Historical NES II - The Dark Valley

Toasty

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The title knocked off of "The Dark Valley: A Panorama of the 1930s," by Piers Brendon (an excellent book which I reccomend to any fellow history buff), this map takes place at the dawn of 1932.

The rules are very much the same as Historical NES I, but I've decided to allow a little more room to negotiate by not starting it off with a crisis. This is very much a cut and dry NES, very similar to the original UKNES, and hopefully it will run a little smoother than the WWINES.

The 1930s was marked, ultimately, by the beginning of World War II in September 1939 by Adolf's Hitler Nazi Germany. However, the Weimar Republic still stands, and nations now have the opportunity to crush any attempts by the Germans in order to stave off the wrath that was wrought in World War II.

So, off we are, to the rules:

COMBAT

Basics
Leaders of nations will buy units, deploy them (these can also be called orders), and PM them to me. It works fairly simple in that respect and it has been done by several other NESers and it will continue to here.

We'll be using the (patent pending) ToastyNES combat system, which was originally employed in Historical NES I. This will work as such: each unit has a number value. I will roll one die for that unit. If the number on the top face of the die is less than the unit's number value, it will destroy an enemy unit.

Enemy units are the units controlled by any nation you are at war with. In the event that you are fighting forces of two different nationalities, they will spread out the casualties evenly.

When a "hit" is made by a unit, one unit on the opponent's side will die. The first hits will be units lowest in monetary value (in order to make exceptions for transports), and the last for those with the highest monetary value. The first nation to run out of units loses the battle, and if they are the defenders, any surrounding land.

Scouts
Scouts are unarmed soldiers who try to discover forward enemy areas. There is a chance they will be discovered, and by a roll of the die, they will be found and shot. However, should they return safely, they can give detailed information of an enemy established. Scouts cannot go far past the border or front line, and cannot give details on enemy gold amounts or purchases.


Air Combat
Air combat as part of a battle
There will be two air units in this game, rather simply, fighters and bombers. Fighters act as both air units and ground units, while bombers work as artillery did in the WWINES. This is done to represent how air power is not enough to destroy an enemy force, as shown at Dunkirk in May 1940.

Fighters will firstly encounter any enemy aircraft in the area. Bombers will too, but fighters will inevitable be killed first as they are cheaper (this also represents how fighters usually tried to clear out enemy planes before bombers came in). AA Guns will each have one roll before combat to shoot down any attacking planes. However, once the roll is made, the AA guns will not fire again and regardless of the outcome of the air battle will not be killed.

Planes have limited fuel amounts and only have a relative range. For instance, if you are desperate to attack a base or fleet far away, you may send a plane beyond its range to return to friendly territory to do the damage but not get the plane back.

Air combat is resolved before ground combat. Any defending fighters will continue to defend once the ground battle commences, and any attacking fighters will continue to attack once the ground battle commences. Surviving bombers, given they have enough fuel, will return to the closest friendly territory. Fighters will as well, but only once ground combat has been resolved.

Bombing
Bombing is a powerful tool, but is very unlikely to succeed. Depending on units that have the bombard ability, a number lower or equal to the number must be made. However, should a bombard succeed, all units on the defence lose 1 for their defence value (i.e. an infantry normally has 2 defence; after a successful bombard, they all have 1). Bombard uses two dice, but the standard is similar.

Each bomber has a 4/12 chance of successfully bombing the opposing forces.

Only air battles and strategic bombing
If a player wishes to only eliminate the airforce in a certain area, then they may send only fighters and bombers to create an air battle. This works same as before except that no ground battle will commence afterwards and bombers will only intercept other aircraft. This is why only fighters should be used in air-only battles, but bombers can be used as well.

Strategic bombing is an effort one can make to hurt or even cripple another player's economy. By committing bombers to a strategic bombing, they will target industry and gold vaults to take away purchasing power for the player's next turn. Because of the scarcity and stealthiness of the bomber pilots, only AA guns will retalliate against strategic bombing attacks.

Naval Combat
Naval combat works similarly to ground combat in that it will follow the resolution of air combat, however it only takes place on the high seas. Any hits by submarines may not be used against air units.

Aircraft carriers allow planes to stay with a fleet for prolonged amounts of time. Also, it makes their range longer to protect against any bombing or air attacks by enemy countries--instead of having to save feul to also return home, it may simply land on the carrier much further out to sea.

