So I have been thinking about that subject for a while. The main joy of Humankind comes from cultures changing in exotic, ahistorical ways. But let's be honest, sooner or later everybody thinks about the "historically correct" mode. What if there was also a mode (or rather a mod) simulating the world: making cultures change in "historically correct" ways and maybe even on the Earth map?
The latter question is of course easy to answer if we have a map editor; then we can do a map of Earth and put cultures in appropriate locations. The real tricky thing is the former question.
Here is my request to devs: please give modders the ability to at least restrict choice of newly unlocked cultures depending on the current culture. So, for example, when either human or AI plays as Greeks, they only have a choice to remain Greeks or turn into Byzantines in the medieval era.
Such thing would be excellent for any kind of "historical" game modes, scenarios or mods. Even better if there were more possible conditions unlocking cultures (you can only become x if you are rich), but for now let's just talk about cultural conditions.
Now here is an example of how this could work in practice, if we had a lot of cultures and everything was roughly historically correct. "->" here means "former culture can remain itself or turn into the latter". The last two display more tricky case: Celts in the medieval era may remain themselves or turn into Franks OR English, so there are three choices.
1) Olmec -> Maya -> Aztec -> Mexico
2) Caral -> Nazca -> Inca -> Peru
3) Zhou -> Han -> Tang -> Ming -> China
4) Harappa -> Maurya -> Gupta -> Mughals -> India
5) Indo - Iranians -> Achaemenids -> Samanids -> Safavids -> Persians
6) Hittites -> Seljuks -> Ottomans -> Turkey
7) Mycenae -> Greeks -> Byzantium -> not sure if Russians would be acceptable
8) Etruscans -> Romans -> Venice -> Italy
9) Halstatt -> Celts -> English or Franks -> if English then -> British, if Franks then -> French
10) "Ancient Germania" -> Goths -> Teutons or Norse -> if Teutons then Germany, if Norse then Sweden
However we don't have the Perfect Amount of Fitting Cultures so I have devised an alternate, pragmatic display of how would this work in our current roster of cultures. Some compromises and even a straight nonsense or two had to be made, but as you can see, even now you could sort of make this work.
"Wait what happens if two cultures have the same descendant"
Then the faster one takes it and the slower one has no choice, must remain itself.
1) Zhou -> Ming, Joseon or Edo -> then depending on choice you unlock: China, Korea or Japan
2) Harappa -> Maurya -> Khmer* -> Mughals -> India
3) Olmec -> Maya -> Aztec -> Mexico
4) Nubia -> Axum -> Ghana -> ?
5) Mycenae -> Greeks -> Byzantium -> Russians
6) Egypt -> Umayyads** -> Ottomans
7) Assyria -> Huns*** -> Mongols
8) Babylon -> Umayyads -> Persians
9) Hittites -> Celts or Goths**** ->
if Celts then (English -> British)
if Goths then (Frankish, Teuton or Norse -> French, German or Swedish)
10) Phoenicia -> Carthage or Rome*****
-> if Rome then (Venice -> Italy)
-> if Carthage then -> Spain
* - cultural heir of India
** - Umayyads due to Islamic Egypt, then Ottoman due to being part of their empire
*** - now this one is obviously a nonsense but I wanted nomads
**** - also a nonsense but I had to shoehorn European nations somehow
***** - why Carthage or Rome? To simulate uncertainty of Punic wars result
and shoehorn more Europeans despite lack of ancient Euro cultures
Of course you can design those transitions in a myriad of ways, arguing what is less wrong, but that's not even the point; that was just an example of wonderful things we could do if we had the simple modding capability to
restrict player's choice of newly unlocked cultures behind certain conditions.
@Catoninetales_Amplitude
I also have to say, I have been experimenting on the subject of "how to divide Earth on 100 - 120 Territories which are balanced and make historical sense" and it has been a lot of fun, I hope we get the map editor at some point.
The latter question is of course easy to answer if we have a map editor; then we can do a map of Earth and put cultures in appropriate locations. The real tricky thing is the former question.
Here is my request to devs: please give modders the ability to at least restrict choice of newly unlocked cultures depending on the current culture. So, for example, when either human or AI plays as Greeks, they only have a choice to remain Greeks or turn into Byzantines in the medieval era.
Such thing would be excellent for any kind of "historical" game modes, scenarios or mods. Even better if there were more possible conditions unlocking cultures (you can only become x if you are rich), but for now let's just talk about cultural conditions.
Now here is an example of how this could work in practice, if we had a lot of cultures and everything was roughly historically correct. "->" here means "former culture can remain itself or turn into the latter". The last two display more tricky case: Celts in the medieval era may remain themselves or turn into Franks OR English, so there are three choices.
Spoiler :
1) Olmec -> Maya -> Aztec -> Mexico
2) Caral -> Nazca -> Inca -> Peru
3) Zhou -> Han -> Tang -> Ming -> China
4) Harappa -> Maurya -> Gupta -> Mughals -> India
5) Indo - Iranians -> Achaemenids -> Samanids -> Safavids -> Persians
6) Hittites -> Seljuks -> Ottomans -> Turkey
7) Mycenae -> Greeks -> Byzantium -> not sure if Russians would be acceptable

8) Etruscans -> Romans -> Venice -> Italy
9) Halstatt -> Celts -> English or Franks -> if English then -> British, if Franks then -> French
10) "Ancient Germania" -> Goths -> Teutons or Norse -> if Teutons then Germany, if Norse then Sweden
However we don't have the Perfect Amount of Fitting Cultures so I have devised an alternate, pragmatic display of how would this work in our current roster of cultures. Some compromises and even a straight nonsense or two had to be made, but as you can see, even now you could sort of make this work.
"Wait what happens if two cultures have the same descendant"
Then the faster one takes it and the slower one has no choice, must remain itself.
Spoiler :
1) Zhou -> Ming, Joseon or Edo -> then depending on choice you unlock: China, Korea or Japan
2) Harappa -> Maurya -> Khmer* -> Mughals -> India
3) Olmec -> Maya -> Aztec -> Mexico
4) Nubia -> Axum -> Ghana -> ?
5) Mycenae -> Greeks -> Byzantium -> Russians
6) Egypt -> Umayyads** -> Ottomans
7) Assyria -> Huns*** -> Mongols
8) Babylon -> Umayyads -> Persians
9) Hittites -> Celts or Goths**** ->
if Celts then (English -> British)
if Goths then (Frankish, Teuton or Norse -> French, German or Swedish)
10) Phoenicia -> Carthage or Rome*****
-> if Rome then (Venice -> Italy)
-> if Carthage then -> Spain
* - cultural heir of India
** - Umayyads due to Islamic Egypt, then Ottoman due to being part of their empire
*** - now this one is obviously a nonsense but I wanted nomads

**** - also a nonsense but I had to shoehorn European nations somehow
***** - why Carthage or Rome? To simulate uncertainty of Punic wars result

Of course you can design those transitions in a myriad of ways, arguing what is less wrong, but that's not even the point; that was just an example of wonderful things we could do if we had the simple modding capability to
restrict player's choice of newly unlocked cultures behind certain conditions.
@Catoninetales_Amplitude

I also have to say, I have been experimenting on the subject of "how to divide Earth on 100 - 120 Territories which are balanced and make historical sense" and it has been a lot of fun, I hope we get the map editor at some point.
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