Hinge Of Fate Game - Edelweiss

Thanks for the post Jureil! I probably overreacted also, but since Rick has been in some way part of every PBEM I have played this far, I felt strongly about the subject. I feel like in this game I have been able to trust everyone to play it fair and I do hope others feel the same. :)

Of course there is the other argument about should combat calculator be used at all and for that I'd like to hear what people think about it? I haven't really ever considered it to be unfair and I have been open about using it to my allies in the PBEMs I have played, since it doesn't do much you couldn't do with pen and paper and some game knowledge, it just does it faster. And I know some people use civ assist which as far as I know provides even more valuable information in neat package. I haven't tried it so I don't know for sure. But of course if most of you feel like it, I can switch to the good ol' pen and paper estimates.

In any case, I feel like we can leave these rants behind and continue the chess in west/east front and around the world! :goodjob:
 
No big deal with the tension were supposed to be at war with each other right? This particular game has been not quite the norm. Which is mainly because of our new players to HoF and their hi level of play! I'm really enjoying trying to keep my ships getting sunk by Eric juriel AB and especially Nature! And look Glas & J u think u have issues? I have to explain why Vancouver was captured!!!
 
Occupied Europe
-HArty Destroys Road N of Antwerp
-3 HBmr Destroys Rail & Road N of Bordeaux
-CA CL Bombard Kiel> Damage Units
-Swordfish Damages UBoat in Antwerp
-3 BBs Destroy Rails & Road SE of Kiel

Atlantic Ocean

-4/4 DD vs UBoat 6Ts NW of Gibraltar> 5/5DD
-3/3 DD vs UBoat 10 Ts E of St Johns> UBoat
-3/3 DD vs UBoat> UBOAT!!!
-3/3 DD vs UBoat> 2/3 DD

N.Africa

-HBmr damages Fighter in Athens
-HBmr damages unit in Benghazi

Malaysia
-Med Bmr & Swordfish Damage Units in Rangoon

Coral Sea
-3/3 BB Warspite vs 3/3 BB Fuso 12 Ts NE of Brisbane> 1/3 BB Fuso
-3/3 CA vs 5/5 CA Maya> 2/5 Maya
-3/3 DD vs CA Maya> 1/5 Maya
-3/3 SS vs 1/3 BB Fuso> 1/3 SS
-HBmr Damages CA Nachi
-Swordfish vs CA Maya> Swordfish
-Swordfish vs CA Nachi> Swordfish
3 IJN DDs survive the skirmish and remain afloat

GPS to AB
 
Hi guys,
thought you might find this interesting:
http://globalnation.inquirer.net/96981/japans-last-wwii-straggler-dies-at-91 :eek:

Regarding the recent high German losses I have a question: I played the German side twice in this scenario. One time was against Rick, but nevertheless I always had the impression that the Axis side is hopeless. It may be winnable against the stupid AI (I played a test game on Emperor as preparation for my first HoF-PBEM and had no problem winning), but with human players of about even skill level on both sides, it is a hopeless case for the Axis. What is your impression?

- in the long run, the combined Russian/British/US productivity will overwhelm the German production, especially as there is virtually no defence against the increasing allied bombardment that will destroy most of western/central Europe's tiles by turn 25.
- so Germany needs to make quick progress against Russia
- for this roads are essential: without roads the advancing German units will achieve nothing and will only get caught in open terrain and destroyed by Russian counter-attacks
- Eric said, that not destroying the road to Moscow was the fatal mistake. However, I think there is no solution to the problem:
+ if the road is destroyed, it will be virtually impossible to repair it again: workers are always too few in this game (and they are needed to repair the bomber damage in France/West-Germany...). And even with enough workers it is very hard to repair a road under enemy fire and keep it operable in the face of all those partisans, blizzards and Russian bombers. So the more roads are destroyed, the higher is the chance that any further German advance is stalled and Germany will be slowly suffocated.
+ if the road is kept intact, the German units are simply wiped out by the Russian counter-attack...

