HN02-B The Jihadist Power of Religion

reading this thread is almost as fun as playing the game. it certainly brings more smiles and chuckles...:lol: :) :crazyeye: :D ;) :thumbsup: :smug: :wavey: :dance: :thanx: :cooool:

nice break from work...
 
If long term we want Stonehedge for the Great Prophet points (and the cultural border pops), it makes sense to me to get a settler out right now so our second city can keep producing units and workers. That means we need 2 more archers to be perfectly safe (2 to garrison the capital, 2 to escort the settler). A future GP farm should be a good unit producer with judicious use of the :whipped:.

Are we likely to get Stonehedge if we wait for 2 more archers first? I'm going to assume so during my 10-turn stint at the helm tonight unless someone convinces me otherwise before then.
 
Once we've got slavery and a worker we can chop and whip our way towards stonehenge (coz we ain't tree huggers or bleeding heart liberals).

Any word from Adamlan?

Why the preoccupation with Darth Vader? Must be some of the worst science fiction ever (inviting controversey).

It is worth considering that if we've got an isolated start we're not in a land grab race so it may be worth prioritising stonehenge (which also gives free culture for city fogbusting) before second city.
 
Frankcor,

We could do it if we chop, chop those silk sites which eventually will need to be chopped anyways. You might be able to sneak out the settler with one good upgraded archer but it's a risk. If there's any copper around I would go there first to get us those axes for some barb chopping/promotions. I find with axes you can move towards the barb before they get to vulnerable points and the boneheads will attack you. Sometimes they go right past you but Axe can take out an archer even in the forest.

Stonehenge is likely the only wonder we could get at this point so I think we should try to get a religion for happiness. Being so isolated it's unlikely religion will spread to us. I hope you agree and I of course always welcome team input. We need to deal with happiness first to get some growth for GP farm.

LuvtoBuild..... You don't know the power of the pink side.... Homer was put in Asylum for wearing a pink shirt to work...
 
Any word from Adamlan?

He has been abducted by aliens....


Why the preoccupation with Darth Vader? Must be some of the worst science fiction ever (inviting controversey).

I bet you are more the type that's into the Hitch hikers guide to the Galaxy, Frank Herbert's Dune and are a reader obviously. I have always had a fascination with Lord Vader from day one. Why well let's say I am part cybernetic myself and have a light side to the extreme and a dark side to the extreme. I can understand his dilemma and need for power.

Literally speaking it wasn't that great but Hollywood Plastic World it revived it from the worst slump ever. (Star Wars).

OH btw the light sabers are just way cool man.......
PS: Do enjoy a good book too though and one of my favourites was Jean Auel (not sure if that's spelt right) Clan of the Cave Bear, Arthur C. Clark Childhood's End, Robert Heinlein The Cat that walks through Walls and many of the books these writers have written. I know Europeans (yes English are Europeans too but they don't like to think so) are a bit more sober about things than North Americans and would find Star Wars hohum. However when I residing in The Netherlands in 1977 Star Wars was big and very popular. Some take to Luke well I just took to Darth Vader.
 
Star Wars was science fiction? I always thought it was a western.

Cosmichail said:
We could do it if we chop, chop those silk sites which eventually will need to be chopped anyways. You might be able to sneak out the settler with one good upgraded archer but it's a risk. If there's any copper around I would go there first to get us those axes for some barb chopping/promotions. I find with axes you can move towards the barb before they get to vulnerable points and the boneheads will attack you. Sometimes they go right past you but Axe can take out an archer even in the forest.

Stonehenge is likely the only wonder we could get at this point so I think we should try to get a religion for happiness. Being so isolated it's unlikely religion will spread to us. I hope you agree and I of course always welcome team input. We need to deal with happiness first to get some growth for GP farm.

Correct me if I'm wrong -- you want to chop Stonehedge first, then focus on a second city, preferably near copper. Meanwhile, try to invent a religion. No problemo -- consider it done.
 
