Considering
immersion you are
pretty much correct but please understand that the balancing was mostly made for
gameplay.
Most of the time it is necessary to have a
compromise somwhere in modding and gaming.
It is simply
not fun and challenging if
everything is available everywhere.
Scarcity and e.g. also not having everything everywhere ... e.g. maybe having to buy stuff from Europe ... may also be fun.
Summary:
In this case it was chosen to design for gameplay.
(i.e. Terrains being special and not having everything everywhere.)
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clay is pretty frequent in nature:
True, but it is also comparably cheap and nobody would e.g. give up fertile farm land or or planations or breeding grounds or ... to create a clay mine there.
That is the reason you usually find clay mines or peat digging in areas that are not suitable to do farming or ranching or other more profitable usages of land.
That is the reason why we chose to implement it the way it is in the game right now ... and I really do not think it is as bad as some people make it to be.
You can always do things in 10.000 different ways and you can always discuss things 10.000 times ... but at some point you need to decide for something.
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Remarks considering Balancing of Goats:
Actually there are really many Terrains where Goats are available - just as often as Sheep.
Maybe it is just a coincidence that you have not settled in any region that has these Terrains.
But if you do not believe me, just check the Terrains in Colopedia to see how often Goats are available.
Nobody ever complained that there are not enough Goats in the mod since release ...
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Remarks on upcoming WTP 4.1:
In WTP 4.1 (coming soon) there is a new mapscript by
@Ramstormp that ensures that Clay is more available by generating
more Wetland / Marsh Hills.
So please have
a bit of patience until the new version
WTP 4.1 is published soon.
What you are saying has actually also been
discussed several times already in the feedback thread and was also
answered already.
Also let me remind you that everybody is able to
adjust / customize the mod to his own liking in his private version as it is all just XML.
It has been
heard and considered ... and as already said
also adjusted in the new version.
But it was / is and
issue of the
Maps / MapScripts and
not the
Terrain Balancing in general.
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Remarks on posting:
By the way, please do not start complete threads for small feedback / questions like this.
If everybody does, then it will completely clutter the forum.
Instead you could e.g. use these here:
Hi guys, after almost 2 years of development the WTP team is proud to present its newest major release: We The People 4.0.2 - aka "New Hope" It was tough two years with a lot of hard work for the team and almost endless waiting for community. We thus thank all team members and supporters for...
forums.civfanatics.com
Looking at this link, I saw in TIPs that it is possible to "combine" treasures up to a value of 3000. Is this really possible? How do you do it? When you have two treasures
forums.civfanatics.com
Thanks in advance.