Countries may attempt to form a blockade in areas or attack merchant ships to decrease the enemy nation's gold income. However, this will give away the position of your ships to the enemy and allow them to engage your forces easily.

INCOME
The relative value (read: development) and area of land lost or aquired affects your seasonal income (turns will be in seasons). Nations can spend 45g to industrialize a region, keeping it small, and increase its value. Some nations start off with more land or more industrialized areas because that's how it was in 1932. Nations that invest too much in development will not have a standing army, and nations that do not invest enough without building an army may find themselves unable to keep up in war.

One industrialization order makes for an extra 15 gold per turn. However, if the area is lost, the income will add to the enemy's gold reserve.

ORGANIZATION
Because of the large mass of units, it is requested that you group your units together in "armies" (i.e. 1st army, 2nd fleet, 3rd air squadron). It makes it considerable easier for me to keep track of units. Also, more than one army can fight in one battle.

UNITS

Infantry Regiment
Defence: 1
Attack: 2
Cost: 10g per regiment.
Noted: Ground unit.

Tank Regiment
Defence: 2
Attack: 3
Cost: 15g per regiment.
Notes: Recieves a +1 attack against infantry & fortresses. Ground unit.

AA Gun
Attack: 0
Defence: 3
Cost: 15g per gun.
Notes: Ground unit. May only defend against air.

Fortress
Defence: 3
Attack: 0
Cost: 60g
Notes: Stationary.

Fighter Wing
Defence: 2
Attack: 3
Cost: 35g per regiment.
Notes: Air unit.

Bomber Wing
Defence: 2
Attack: 2
Cost: 45g per regiment.
Notes: Air unit. Can bomb units, with a 4/12 chance of success, or commit to strategic bombing with a 3/6 chance of success.

Battleship
Attack: 5
Defence: 3
Cost: 70g per ship.
Notes: Naval unit.

Aircraft Carrier
Attack: 2
Defence: 3
Cost: 55g per ship.
Notes: Naval unit. Can carry planes.

Destroyer
Attack: 4
Defence: 3
Cost: 35g per ship.
Notes: Naval unit. Recieves +1 defence bonus when defending against submarines.

Submarine
Attack: 4
Defence: 2
Cost: 25g per sub.
Notes: Naval unit. Recieves +1 bonus against battleships.

Transport
Attack: 0
Defence: 1
Cost: 25g per ship.
Notes: Naval unit. Can carry 6 infantry, 3 tanks or 3 AA guns.
 
World Powers:

Civilization Name: United Kingdom & Commonwealth
Ruler: Prime Minister Winston Churchill (uknemesis)
Capital: London
Government Type: Constitutional Monarchy
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Seasonal Income: 645

Civilization Name: France
Ruler: Charles de Gaulle (Pachy)
Capital: Paris
Government Type: Republic
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Seasonal Income: 620 +620g banked.

Civilization Name: United States of America
Ruler: Roosevelt (Juliennew)
Capital: Washington D.C.
Government Type: Democracy
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Seasonal Income: 885 +495g banked.

Civilization Name: Italy
Ruler: Il Duce Roberto Berluciane (Toasty)
Capital: Rome
Government Type: Fascism
Tech Level: Late Industrial
Type of Economy: Half agrarian, half industrial
Seasonal Income: 495

Civilization Name: Japan
Ruler: Emperor Henry Pu-Yi (WarlordMatt)
Capital: Tokyo
Government Type: Absolutist Monarchy
Tech Level: Mid-Industrial
Type of Economy: Half agrarian, half industrial
Seasonal Income: 640 +640g banked.

Civilization Name: Soviet Union
Ruler: Joseph Stalin (rctmasta)
Capital: Moscow
Government Type: Communism
Tech Level: Mid-industrial
Type of Economy: Mainly industrial
Seasonal Income: 925

Regional Powers:

Civilization Name: Weimar Germany
Ruler: Lettow von-Vorbec (das)
Capital: Berlin
Government Type: Republic
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Seasonal Income: 380

Civilization Name: Norway
Ruler: King Jonas (trader/warrior)
Capital: Oslo
Government Type: Constitutional Monarchy
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Seasonal Income: 385

Civilization Name: Siam
Ruler:
Capital: Bangkok
Government Type: Absolutist Monarchy
Tech Level: Late Industrial
Type of Economy: Mainly agrarian
Seasonal Income: 380