Star Wars was science fiction? I always thought it was a western.

Actually it was based on Errol Flynn Swashbuckler movies and also some westerns.

If we can sneak settler out with upgraded archer (CD2 at least) and have at least 2 archers in Mecca and then worker for chops, and after Stonehenge. At least that's how I see it but when you play it may work out differently so use you instincts Master Jedi. With so little pop it might be hard to whip and citizens are working tiles for production so slow growth right now. I would also recommend once we finish religious techs Writing-->Monarchy. Once we can get pop cap up somewhat we will be better off.
 
Frankcor,

It is 20 turns for the first turnset then we'll drop back to 10 when it's get more intensive. (boy with this heatwave it's intensive alright. Is it as hot in Rome too Frankcor. It's well over 100f here in Southern Ontario (44 celcius humidex).
 
For some reason, I thought we had already had a settler and have based my suggestions on that. I switch Mecca to building one before hitting Enter. Two Barb Archers die at the gates of Mecca on the in-between.

Another Barbarian archer dies the next time I hit Enter and we get our first CG I promotion.

A fourth Barbarian archer dies the next time I hit Enter.

It takes until my 5th depression of the Enter key before the 5th Barbarian Archer dies.

We learn Bronze working in Turn 6 and start working on Meditation (12 turns) and we revolt to Slavery. We've got two sources of copper on our island.
jihad1.jpg


Get out your dot-mapping tools.

I hit Enter again and our Scout gets eaten by a Barbarian Lion. For the sake of the children in the audience, I shred the screen I captured. But a Barbarian Warrior dies at Mecca, giving our veteran archer a CG II promotion. Meanwhile, some guy thinks we're uncultured:
jihad2.jpg


Wait'll he gets a load of these barbarians.

The 6th and 7th Barb archers die the next turn. To celebrate, I whip the worker for 1 population point.

While the chop progresses, the 8th Barbarian Archer dies as we finish our 3rd Archer. I start a 4th. Chopping continues until 2 turns are remaining when I switch back to the settler.

It's not until our 12th turn that the 9th Barbarian Archer is eviserated and has his head placed on the flagpole in the city square. Call us uncultured? Baahhh! We promote our garrison captain to CG III. A 2nd Barbarian warrior also dies trying to disrupt the chopping.

Two turns later, another Barbarian warrior allows our new Archer to get in some target practice while guarding the chopping settler.

Barbarian Archers 10 and 11 die the next turn and we hand out another CG I promotion.

In turn 17, our fogbusting warrior on a hill NW of Mecca kills a third Barbarian Warrior, undamaged. Next turn, Mecca finishes an Archer and starts another.

In my final turn, we learn Meditation and start Polytheism, due in 16 turns. There's some bad news as our fogbusting Warrior gets killed by a Barbarian Archer. I had attempted to send our 2nd warrior to the SW but he gets chased back toward Mecca by an approaching archer.

It's late and I'm off to bed. I switched back to the Settler to get the chop hammers next turn. You can switch to the Archer after the trees fall or check to see if we can whip the settler yet. Good luck!
 
Good stuff....Abdul

Now that we wandered in the desert making ourselves laugh at the onslaught of the barbarian army our archers achieve great experience strong enough to defend against an ax.

Shall we settle near the copper so that we may get axes and have some real fun with the barbie dolls. It just like chopping and you get free promotions. Bah who needs barracks. After that stonehenge and we will get moving towards GP points for theology.

