Greetings,
This is somewhat off topic, but I am in need of assistance for a serious undertaking and who better to discuss it with than fellow lovers of history...I am seeking to design a complex game based on the actual history of the world. It would be very similar to Civ except only one player, your actions alone would change the course of recorded history...don't want great graphics, in appearance would be similar to original civ, however the programming and game play would be far more complex, with historical depth and serious educational value...any suggestions or is something similar already in existence?
Thank you in advance.
If you are interested or informed on the above please read more below:
The fundamental concept of this game would be a radical departure from the current development course for Civilization- i.e. the cartoony, game consol, fast paced, multi-player, low attention span entertaining variety.
This game would be very basic in appearance, more like a board game...2 dimensional, but the intellectual and educational content would be what made this product so much more enjoyable and valuable...
In this game you would be the incarnate will of the people...sounds strange, but as you progressed your advisors or guiding tendencies would be provided through historical figures of your people group.
You would start off as a small tribe- let us say you select the Akkadians, well at the beginning of the game you would be surrounded by rival tribes of Akkadians, as well as other foreign tribes let us say Hittite tribes... When you discover a rival Akkadian tribe you are more likely to peacefully merge into one larger tribe, this is possible with foreign tribes, like say the Hittite, but it is far more likely that at least initially you will battle with the Hittites and only after a prolonged period of peaceful coexistence in close proximity will a merge be possible with the Hittites- unless of course you forcefully incorporate this tribe. As your tribe expanded into a state, nation or empire so would it's title.
Meanwhile around the world, let us say each continent of the world is split into ten regions, all developing independently- a preset eventuality based on recorded history is occurring, and only after achieving a certain size level and technological ability to encroach on to these other regions can this preset series of events be changed...
This is somewhat off topic, but I am in need of assistance for a serious undertaking and who better to discuss it with than fellow lovers of history...I am seeking to design a complex game based on the actual history of the world. It would be very similar to Civ except only one player, your actions alone would change the course of recorded history...don't want great graphics, in appearance would be similar to original civ, however the programming and game play would be far more complex, with historical depth and serious educational value...any suggestions or is something similar already in existence?
Thank you in advance.
If you are interested or informed on the above please read more below:
The fundamental concept of this game would be a radical departure from the current development course for Civilization- i.e. the cartoony, game consol, fast paced, multi-player, low attention span entertaining variety.
This game would be very basic in appearance, more like a board game...2 dimensional, but the intellectual and educational content would be what made this product so much more enjoyable and valuable...
In this game you would be the incarnate will of the people...sounds strange, but as you progressed your advisors or guiding tendencies would be provided through historical figures of your people group.
You would start off as a small tribe- let us say you select the Akkadians, well at the beginning of the game you would be surrounded by rival tribes of Akkadians, as well as other foreign tribes let us say Hittite tribes... When you discover a rival Akkadian tribe you are more likely to peacefully merge into one larger tribe, this is possible with foreign tribes, like say the Hittite, but it is far more likely that at least initially you will battle with the Hittites and only after a prolonged period of peaceful coexistence in close proximity will a merge be possible with the Hittites- unless of course you forcefully incorporate this tribe. As your tribe expanded into a state, nation or empire so would it's title.
Meanwhile around the world, let us say each continent of the world is split into ten regions, all developing independently- a preset eventuality based on recorded history is occurring, and only after achieving a certain size level and technological ability to encroach on to these other regions can this preset series of events be changed...