Is this only a mis-conception on my side? (I don't know the HoF games before 2010, so not sure whether the Axis side already won a game or not?!) It just got me thinking when aksully said that the Axis players in this game have shown one of the best/most original strategies ever seen in a HoF game, and still it looks like they are losing despite all the effort?!

Cheers, Lanzelot
 
Well since this is my first "non-Rick" HOF game my insights are quite limited and of course I don't want to share too much about my situation in Russia at the moment, but since the subject is interesting, I want to share my thoughts.

First of all to defend Jureil, he had taken away the roads to Tula. The road he didn't take out that he is referencing is (I assume) one that led me attack Tula with losing only 1 movement point instead of 2. Which is a mistake I guess, but I could have still taken out Tula, just not the tile 1 west of Tula. :)

About the overall East/west-front situation (which is the only one I can comment on), I am not sure. Of course the time is on Unions side, which forces Germany to be the one making moves allowing Soviet to benefit from possibilities of reactionary play, but I also already admitted that I am being quite stretched out here which makes me think that the situation is not entirely hopeless.

The main reason I think Germany is in hard spot is because of the inequality of information. Because there is good amount of tiles between Russian and German cities, you almost always know whats coming up as a Soviet player which gives you the opportunity to try to go for the most optimal solution. Germany doesn't enjoy similar benefits and can never be sure what to expect from the shadows/cities.

But as I said, I am a novice in this. So I'd like to hear what others think. :)
 
Well the overall strategy is for the CW, Minor Allies, and Russia have to fight a defensive strategy, make calculated attacks where/when possible, and wait for the US to bring its full military production to bear. In the meantime an aggressive Japan and Germany make their big kills early on.

But unlike most I never feel that the Axis situation is hopeless nor unwinnable. BUT, a lot of things have to fall into place for them to win. So 6 months fully into the war and except for Japanese eating rice in the Vancouver cafes and some naval marines sitting on the remote Australian Point York Airfield much is like May 1942 was. Though the IJN wiped out the US Carriers so this turn it was British CVs that attacked the IJN Surface Task Force in the Coral Sea.
 
Hi guys,
thought you might find this interesting:
http://globalnation.inquirer.net/96981/japans-last-wwii-straggler-dies-at-91 :eek:

Regarding the recent high German losses I have a question: I played the German side twice in this scenario. One time was against Rick, but nevertheless I always had the impression that the Axis side is hopeless. It may be winnable against the stupid AI (I played a test game on Emperor as preparation for my first HoF-PBEM and had no problem winning), but with human players of about even skill level on both sides, it is a hopeless case for the Axis. What is your impression?

- in the long run, the combined Russian/British/US productivity will overwhelm the German production, especially as there is virtually no defence against the increasing allied bombardment that will destroy most of western/central Europe's tiles by turn 25.
- so Germany needs to make quick progress against Russia
- for this roads are essential: without roads the advancing German units will achieve nothing and will only get caught in open terrain and destroyed by Russian counter-attacks
- Eric said, that not destroying the road to Moscow was the fatal mistake. However, I think there is no solution to the problem:
+ if the road is destroyed, it will be virtually impossible to repair it again: workers are always too few in this game (and they are needed to repair the bomber damage in France/West-Germany...). And even with enough workers it is very hard to repair a road under enemy fire and keep it operable in the face of all those partisans, blizzards and Russian bombers. So the more roads are destroyed, the higher is the chance that any further German advance is stalled and Germany will be slowly suffocated.
+ if the road is kept intact, the German units are simply wiped out by the Russian counter-attack...

Is this only a mis-conception on my side? (I don't know the HoF games before 2010, so not sure whether the Axis side already won a game or not?!) It just got me thinking when aksully said that the Axis players in this game have shown one of the best/most original strategies ever seen in a HoF game, and still it looks like they are losing despite all the effort?!

Cheers, Lanzelot

That was a great post Lanz...thanks!
 
SS Titan reports the passage of a strong IJN Naval Task Force entering the Coral Sea south of Guadacanal. Contact report....

