Hey there. I'd need some help.

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As far as I've figured this out yet - been only playing FfH for the past ten days - the only way to stop hellterrain from spreading (given I'm neutral) is to send hyborem back to hell?

I'm playing as the Ljos and have a fairly decent continent on a fractal map all to myself and everything's nicely green.

The other option i see is to have adepts all along the shoreline casting sanctify every freaking turn. But - HumHuom - I think that's rather boring. So if I'm not entirely mistaken my only chance is to mop up a decent army and take my rage out on him? Could you confirm this or do you have any other advice?

Thanks in advance, .
 
Get the AC under 50, kill Hyborem, raze the AV holy city (unless in 0.25), kill prophecy mark units and AV heroes etc.
 
Reducing the AC will indeed reduce spread into your territory. Alternatively, converting to The Order will make you good and therefore immune to hell spread.
 
:lol: The odd thing is it's around turn 460 and the order hasn't been even founded yet. Only neutral and evil civs on the map. :twitch: So I could actually even found the Order. :eek:

Thanks for your answers so far. And, yxcvbnm (german keyboard), it's 0.25. :(

EDIT: Would the sanctifying adepts idea work?
 
It would as a short term solution but you don't want to be doing that till the end of the game. Your best bet really is to found the Order. Unless you have religious heros there shouldn't be any reason why you can't.
 
My empire would face a rather severe food and economy problem when i lose my 40+ Ancient Forests and have to convert all those cities under them to farms. I'd also lose Yvain and Kithra (sp?). So it seems to be kind of a big decision. :undecide:

Only founding the Order wouldn't really help, hum? :sad: I'd hate to wage war now. Haven't had any trouble with all of the four riders. The AC is stuck at 79 since abt approx 50+ turns.
 
Ah! :cool: So you ate and digested my dreams and forth comes gold sparkling excrements? :D Thank you. ;)
(The golden idea came from reading this.)

I think I'll just try out the Order founding and if it doesn't work I'll reload and try the adepts. Thank you all for your input. It has been much appreciated. :goodjob:

Note to the Mods: Thread might be closed or deleted. Thank you. :)
 
If you don't want to stand adepts at your shoreline and cast each turn, you can put 1 per boat, with the boats spaced 4 tiles apart (2 blanks between them). Then once you have the map lines from top to bottom, start moving 1 square a turn casting Sanctify to cleanse the Oceans as well.
 
If you don't want to stand adepts at your shoreline and cast each turn, you can put 1 per boat, with the boats spaced 4 tiles apart (2 blanks between them). Then once you have the map lines from top to bottom, start moving 1 square a turn casting Sanctify to cleanse the Oceans as well.

It's been mentioned here before. Once Hyborem appears Hell is here to stay. There is really no way to get rid of it then.

Previously, I likened using Adepts to keep putting out fires and spreading hell terrain to the tedious exercise in Civ III of dealing with pollution. But, I think there was at least a way you could automate your Workers to clean up pollution. Unfortunately, no way to automate Adepts and they can also be easily picked off if there are wandering barbs about.

IMO, it would be a big help if Sanctify was improved just a bit so that the hell terrain/fires did not appear every other turn. Once sanctified, let the tile alone for 15-20 turns.
 
From what I have read, the spread of Hell is based off of having neighboring tiles with Hell in them. The more around you with Hell, the quicker you turn to Hell yourself. Nothing around you with Hell, you won't ever turn.

Hence, if you get a wave of Adepts clearing out the Ocean, you can actually remove Hell from the world. Catch is that you have to remove every single piece of it, so you have to hit each clump of mountains, and every tile of Ocean. But you cannot see it in Peaks or Ocean terrain, so if you did miss one, you won't know till it spreads, and still won't know precisely where it spread from.
 
From what I have read, the spread of Hell is based off of having neighboring tiles with Hell in them. The more around you with Hell, the quicker you turn to Hell yourself. Nothing around you with Hell, you won't ever turn.

Hence, if you get a wave of Adepts clearing out the Ocean, you can actually remove Hell from the world. Catch is that you have to remove every single piece of it, so you have to hit each clump of mountains, and every tile of Ocean. But you cannot see it in Peaks or Ocean terrain, so if you did miss one, you won't know till it spreads, and still won't know precisely where it spread from.

I'd really like to see someone verify this in a game. ;) On a huge map you would need an army of Adepts. I didn't know they could clear ocean tiles with Sanctify. I thought the spell would not be available unless there was something on the tile that could be Sanctified...

I play on maps that are mostly land, and once Hyborem arrives the stuff spreads like crazy. Sanctifying the tile only works 2-3 turns and it is back.

There really should be some mechanism (e.g., Hyborem killed) that removes hell terrain from the game. Or, as I said, have a Sanctify spell that actually does something with the hell terrain and lasts.
 
for me, killing hyborem reduced the spread of hell terrain.. but maybe it was due to reduction of AC.

the best way is either going good or reducing the AC. or killing every single hell tile not surrounded by good civs :)

(concerning ancient forests :changing religion won't make you lose any of them, neither their bonus, only they won't spread anymore)
 
You have to kill Hyborem (the civilization, not the unit) in order to permanently stop the spread of Hell terrain. Infernal lands always become Hell terrain at the beginning of Hyborem's turn, and Hell terrain automatically has a chance of corrupting neighboring lands, which in turn have a chance of corrupting neighboring lands, and so on.

Because Infernal lands always have Hell terrain, the Infernals must be destroyed as a prerequisite for absolutely abolishing Hell terrain.
 
Adepts vs Hell terrain is a micromanaging nightmare, as boring as could be imagined. I hope the team comes up with a solution. Something costly in terms of in-game resources but not in terms of real-life time which could let also neutral civs deal with the spread.

Ideally, you would only have to re-direct part of your production to keep fueling a ritual/spell of some sort - which could also have other requirements like life mana or whatever. As long as it´s fueled enough, it keeps the crap at bay.
 
You have to kill Hyborem (the civilization, not the unit) in order to permanently stop the spread of Hell terrain. Infernal lands always become Hell terrain at the beginning of Hyborem's turn, and Hell terrain automatically has a chance of corrupting neighboring lands, which in turn have a chance of corrupting neighboring lands, and so on.

Because Infernal lands always have Hell terrain, the Infernals must be destroyed as a prerequisite for absolutely abolishing Hell terrain.

I'm sorry, but I played a game that says this is incorrect.

Usually, Hyborem appears somewhere on the other side of the map and has plenty of time to spread hell before it gets to me.

However, in one game Alexis on my west border brought Hyborem into the world. I was shocked to see his first city, Dis, I think it was, pop up on my East border. How he crossed my territory without me seeing him in one turn is still a mystery to me. There was other open territory on the map at the time.

I marshalled my troops the next turn. The Infernal built city #2, Astrakan, next.

The 2nd turn after he founded his city I destroyed him, Dis, and Astrakan.

I sent Devouts (I was playing the Elohim) out to Sanctify the few tiles generated by 2 cities in 3 turns. I was able to Sanctify those tiles, but a few turns later it was back. It spread a good distance away - UP A RIVER. Hyborem was gone, not to reappear, yet hell terrain was in the game to stay.

I really think, based on this experience, that once Hyborem is in the game and hell terrain is started, it will never go away.

Has anyone ever been able to completely rid the world of hell terrain after Hyborem appeared? :confused:
 
You have to be ready to sanctify it all away as soon as he comes into the game in order to prevent it and if you dont then there is no way you can stop it
 
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