HNDY01 Babylonian Rampage (AWE C3C)

Hey Handy, I'd be interested in that AW Tiny map game if you set it up :D
 
Hndy01-1450AD

Pre-flight checks... OK (or as OK as they can be for this game :))

Press button...
Lots of Naval bombardment - Hindana loses a citizen
There are a few Privateers adding to the general confusion - I see a Portugese Galleon sunk by one :)
Our Longbow Army jsut manages to fend off a Cav that appeared out of nowhere.
Eq kills attacking Cav
Babylon Spear - Longbow
Nineveh Spear - Longbow

1 - 1455AD
Vet Longbow kills the 1/4 Rifle blocking our Settler - can't cover him from attack, Oh well
Move Settler, 2 Armies & Trebuchets onto Forest site
Move a couple of Horses North
Swap out redlined Coastal defenders
Shuruppak hire taxman & switches to Settler
Nineveh switches to Settler

IBT
Naval bombardment destroys the road North of the mountain :(
Ashur Spear - Longbow
Samarra Spear - Longbow

2 - 1460AD
Telloh founded - Walls
Bombard as many enemy units as possible - unable to attack them though
Move a few units North
Our economy has improved to -1gpt

IBT
Naval bombardment continues
Eq fends off 4 Cav, 2 Knights & 3 Longbows but our Armies will soon be hurting
Tellos fends off 2 Longbow & 2 Chariots
Uruk Spear - Longbow
Carcemish riots - hires taxman

3 - 1465AD
Bombard everything in range - no attacks
Move a few Horse North

Naval bombardment continues with Carthagian Ironclads joining the party
Tellos fends off a Longbow & 3 Knights
No attacks at Eq but a stack of Spanish Cav & Knights arrive
Babylon Longbow - Longbow
Nineveh Settler - Uni (pre-build for Bank)
TW Warrior - Warrior

4 - 1470AD
Eq bombards Cav & Stack
Elite Longbow retreats 2/4 Knight
Road to the North repaired
Horses move North
Settler heads North

IBT
game hangs - reload
Naval bombardment continues
Eq fends of 1 MDI, 6 Knights & 1 Cav
5 Spanish Muskets arrive NW Telloh

5 - 1475AD
Bombard Muskets - game hangs again - restart computer & reload
Bombard Cav & MDI
Settler moves North
Elite Longbow kills 2/4 MDI
I take a chance and move the Longbow Army to E Telloh along with 2 more Longbows - If I succed then we'll have some offense in Telloh to generate a Leader, as it stands we're just marking time which we can't really afford to do.

IBT
Eq comes under Naval bombardment this turn :(
Ashur Longbow - Uni (pre-build for Bank)
Samarra Longbow - Uni (pre-build for Bank)

6 - 1480AD
Our Trebuchets perform poorly but we have 2 2/4 & a 1/3 Muskets NW of Telloh
Elite Longbow kills 2/4 Musket
Vet Longbow kills 2/4 Musket
Vet Horse kills 1/3 Musket
Vet Horse kills 2/4 Pike
Longbow army moves to Eq

IBT
Naval bombardment continues - Eq avoids damage
Eq fends off a solitary Cav
Babylon Longbow - Spear
Eridu Barracks - Spear

7 - 1485AD
Troops & Settler move North
redline 5 Spanish Muskets SW of Telloh
Vet Horse kills Musket
Vet Horse kills Musket
Vet Horse kills Musket
Finally manage to destroy the road North of Eq
I take another gamble - move the Spear Army & 3 Workers to SW Telloh hoping to get a road built next turn - again we have to try or else we're going to get nowhere

IBT
Naval bombardment of Eq again
Telloh fends off 2 MDI
Eq fends off 3 Cav

8 - 1490AD
Workers build road linking Telloh to the empire [party]
Trebuchets redline 2 Muskets SW Telloh
Elite Longbow kills 1/4 Musket
Vet Horse dies to 1/4 Musket
Vet Horse kills 1/4 Musket
Move 5 Trebs & a Horse from Telloh to Eq
Elite Longbow loses to 2/4 Cav
Elite Longbow kill2 3/4 Cav ??? not sure why he wasn't at the top of the pile
Move troops North
Settler arrives Out Portugal
Most towns switch builds to Horses

