Historical Spawn Dates

I'll be trying this out as well; my initial setup with all 24 Civs on the Giant Earth map with TSL being forced on everyone. On the first try, Uruk was settled for Sumeria, but then it also put John Curtin and Alexander in, but with no starting cities...just a warrior.
 
So I played some more last night, from start through to about 500 BC. Everything was working great (I got around the Australia and Macedonia issue by putting a start date for them in the SQL), until I realized Rome never spawned in. I'm going to reload to before 900 BC to see why they aren't spawning. They didn't even come up in the LUA log.

UPDATE: I was able to load up before 900 BC and this time Rome did spawn with no issues. Not sure what happened the first time.
 
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just tried out the mod and its really nice. Its much more balanced than I thought. do you have any ideas on workarounds when a civ's city spot is taken?
 
Tried the game as Mongolia and started with a scout and warrior but no settler (?)
Also, would it be possible in the script to remove the culture from all tiles around the starting area in that case, and with the new loyalty system get all nearby cities to flip/be prone to flipping?
 
Removing tiles ownership can be done, but I've no idea about how to mod R&F loyalty, if possible (I don't have the expansion)
 
Removing tiles ownership can be done, but I've no idea about how to mod R&F loyalty, if possible (I don't have the expansion)

It's possible, the Firetuner exposed some Loyalty-oriented code, but from my experience they don't automatically flip to a specific, instead, you just reduce it 0 and the next turn hope they become independent.
 
Pretty sure you can increase loyalty pressure exerted from a new civs city temporarily to get cities independent and convert them within a turn or two.
 
just discovered this @Gedemon - would love this idea taken to completion - where can i find it in your (which) main mod? thanks so much :)
 
I'm happy to do it, but I have a problem, I opened the fire tuner and there is nothing in the lua console dropdown menu and I have edited the EnableTuner 0.

I open the world builder but I could not load a saved game nor can I see any saved game in the menu.

I do not have the "SDK for civ6". By SDK what do you refer to?

Hi! Did anyone figure out why you can’t load a saved game if you have enabled fire tuner/world builder? I am also having this problem.
 
Hi! Did anyone figure out why you can’t load a saved game if you have enabled fire tuner/world builder? I am also having this problem.

You also have an in-game option to enable FireTuner.

Also, panels have to be manually loaded (they're available in Debug within the main Civ 6 game folder).
 
Thanks. I must not have been clear. I know how to launch fire tuner. I am having an issue loading saved games and was wondering if it was because I had the fire tuner open while I was trying to load a saved game?
 
Uh oh... This mod doesn't seem to work on GS...
You spawn in 4000 B.C with only one warrior and no settler (even when the spawn date arrives)

Would it be possible to be updated somehow? (please?):sad:
 
I really like this concept and i would love to see it brought into GS. Perhaps civs can just spawn whenever the world enters the appropriate era so that it is less dependent on the game calendar and more so related to the actual progress of the game, which is a better representation of the global time period.
 
I really like this concept and i would love to see it brought into GS. Perhaps civs can just spawn whenever the world enters the appropriate era so that it is less dependent on the game calendar and more so related to the actual progress of the game, which is a better representation of the global time period.

That sounds interesting, would that make modding it any easier (my LUA would need much improvement)?
 
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