Civilization Name: China
Ruler: Mao Zedong (Bill_in_PDX)
Capital: Peking
Government Type: Military Junta
Tech Level: Early Industrial
Type of Economy: Mainly agrarian
Seasonal Income: 495

Civilization Name: Yugoslavia
Ruler:
Capital: Belgrade
Government Type: Constitutional Monarchy
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 340

Civilization Name: Turkey
Ruler: Kemal Atatürk (Kennelly)
Capital: Ankara
Government Type: Republic
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 375

Civilization Name: Poland
Ruler: President Waldemar Wilczynski
Capital: Warsaw
Government Type: Democracy
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 375

Civilization Name: Mexico
Ruler:
Capital: Mexico City
Government Type: Military Junta
Tech Level: Mid-Industrial
Type of Economy: Mainly agrarian
Seasonal Income: 340

Civilization Name: Czechoslovakia
Ruler: Eduard Benes (Demetrias)
Capital: Prague
Government Type: Democracy
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 370

Civilization Name: Republican Spain
Ruler: ? (Admiral Super)
Capital: Madrid
Government Type: Republic
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 145

Civilization Name: Fascist Spain
Ruler: Francisco Franco (Lead by Roberto Berluciane [Toasty])
Capital: Madrid (controlled by Republicans)
Government Type: Fascism
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 175



ALLIANCES:

Entente Petit: Czechoslovakia, Romania and Yugoslavia (France is allied to the alliance).

Allies: England, Norway, Czechoslovakia, Germany and France.

Anglo-American Alliance: Great Britain and America.

Italo-Austrian Alliance: Italy and Austria.

Axis Alliance: Italy, Poland, Japan and Turkey.

WARS:

There are no wars at this current time.

Note: if you are interested in playing an independent country not listed, please make note and I will set up a profile for it.

TIMELINE:

Spring 1932 - Germany calls for repealing of arms limitations, met by support from Italy and Turkey. America and Norway join the Allies, and America subsequently enforces an embargo on Italy, China and Mexico. Soon after however, America withdraws from the allies due to civil unrest at home and economic pressure. Turkey and Italy sign the Mediterranean Dual Alliance. Italy begins massive Mediterranean fleet expansion, and the Soviet Union reaffirms friendship with Turkey. Mao Zedong of China makes peace with the Japanese. Non-Aggression Pacts are signed all around.

Summer 1932 - Italy invades Abyssinia which results with mild resistance from the 'Democratic League'. Czechoslovakia attempts to impose reparations on the Hungarian gov't for nationalist's destruction of industry in the country, which is resented by the Axis powers. "Detente" begins with the signing of an NAP between Great Britain and Italy. The Soviet Union makes limited gains in Outer Mongolia, and heavy U.S. industrialization reassures their economic prowess. Civil war explodes in Spain, with Italians supporting the Fascists and the British supporting the Republicans. Japan joins Axis Pact.

Autumn 1932 - China annexes Tibet and invades Mongolia. Mongolia is subsequently split between them and the Soviets. Italy invades and annexes Albania, while Norway begins its invasion of Sweden. Barcelona is captured by the Spanish Fascists and the Soviet industrialization effort peaks. Italians and British enact cooperative quarantine of Spain.


MAP:
HNESII-AU1932.gif
 
i'll take France
Civilization Name: France
Ruler: Charles De Gaulle (pachy0
Capital: Paris
Government Type: Republic
Tech Level: Late Industrial
Type of Economy: Mainly Industrial
Annual Income: 310
 
I will be Kemal Atatürk of the Turkísh republic.

[OOC a few questions:can we invade non-listed countries,for example can Italy invade Ethiopia or Germany invade Austria?
is Mexico not listed above or is this the British color?
I suggest you change Thailand to Siam as the name was changed in 1939 OOC]
 
[OOC] Yes Kennelly, countries may invade neighboring ones but they will meet resistance. Most countries will have 10 infantry regiments but if they are much larger (i.e. Brazil), I will up it in order to make sure that countries don't just go after ones with lots of land. Also, nations allied to non-player countries will have an obligation, though they may break it, to come to their aid, as in the case of Italy and Abyssinia. [/OOC]
 
I'll be Prime Minister Winston Churchill of Britain lol.

Nemesis
 
I've got one question though, how does Britain start off with less money than France or the USA, despite having more land and being the same economy type?!

Nemesis
 
Reading Piers Brendon's book, Britain was hit pretty hard by the great depression right about now. Also, there is no denying that the U.S. economy was and is being bigger than the UK's. France's economic bonus is negligible, but only to show that they were faring off a bit better and had a larger army.