IBT
THe usual postcards arrive from the various navies
Telloh fends off a Knight
Babylon Horse - Horse (change to pre-build?)
Ashur Horse - Uni (pre-build)
Uruk Horse - Horse
Samarra Horse - Horse

9 - 1495AD
Nina founded 2 North of Out Portugal - I chose here over T_McC's second site to allow safe movement of units to & from the North
Troops head North
Trebs redline Spanish Cav
Vet Horse dies to 1/4 Cav
Vet Horse kills 1/4 Cav - but I chose the Horse that had just arrived so he's stuck out in the open :smoke:

IBT
Naval bombardment continues
Cav kills loose Horse
Telloh fends off a Cav
Eq fends off 4 Cav

10 - 1500AD
Troops move North
Trebs redline 2 Cav
Vet Horse kills 1/4 Cav

Notes & save follow...


Ted
 
The North
H1-1500AD-North.jpg


Notes
Well, we not only survived another 10 turns but we're nearly in a position to make a strike for the Iron :)

Having Horsemen will improve our position no end. Although they will often lose they have the major benefits of being cheap and able to retreat.

The majority of our Workers are in Out Portugal - I was starting to bring them back to our core to repair some of the coastal damage. There are 3 native Workers in Nina for when we raze Harran.

There are Longbows, Spears and Horse en-route to the North. I think as soon as they arrive we should make an effort to raze Harran and settle on the Iron. Backfill with another town W or SW of the ruins of Harran. This gives us a reasonably safe route to the Iron.

Nineveh & Ashur are on Uni pre-builds for Banks, Babylon should probably start this turn when the Horse completes.

We don't have a Settler under construction presently. Larsa, which will complete Market this turn, is a good candidate.

The save is > here < Good luck Handy :)


Ted
 
We're making some progress. :goodjob:

Handy should keep the pedal to the metal, we need to expand now.

Ted left you with a lot of movement points. Especially check the distribution of the armies.

One disturbing thing from the save: A lot of those Cavalry were Spanish. I think once we secure the iron, Izzy is due for a pillaging run. So if Handy would be so kind as to secure us a pike army to do so, I'd be much obliged.

If/when we attack Tyrana, I think we can keep it. It fits our settlement pattern, and saves us a settler. We are crushing the AI on our continent in culture so I don't fear a flip. Would be a good source of workers so we can let those cities jungle cities grow.

We're not dead yet, but ask me again when we see Tanks/Marines. :p
 
Good work Ted. We may yet have knights. Who would have thunk it? Are we planning on keeping Harran? or settle directly on the iron? Or both?

Banking will be coming in soon too. That should really help. I suspect we will in fact be fighting tanks with knights and such. If we can bombard enough we might still be able to handle it. Marines are a scarier prospect in my book.
 
I think me might be better off razing Harran, settling on the Iron then settling on the hill W or SW of Harran's ruins :D

Marines would be game over (unless we get the Iron) as would Bombers :(

I still don't think we can win but it's an interesting challenge nonetheless.


Ted
 
Things look pretty quiet on the inherited turn. I think we can remove Harran right away. I would use a spear army to cover the assault and send all but a few Tebuchets (so attack on the next turn). Bombarding the Muskets down in HP would allow the armies to attack twice and not lose too many HP.
 
Handy seems to be missing in action. My theory is he is currently engaged in a life and death struggle with Killer wallabees armed only with a pitchfork and knife (err.. that is Handy has the pitchfork and knife - the wallabies have rotating fangs). I have been wrong before, so take this with a grain of salt.

I think I will start playing now.
 
Preturn: I set up the assault on Harran for next turn. I also decide to rush a Settler to get the iron as quick as possible.

IBT: A few units show up.

1505 AD: I attack and Keep Harran, mostly to keep extend our borders. Will probably abandon when we can build the iron. Banking in 2.

