noto2
Emperor
- Joined
- Jul 11, 2008
- Messages
- 1,715
Grr...Firaxis. As I've moved up difficulty levels, I'm currently dabbling in emperor, I've noticed something. When I started playing this game at noble I used to love the financial trait and going for wonders, etc. I found it curious that the more experienced players liked philosophical and creative, for example, and also wondered why so many of them talked about their games ending before the industrial age. Well now I know.
Back on noble difficulty I could win by different means. Culture, space, domination, you name it. On emperor, however, it is quite a different story. It is still manageable to win by domination/conquest. Usually I war and tech and grow slowly until cannons, at which time I start drafting/whipping and go for an all out war to end all wars. I win. Game ends. If, however, I choose to pursue a space victory it rarely goes well. I always wondered how the AI can be very far behind me before the industrial age and then catch up and launch a space ship a few turns before mine. I finally know - era bonuses. Firaxis programmed the AI to have era bonuses (I think on emperor that means the AI gets a 15% production bonus by the modern age). This is why it's easy to win the game before the industrial age, because the AI hasn't yet been beefed up. If you allow the game to go to the modern age the AI gets ridiculous bonuses.
When notching up the difficulty level I would hope that all victory types would become more difficult. Instead what has happened is warfare becomes a little more difficult but launching a space ship becomes much, much, much, much more difficult. Boo. I don't want to have to play the same way every time.
Not only that, I find certain traits to become nearly useless as you go up in difficulty (financial). On noble, when everyone is equal, a financial civ of the same population as another will be able to tech faster. On emperor all the financial trait means for you is you will be a little less behind the AI than usual. It's a trait of incremental strength. A 20% boost is meaningless when the AI gets a 20% boost - you're even. That's why on the higher difficulty levels other traits such as creative seem to make more of a difference. The creative trait can be used to block off land and box an AI in, for example. Has anyone else found higher difficulty levels causing them to lean more towards warfare, and away from space ships, and away from the financial trait?
Back on noble difficulty I could win by different means. Culture, space, domination, you name it. On emperor, however, it is quite a different story. It is still manageable to win by domination/conquest. Usually I war and tech and grow slowly until cannons, at which time I start drafting/whipping and go for an all out war to end all wars. I win. Game ends. If, however, I choose to pursue a space victory it rarely goes well. I always wondered how the AI can be very far behind me before the industrial age and then catch up and launch a space ship a few turns before mine. I finally know - era bonuses. Firaxis programmed the AI to have era bonuses (I think on emperor that means the AI gets a 15% production bonus by the modern age). This is why it's easy to win the game before the industrial age, because the AI hasn't yet been beefed up. If you allow the game to go to the modern age the AI gets ridiculous bonuses.
When notching up the difficulty level I would hope that all victory types would become more difficult. Instead what has happened is warfare becomes a little more difficult but launching a space ship becomes much, much, much, much more difficult. Boo. I don't want to have to play the same way every time.
Not only that, I find certain traits to become nearly useless as you go up in difficulty (financial). On noble, when everyone is equal, a financial civ of the same population as another will be able to tech faster. On emperor all the financial trait means for you is you will be a little less behind the AI than usual. It's a trait of incremental strength. A 20% boost is meaningless when the AI gets a 20% boost - you're even. That's why on the higher difficulty levels other traits such as creative seem to make more of a difference. The creative trait can be used to block off land and box an AI in, for example. Has anyone else found higher difficulty levels causing them to lean more towards warfare, and away from space ships, and away from the financial trait?