JLoZeppeli:
You're essentially asking for a brand new Religion system. Given how many new systems are already in the game, I'm not sure its wise to stack another just yet before the basics are nailed. Civ V is like Civ III in this regard - another game in which ICS was also overlooked in design.
As for the AI... ...I imagine it also has to do with who was willing to create a game based on what was going to be a stupidly minor part of Civ. Combat has traditionally always been a throwaway part of Civ. I imagine it's a thankless job. Jon makes combat more complex and interesting, so he gets his baby. The systems are actually pretty well designed - it just needs tweaking and AI work, something which all Civ combat has always been short on.
For instance, if the Civ IV combat AI were actually smart, it wouldn't step into the range of your SoD, but wait for your SoD to grant it first turn fire. However, it just frequently allows you to fire and decimate it freely, even on the higher settings.
You're essentially asking for a brand new Religion system. Given how many new systems are already in the game, I'm not sure its wise to stack another just yet before the basics are nailed. Civ V is like Civ III in this regard - another game in which ICS was also overlooked in design.
As for the AI... ...I imagine it also has to do with who was willing to create a game based on what was going to be a stupidly minor part of Civ. Combat has traditionally always been a throwaway part of Civ. I imagine it's a thankless job. Jon makes combat more complex and interesting, so he gets his baby. The systems are actually pretty well designed - it just needs tweaking and AI work, something which all Civ combat has always been short on.
For instance, if the Civ IV combat AI were actually smart, it wouldn't step into the range of your SoD, but wait for your SoD to grant it first turn fire. However, it just frequently allows you to fire and decimate it freely, even on the higher settings.