EDIT:

Roster

Xtream Rockstar --> --> Death Knight -- all that he touches dies
Frankcor --> just played --> Abdul Haqq - the Servant of the Truth
Cosmichail --> just played -- >Darth Vader --> Rebelling against Pigswill
Codeman --> UP --> Sayf Al Din -- The Sword of the Faith
Adamlan -- autoskip --> abducted by Aliens (seen on unsolved mysteries)
Pigswill -- on deck --> Member of Parliament has diplomatic immunity -- Sir Quentin == The Twilight Knight

The more I look at this it more like "Gilligans" island and is by far much worse than the last in that sense. Once we get to Monarch I think compass/optics is paramount. We should also be careful about our religion for now and seek to accept the favorable type of another civ. Reason being we will be dead last and need friends. If Mansa Musa is around and strong and hopefully Judaist or Islamic we should accept that if it manages to spread. If we decide to go with our own (in the beginning we can and may be able to stay with it) that's fine but should consider the diplomatic considerations always.

A friendly nation might even gift techs at this level and definitely make trades. We need to eventually grab techs that are tradeable and output science to the max. TGL is doable with marble but alas we are without. For trading Paper/Education are good if we can keep up so that is going to mean a heavy GP farm at some point. The site to the Northwest near the floodplains is ideal.

But cooper first I would say and then the GP farm site. We can only grow to 4 until we get religion so getting that SH and Gp points will get us theology hopefully. It's not assured but worth trying.
 
Frankcor,

We just had some rain and it's cooling way down now. Thank goodness it was like an oven outside yesterday and today.
 
To all SGOTM02 players. The Thread is open now so enjoy
 
from the screenshot it looks like we are like australia. how is i naver get isolated starts, then in both our SG's we have isolated starts and the pacifists also have an isolated start? i would say the odds are a bit outa' whack. :)

i think the tile NW of the copper would be good if we want to avoid overlapping and don't mind desert in our BFC. i personally think the better choice would be the tile south of the copper. lots of trees, the copper, doesn't take the silk from mecca, looks like a couple hills, and less unworkable tiles. only one tile would overlap with mecca, i think. it would be the plains tile south of the silk.

please share your thoughts.

just to ensure i'm on the same page. whip the settler>archer, then stonehenge. chop it! that sould take us into the next turn set.
 
Cosmichail said:
The more I look at this it more like "Gilligans" island and is by far much worse than the last in that sense.

At least Gilligan's Island had some jungle and FOOD! This is going to be a tough win, for sure.

I worked with this map, trying to fit 9 cities on our island, thinking of a cultural victory:
jihad3.jpg


I fit in 8 and one more could fit south of the western pig site but it'd be a pig of a city, indeed. Or there's room for a crab fishing village in the northwest.

Green dot would be our GPF, purple dot in the east and red dot would be okay for commerce/science but there's no real production powerhouse jumping out at me. In fact, with the production capability of this island, I think a cultural victory is out of the question.

After working with this map, I conclude we could probably do just as well by letting the barbarians settle all the rest of our cities for us. Maybe this whole Jihadist thing was just never meant to be.:cry:
 
Nice work Frankcor.
It's seems odd that we are isolated twice but this time even more so. It is going to be tough and need to find other civs fairly soon. In VQ08 we started off pretty bad but eventually got going and even built the TGL. (we had marble though and civs were accessible by galley) Being on Emperor has it's challenges already and being isolated like this really hurts.

I wasn't that worried about religion but once I realized we are isolated felt we need it bad for growth otherwise are cities will be stuck at 5.

But let us try and see what happens. If we pull off a religion maybe we should go writing --> then compass/optics. Forget Monarch until afterwards so we can get a caravel if the tech path allows it. We really need contact with other civs.
 
One happy resource once we get calendar; so calendar ain't a priority if we get stonehenge. Certainly if we get stonehenge its worth going towards monotheism to burn prophet for theology. Copper city is a priority, how many more cities do we want in initial settlement? Reason I ask that is city maintenance can really nerf research until CoL/currency. OTOH lots of space means lots of barbs, at some point they urbanise but its surviving until then.
 
If we can settle red, green and pink dots soon, the barbarians will dry up. All it would take is a couple more fog busters to eliminate them. That would give us a total of 4 cities until we can build courthouses.
 
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