

either seperate points for them, or only GPP and when a GP is "produced" there is a small chance that it will be a hero (which can also perform the GP actions and become a super-specialist) instead of a simple GP.

I think the seperate points thing is more balanced, while the other method could be more exiting and thereby more fun (imagine the joy you´ll have when you get a Hero instead of a "simple" GP)
 
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