German SP playtesting continued.
Summer of 1943 brought about a very different story than what actually happen. After concluding their campaign in Russia, the German war machine next turned to the situation with England. I finally got my invasion fleet finished and elected to land right across the channel. The invasion managed to get ashore and I was not even counter attacked and proceeded to hammer on London over the next two turns before taking it. After that, I pretty much took over the country in about 10 turns or so. The UK brought in a good size navy, but I sank most of it before it could do any damage.
Earlier, I had sent a expeditonary corps through Spain to visit Gibraltar and they promptly got chased off by about 20 UK infantry divisions. I start a good sized naval ship program as I have more or less run out of land targets.
Some other activity includes building rail lines to my remote cities in Russia. I am planning on an attack into India and then go from there. I also look at doing something with Gibraltar and Malta. I need VP because I don't see getting enough of them to win at the rate I am going. Malta falls without too much issue, but Gibraltar is another issue. Last time I tried, it was about 18 infantry divisions and they are there and I move a good sized force past them and to Gibraltar. Well, after killing a dozen divisions there, I am still at it, but eventually it should fall.
In southern Russia, between fighting off a pile of Chinese Cav Corps and US infantry divisions in Chinese colors, I also work on roads to get into India. With that complete, I finally take Delhi and Calcutta. I will consolidate and move units over into China and see what happens. I also manage to take Iceland and St John's. With St John's, I have a base I can use to look at invading the North American continent proper, but I don't think I will have enough time to do it.
I am on turn 80 right now. I don't know if I will get enough VP to win that way and obviously, you can't win with pop and area of map. My goals are to finish off Gibraltar and also see what I can do about China. For developements, I have done the bombers and jets. I also have done nukes and have the Manhatten project under construction, but it won't be done before the game ends. My best producing city is 80 something I think and with a cost of 2000, the math is not in my favor.
One note is the Germans can't build carrier units. The Graf Zepplin could have been operational without too much trouble if the Germans had given it a higher priority. While it is normally granted that they probably don't need it or would build it, might I suggest adding it under Naval Aviation 1. Easy enough to use existing graphics and such. In a game like what I have, I would certainly consider building them as I would be meat for the bombers when I got close to the coast. I would also not consider it a stretch to give it to the Minor Axis either as Italy had a carrier that basically would have seen service under more favorable circumstances.
Overall, I have been having fun with the scenario and will see about finishing this one and then have to face the tough choices of who to try next, be it Japan, US or UK. The Russians look like they have it pretty tough in this game.