RN Titan Commanding....
Strong IJN Surface TF spotted in the Coral Sea south of Guadalcanal consisting of a BB, 2 CAs, and 3 DDs. Out

BattleCoralSea.jpeg



British forces under attack....
ship_arkroyal10.jpg
 
Hi guys,
thought you might find this interesting:
http://globalnation.inquirer.net/96981/japans-last-wwii-straggler-dies-at-91 :eek:

Regarding the recent high German losses I have a question: I played the German side twice in this scenario. One time was against Rick, but nevertheless I always had the impression that the Axis side is hopeless. It may be winnable against the stupid AI (I played a test game on Emperor as preparation for my first HoF-PBEM and had no problem winning), but with human players of about even skill level on both sides, it is a hopeless case for the Axis. What is your impression?

- in the long run, the combined Russian/British/US productivity will overwhelm the German production, especially as there is virtually no defence against the increasing allied bombardment that will destroy most of western/central Europe's tiles by turn 25.
- so Germany needs to make quick progress against Russia
- for this roads are essential: without roads the advancing German units will achieve nothing and will only get caught in open terrain and destroyed by Russian counter-attacks
- Eric said, that not destroying the road to Moscow was the fatal mistake. However, I think there is no solution to the problem:
+ if the road is destroyed, it will be virtually impossible to repair it again: workers are always too few in this game (and they are needed to repair the bomber damage in France/West-Germany...). And even with enough workers it is very hard to repair a road under enemy fire and keep it operable in the face of all those partisans, blizzards and Russian bombers. So the more roads are destroyed, the higher is the chance that any further German advance is stalled and Germany will be slowly suffocated.
+ if the road is kept intact, the German units are simply wiped out by the Russian counter-attack...

Is this only a mis-conception on my side? (I don't know the HoF games before 2010, so not sure whether the Axis side already won a game or not?!) It just got me thinking when aksully said that the Axis players in this game have shown one of the best/most original strategies ever seen in a HoF game, and still it looks like they are losing despite all the effort?!

Cheers, Lanzelot

The Axis humiliated the Allies in the "Age of Heros" game, I remember it well
as I was on the losing side, playing against Germans with nuclear weapons!
 
Italians and friends, May 1942

North Africa
  • After news of the sinking of Italy's battleships, a fleet steams towards Oran. Shelling of the port commences where the American naval aviation is berthed.
  • CL Bori bombards: -2 from US Carrier
  • DD Navigatori: -2 from US Carrier
  • DD Nera: -1 from a 2HP carrier
  • CA Bolzana: -1 from small flattop, could be an escort carrier
  • CA Savoia: -2 from Naval aircraft
  • CA Trento: -2 from Naval aircraft
  • C Gorizia: -1 from Naval Aircraft
  • AOI Tactical Group shot down by defending US fighter
  • 10th SA bombs CW DD Hasty, -1 dmg
  • Axis submarine sinks Allied sub somewhere in the Western Med
  • Italian fleet redeploys
Russia
  • Ju-88 bombs Black Sea Fleet DD3, -2 dmg 3/3-1/3
  • Ju88 bombs Black Sea Fleet DD2, -1 dmg 3/3-2/3
  • 10th Fighter Division conducts air sweep near Voronezh and destroys Soviet interceptor
  • Stuka dive bombs Soviet troops pulled off the line from Tula. -1 damage to the Western Front (6/12 to 5/12)
  • 11th SA destroys improvements 2 tiles SSE of Voronezh

GPS to Elephantium.
 
FYI, I'm playing the US turn right now.

Edit: Thanks for cutting me some slack on the 48-hour rule, guys. This would have been a terrible turn to miss!
 
BATTLE OF WAKE ISLAND TURNS THE TIDE OF THE WAR!!!


Near Wake Island:
BB W Virginia bombards DD Akigumo for 2hp
BB Pennsylvania bombards BB Yamato for 1hp
CL Trenton sinks DD Akigumo => 2/3
TB shot down :(
CA Houston vs. Yamato - 2/4 Yamato
DD Cassin sinks BB Yamato in a daring torpedo run! => 2/4 DD
4/4 DD Drayton vs. CV Kaga? => 3/5 DD
4/4 DD Farragut vs. CV Zuikaku => 1/4 DD
4/4 CL Raleigh vs. CV Soryu => 2/4 CL

CVLs Hosho and Ryujo escape to safety from the U.S. DD rush.

