Just decided to pick this mod back up and try it out again after a long hiatus, but discovered I'm running into an error where the first civ to spawn receives all techs. I tried to track down a solution on my own and found this comment on the Steam page for the mod:
blueashgarden Sep 13, 2013 @ 3:20pm I love this idea for a mod, but I seem to continue to encounter a problem. It seems that the first civ that spawns receives every tech in the game.
Was there ever a solution found for this bug? Like blueashgarden described, when I start a game with Egypt (or any civ of my choice as long as they are the first civ to spawn, i.e. Greece or India, when they are the earliest chosen civs) there's no error. But otherwise, the error occurs consistently. I've attached my lua.log in case that helps.
Thanks in advance for your assistance--hope this mod becomes playable for me again soon as it's my favorite way to play!
Tried once more as a test with no additional human players since the error described above has been happening in human multiplayer/hotseat games with YnAEMP and Custom Advanced Setup mods activated, and the game told me I won a cultural victory on turn 11. Tried again several times with different civs, even in a two-civ single player game, and I always get this notification at turn 11! Crazy stuff, any idea what's wrong with the mod?
I attached my lua.log again, please let me know what else I can do or what other information you need! Sorry to bug you with this, thanks again!