Preturn: I adjust some cities. We have several that are size 5 & 6, but not growing. I decide to let them grow slowly to get them size 7. One elite longbow hadn't moved so I reduce the longbow stack to 7. switch Uruk to Worker. We are only being attacked by one civ? Interesting.
IBT: A wee bit of bombardment
Uruk: Worker-> Longbow
Samarra: Marketplace->Longbow
1305 AD: We kill off the Longbow stack and the longbow nearby. Armies close to Hittite cities.
IBT: A wee bit of bombardment
Babylon: Pentagon->Worker
Nineveh: Longbow->Longbow
1310 AD: We capture Adana. It has a nice collection of workers in it - 5 in fact. That will help. I keep the city for now at least.
Raise science to 10% (-3 gold) - Go from 42 to 32 turns on banking
IBT: A wee bit of bombardment
Babylon: Worker->Longbow
1315 AD: Do not attack this turn. There is a lot of Hittites. I abandon Adana
IBT: A wee bit of bombardment. Now that is a big stack of Cavalry.
Oh lovely. Someone turned off the disorder preference. So when the boats get lucky and take out our gems, every city riots. Please do not turn off that preference! I like to cycle ahead and have only 1 city riot and not our whole empire.
Tell Wilaya: Warrior->Warrior
1320 AD:
Arabia has a stack of 10 cavalry. Not bad for a civ on another continent. Unfortunately, it means I have to head back into the jungle and abort the roading of the next square. 10 Cav could take out all our armies, if they chose to attack. From the jungle I get to bombard and attack first.
Our cities are a mess. 75% are riotingand I need to raise lux to 10%. Plus I have been trying to get the worker count to be able to road jungle in a turn, so we have no workers to fix the problem. Ugh!
Ashur switched to Cathedral.
IBT: A wee bit of bombardment.
Babylon: Worker->Colosseum
Eridu: Cathedral->Colsseum
1325 AD:
We lose 3 Longbow attacking injured Cavalry (bombarded) - all elite! The Veterans all win. 5 injured Cav remain (3 retreats).
IBT: A wee bit of bombardment. Some cities have so many boats on their coastal squares that they starve. Our economy is getting worse, not better.
Hindana: Harbor->Worker
Nineveh: Longbow->Worker
1330 AD: OUCH! 36 worker turns to clear damage on the mountain with the gems. Our armies are all size 4 now.
IBT: A wee bit of bombardment. A Mongol Mini-SOD shows up.
Nineveh: Worker->Spear
Samarra: Longbow->Spear
1335 AD: We road a jungle square. Will advance again under the 2 spear armies next turn. We can now road in a single turn BTW.
IBT: A wee bit of bombardment.
Northern Gap: Market->Aquaduct
1340 AD: Kill some Zulu. Will wait a turn to advance I think the Cav should be advancing again.
IBT: More cav show up.
Nineveh: Spear->Spear
1345 AD: Get another Leader! Going to make a longbow army - except we only have 18 citeis. I will save it for now. We could easily lose an army.
Advancing still doesn't make sense. I don't think I will any advancing my turn. I did destroy one Hittite town and that is it.
IBT: Arabia has yet more Cav. This is not going well at all.
Samarra: Spear->Spear
Eulabar: Warrior->Warrior
1350 AD: Kill a bunch of units.
Notes:
The enemy units were a relentless stream during my turns other than the beginning ones.
I turned back on battle animations and enemy moves. You may want to turn those off on the enemy turn.
We may have to start taking risks and advance even if there are lots of enemy units. We have 4 armies. Maybe leave one at home and advance 3 with the workers, settler and some longbow and Trebuchet underneath. We then ignore enemy units and hope they cannot take our stacks. The real problem will be units landing behind the front as it were.
How about this: If we see a Marine, Tank, or Aircraft (or suffer major losses) before reaching the Iron we call it a loss.
My guess is that we will be losing this.
The Save
IBT: A wee bit of bombardment
Uruk: Worker-> Longbow
Samarra: Marketplace->Longbow
1305 AD: We kill off the Longbow stack and the longbow nearby. Armies close to Hittite cities.
IBT: A wee bit of bombardment
Babylon: Pentagon->Worker
Nineveh: Longbow->Longbow
1310 AD: We capture Adana. It has a nice collection of workers in it - 5 in fact. That will help. I keep the city for now at least.
Raise science to 10% (-3 gold) - Go from 42 to 32 turns on banking
IBT: A wee bit of bombardment
Babylon: Worker->Longbow
1315 AD: Do not attack this turn. There is a lot of Hittites. I abandon Adana
IBT: A wee bit of bombardment. Now that is a big stack of Cavalry.
Oh lovely. Someone turned off the disorder preference. So when the boats get lucky and take out our gems, every city riots. Please do not turn off that preference! I like to cycle ahead and have only 1 city riot and not our whole empire.
Tell Wilaya: Warrior->Warrior
1320 AD:
Arabia has a stack of 10 cavalry. Not bad for a civ on another continent. Unfortunately, it means I have to head back into the jungle and abort the roading of the next square. 10 Cav could take out all our armies, if they chose to attack. From the jungle I get to bombard and attack first.
Our cities are a mess. 75% are riotingand I need to raise lux to 10%. Plus I have been trying to get the worker count to be able to road jungle in a turn, so we have no workers to fix the problem. Ugh!
Ashur switched to Cathedral.
IBT: A wee bit of bombardment.
Babylon: Worker->Colosseum
Eridu: Cathedral->Colsseum
1325 AD:
We lose 3 Longbow attacking injured Cavalry (bombarded) - all elite! The Veterans all win. 5 injured Cav remain (3 retreats).
IBT: A wee bit of bombardment. Some cities have so many boats on their coastal squares that they starve. Our economy is getting worse, not better.
Hindana: Harbor->Worker
Nineveh: Longbow->Worker
1330 AD: OUCH! 36 worker turns to clear damage on the mountain with the gems. Our armies are all size 4 now.
IBT: A wee bit of bombardment. A Mongol Mini-SOD shows up.
Nineveh: Worker->Spear
Samarra: Longbow->Spear
1335 AD: We road a jungle square. Will advance again under the 2 spear armies next turn. We can now road in a single turn BTW.
IBT: A wee bit of bombardment.
Northern Gap: Market->Aquaduct
1340 AD: Kill some Zulu. Will wait a turn to advance I think the Cav should be advancing again.
IBT: More cav show up.
Nineveh: Spear->Spear
1345 AD: Get another Leader! Going to make a longbow army - except we only have 18 citeis. I will save it for now. We could easily lose an army.
Advancing still doesn't make sense. I don't think I will any advancing my turn. I did destroy one Hittite town and that is it.
IBT: Arabia has yet more Cav. This is not going well at all.
Samarra: Spear->Spear
Eulabar: Warrior->Warrior
1350 AD: Kill a bunch of units.
Notes:
The enemy units were a relentless stream during my turns other than the beginning ones.
I turned back on battle animations and enemy moves. You may want to turn those off on the enemy turn.
We may have to start taking risks and advance even if there are lots of enemy units. We have 4 armies. Maybe leave one at home and advance 3 with the workers, settler and some longbow and Trebuchet underneath. We then ignore enemy units and hope they cannot take our stacks. The real problem will be units landing behind the front as it were.
How about this: If we see a Marine, Tank, or Aircraft (or suffer major losses) before reaching the Iron we call it a loss.
My guess is that we will be losing this.
The Save