Near Seattle:
ASW DD sinks I-Boat => 3/4 DD
2 TBs redline CA Atago
DD Dewey sinks her => 2/3 DD Dewey

Approximately 15T W of Portland:
3/3 DD Blue sinks 3/3 I-Boat => 1/3 DD
US Heavy Cruiser vs. BB Yamashiro => 3/4 BB :(
DD Dunlap sinks 4/4 I-Boat => 4/4 DD

Med -
MB pings CA Bolzano
MB pings CA Trento
HB pings CA Gorizia
HB redlines CA Bolzano
HB shot down
P-40 redlines CA Trento
F4F redlines CA Gorizia
F4F pings CL Savoia
MB redlines DD Nera
MB redlines CL Garibaldi
P-40 pings DD Navigatori

DD Ingraham sunk by U-boat => 1/4 U-Boat
CA Quincy sinks CL Savoia => 3/4 CA
BB North Carolina sinks DD Navigatori => 1/2 BB

DB sinks CA Bolzano
DB sinks CA Gorizia
DB sinks CA Trento
TB sinks MA DD 4T N-NW of Tunis

BB Washington sinks the pesky U-Boat from earlier.
TB sinks DD next to Palermo

DB redlines Axis Transport next to Palermo
US Sub sinks her.
TB destroys roads next to Tunis

GPS to Classical Hero for Nature.
 
E of Wake
DB sinks ASW DD
BB Nagato 4/4 vs BB W. Virginia
BB Haruna 2/3 VS ASW DD
TB sinks ASW DD
CA 3/5 vs ASW DD
CA 3/4 vs ASW DD
CA 2/4 vs BB Pennsylvania
DD 4/4 vs ASW DD

Pearl Harbor:
F4F shoots down Zero
DB kills citizen
TB missed
TB shot down by flak
TB destroys Barracks
BB missed

Australia:
York Point Airbase destroyed by DD

1 T E of Brisbane:
DD 4/5 vs CA
DD 2/4 vs DD
DD 4/5 vs FT

E of Sian:
3 FA redline CI
Marine corp 2/6 vs CI

Sian:
HA missed
DB damages P40
MB destroys P40
MB kills citizen
MB destroys Chinese Replacement Improvement
MB destroys Barracks

SE of Sian:
Zero missed road
North China Army Captures 2 workers
HA damages CI 2/4

N of Hanoi:
HA redlines CI
Marine div 2/4 vs CI

NW tip of Sumatra:
CA destroys road
DD destroys airbase
 
I would say Eric's combat results at sea are as impressive as Glas's results on land were......
E of Wake
DB sinks ASW DD
BB Nagato 4/4 vs BB W. Virginia
BB Haruna 2/3 VS ASW DD
TB sinks ASW DD
CA 3/5 vs ASW DD
CA 3/4 vs ASW DD
CA 2/4 vs BB Pennsylvania
DD 4/4 vs ASW DD

Pearl Harbor:
F4F shoots down Zero
DB kills citizen
TB missed
TB shot down by flak
TB destroys Barracks
BB missed

Australia:
York Point Airbase destroyed by DD

1 T E of Brisbane:
DD 4/5 vs CA
DD 2/4 vs DD
DD 4/5 vs FT

E of Sian:
3 FA redline CI
Marine corp 2/6 vs CI

Sian:
HA missed
DB damages P40
MB destroys P40
MB kills citizen
MB destroys Chinese Replacement Improvement
MB destroys Barracks

SE of Sian:
Zero missed road
North China Army Captures 2 workers
HA damages CI 2/4

N of Hanoi:
HA redlines CI
Marine div 2/4 vs CI

NW tip of Sumatra:
CA destroys road
DD destroys airbase
 
GPS

Will do a full turn report tonight when I get home.


EDIT: Will have to get up early and do the turn report in the morning due to no free time tonight
 
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