If you want to industrialize, of course, you can help that ;).
 
Grrr lol, defending an entire Empire with 300 gold?! No wonder the Empire collapsed! :p

Nemesis
 
Well, I'd agree with you, if it weren't for the fact your only real hostile border is in Libya ;).
 
RULE CHANGE

Everyone's money/income will be DOUBLED in order to spread out the forces of the larger nations, such as France and Great Britain. Costs will remain the same.
 
I would like to join as
Eduard Benes
President of Czechoslovakia
 
I'll be Emperor Henry Pu-Yi of Japan (he was a real leader of Japan during the 1930's, I found it on the internet).

Civilization Name: Japan
Ruler: Emperor Henry Pu-Yi (WarlordMatt)
Capital: Tokyo
Government Type: Absolutist Monarchy
Tech Level: Mid-Industrial
Type of Economy: Half agrarian, half industrial
Seasonal Income: 680
 
USA general politic :
The world has greatly suffered of the 1929 stock's crash. This crash has permitted totalitaristic leaders to emerge from some countries, even European ones. Mexico and China are already military's junta that cause a direct threat to their neighbours. Italy has elected a fascist leader at their head.
USA can't let the world go to totalitarism. Any war undertaked against or by a military's junta will see the USA aligning to the other side. I will support all the efforts made by a nation to fight against these countries. USA won't allow any military junta to expand their territories. The USA will also embargo all military juntas or fascism regimes.
On the other side, USA won't take part in any eradication of these countries. All the thing I want is that they change of regime to become a democracy, a republic, or, if the country has a royal family, a constitutional monarchy.
These regimes are clearly the ennemies of liberty, by consequence they are american's ennemies. I won't abandon this fight until all these regimes are changed.

To France and Britain :
Dear friends
I congratulates you for your election at the head of such powerful countries as are France and Britain. But we are near times of trouble. I beg for your help against totalitaristic regimes. Italy is a direct threat for you and we should promptly sign an embargo against her. China and Japan are also a big problem, especially for Britain. Be sure that any action you would undertake against them would gain you all my support, even a military one. But as you could see in my speech, I won't support any homeland's annexing but I will support any attacks on their colonies or against their capital to change their regime. I propose you an alliance to fight against them.

To Russia :
Despite our differents points of view on the way the society should be organised, we have common ennemies. China, Italy and Japan. I hope you will take decisions to counter them. To be reassured, I propose you an non-aggression pact.

To Mexico, China and Italy :
Any expansion beyond your current frontier will bring war with USA. I decrete an embargo on your goods.

To Japan :
Your absolute monarchy worries me too. And I know that you a large part of responsability in the current regime of China. I exhort you to calm your willings of expansion and to cease your influence on China's politic.

To Norway and Czekoslovacia :
I congratulates you for your elections. Be sure that USA will protect you against any totalitaristic regimes.

OOC : Warlord, be sure that I don't have any griefs against you :lol:
 
To: USA
From: Emporer Henry Pu-Yi of Japan
Do not worry about our government, friend. It is simply the traditional form that we have used for thousands of years. We are not currently interested in any expansion other than owning Manchuria. We wish to sign a Non-Aggression Pact with your fine nation.
 
Civilization Name: Czechoslovakia
Ruler: Eduard Benes (Demetrias)
Government Type: Democracy
Tech Level: Mid-Industrial
Type of Economy: Half industrial-half agrarian
Seasonal Income: 370

(OOC)
Hey guys does this sound good for Czechoslovakia. The infromation i knew about them is that at the Beginning of WWII they were the tenth most industrialized nation in the world and one of the leading arms manufacturers in Europe. It was about 50-55 percent industrialized. I have numbers for each region but not the whole. So guys how about i get these numbers.
 
[OOC] Demetrias, let me just drop it a little, because Czechoslovakia wasn't that big a factor in Europe but was more powerful than, say, Hungary. I'll give you 360 a turn.

Also, I'm in desperate need of a Germany. If you're willing to play them as opposed to Czechoslovakia I'd be EXTREMELY grateful. But just for anyone to play them is a necessity or this game will be no fun. [/OOC]

To: President Roosevelt of the United States

We will not be intimidated by a ring of the plutocratic Democracies that you are trying to instill. Italy remains strong and vigilant, and under NO circumstances will we lose ground to the decadent Americans.

Good day.
 
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