IBT: A lot of units show up. Our army is bombarded by boats.

1510 AD: I attack all I can. A cav and knight I don't have enough firepower to injure.

IBT: More units enter our borders.

1515 AD: Our borders are mostly clear now, but most squares just outside our borders are occupied.

IBT: We get banking and start Chemistry. 9 chinese show up including 6 crusaders.

1520 AD: Settler arrives in Harran. Hopefully will move onto the iron next turn and settle the turn after that. I switch our main 3 cities to banks.
Lots of bombardment to do... 3 Horse fail to kill a Cavalry.

IBT: Heavy assault

1525 AD: I move army and settler to iron.

IBT: Huge stack of Portuguese Rifles and MDI shows up. Ack!

1530 AD: Well we have the iron and I clear the road and switch whatever builds I can to Knight or Pikes (mostly Knights). I upgrade 2 spear to pike. I am trying to decide if the towns will all hold until next turn... I am going to try to put a bunch of troops in Harran. Hopefully with that and the spear army, it will hold.

IBT: Real trouble. Harran didn't fall... it is guarded by a single longbow with 1 hp. So we lost a bunch of troops and a spear army. Not only that but now Portugal is sending Infantry. I can abandon Harran, but that puts a break in our connection.

1535 AD: My horsemen are doing really badly. Two horse lose agains a 1 hp Pike. This is not good. I change Ashur to a knight from a Bank even though it loses 13 shields. The Iron may have been just a little too late...

IBT: Portugal steps back and doesn't attack Harran.

1540 AD: Our last horse dies attacking a 2 hp MDI and we have no more. Attack strength of 2 just doesn't cut it anymore it seems. We have lost enough units that we are actually bringing in cash again. I am still holding on albeit barely.

We are now facing Infantry, rifles, and now guerillas from the other continent.

IBT: Everything holds.

1545 AD: Not able to clear out all the units nearby. Moving up the few knights we have.

IBT: Portugal has decided to come back at us with their rifles. 9 more infantry show up from Arabia (12 total).

1550 AD: Kill what I can.

Notes:
We were definitely teetering on the edge of collapse on this turn, but managed to pull through ok. We also lost a spear army which is not good. 5-10 turns later getting the iron and we would have been in real trouble trying to defend off those infantry with longbow, spear and horses - and would have had a good chance to have lost the game. Good work to all at getting us to this point.

I got a decent number of Elite victories but no leaders. A leader for a Knight army would really, really help us now. In fact how quickly we get the next 2 leaders may determine if we win or lose.

We are actually earning gold - enough to upgrade a spear every turn (32 gpt). This is due to unit loss and our first bank coming on line (we are spending 99 gpt now)

Our current units are 11 worker, 51 Warrior :rolleyes:, 38 Spear, 1 Horse, 5 Pike, 12 Longbow, 3 Knights, 1 galley, 4 Army, 3 Bowmen(in the bowman army), 30 Trebuchets.

We have an average Military compared with Spain and are Strong compared to the Hittites. If only everyone else would leave us alone...

Our better units are just starting to arrive at the front. Our capitol is building a knight every 4 turns now which we definitely need. Nineveh will complete its bank next turn.

Remember to cycle injured units on the back lines. I did it for the preturn. If you don't you will lose production in our key cities.

You may want to consider spending money on rushing walls in our border towns (now that we have an income) such as Harran.

Here is the zone of conflict:

HNDY1-AD1550.JPG


The Save


Barbslinger, Since we don't know how long Handy will be gone for, go ahead and post your I got if you can play soon. If Handy checks in first then he can play
 
Got home late from work and had to run errands and a late dinner with the little lady. I'll have to play tomorrow. I woke up in the middle of the night remembering this and had to say something.
Again, I'm sorry.
 
NP Barbslinger. Thats why you get 2 days (and a third on request) to play :)

Its funny; I keep thinking this game is dead, but every time we poke at it with a stick it wiggles.

I hope everything is ok with Handy. Things that make you disappear suddenly are often not good.
 
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