HNDY02 - Itsy Bitsy AWE China

One other thing to remember: The Americans have burned their starting units, and have started a wonder in one of their cities. I don't think they are going to be able to send a lot of units at us. When we build a 2nd spear for the choke, we can try to just park the Elite on the flatlands next to the hill, completely blocking the path to any of our cities. If Abe can only send archers in a trickle, that just might work. If he brings 3-4 swords, then it won't.

Do we need a road on the hill to put cats on it? I don't think so.

Wherever Slinger places the next city is fine. I'd prefer not to use the Forest Game as a mined BG, but whatever. I suspect the 3rd shield will be the first lost to corruption. After Zeus the forest can come down and that city can produce some pop-based units.
 
I was thinking that the Forest game would remain such for its 2s2f at least until Zeus is built.

I am not sure what Abe will be sending. It may depend on how many cities he has by now in terms of how much a difference building the wonder will have.

It will be interesting to see how it plays out.
 
Originally posted by T_McC

Do we need a road on the hill to put cats on it? I don't think so.


You can move cats to a hill without roads. They can also move into forest.

Cats cannot move to mountains & jungle wthout roads.

95% sure they cannot move to marsh without roads.

Handy
T_McC
Yom
Greebley
Barbslinger <- UP
 
My lady wanted to spend some time together ALL freaking night. Yes it paid off. But the the talking into the wee hours I could of done without, since I was thinking Civ and she was thinking about :love: I have to work some in the AM and it will be done around 4pm pst. My bad, they just don't understand. But I understand when she needs me.
 
Handy02 – 1750AD – All looks in order. We’re thinking Zeus. I’m still not sure about where to place the city. Seems most people felt good about the dotmap positions and Greebley had a post to get the game in the city radius. I think I’m going to follow the dotmap and get the game in it’s radius when the 2nd city goes down and the two connect up. Looks like I ahave a settler in 4 and protect the territory.

IT – Nada
[1] 1725 – Move troops up to SW part of hill range to observe.
[2] 1700- Nada
[3] 1675 – Settler next turn with growth.
IT – Settler> Spear
[4] 1650 – Worker goes to irrigate SW of Capital.
[5] 1625 – Have to adjust sliders to avoid going broke.
[6] 1600 – An lone American spear pops from fog.
[7] 1575 – Shanghai settled, set to walls then Zeus prebuild. Bejing-Spear> Settler. Archer kills spear and redlines. No promo.
[8] 1550 – Spear reaches Shanghai. Archer returns to hill.
[9] 1525 – Everyone fortifies.
[10] 1500 – Americans want to talk. I didn’t even pick up the phone.

The Save
 
Pre Turn 1500
Abe has wheel, CB, IW
No iron nor horses hooked up yet
Shift tiles so Shanghai gets 2 food (it gets an irrigated plain) and Beijing loses no tiles or shields by working the mined BG. Now Shanghai grows in 9 and the walls still come in 2 turns.

Turn 1 1475
2 regular warriors appear out of the fog and the worker begins irrigation.
2 gold, math in 12, +1 GPT

IBT
Beijing -> settler ->spear
Shanghai -> walls -> palace (Next player can switch if you think we need a barracks first to help units heal faster. It is only 10 turns for a rax.). Sooner the better for Zeus IMHO.

Turn 2 1450
Attack and kill the 2 regular warriors with archer. We get one promotion to elite. :D

IBT
Beijing-> Settler – spear
I’m sending this one to the tile N of the game. That will let the Zeus city use the game without building a temple first. Next city should go to the hill where our units are.
If America hooks up iron before the settler gets to his destination, I’m going to redirect him to the hill. Spear on hills can hold off swords. On the flats we’ll lose too many units for this early in the game. If we get a city where the units are on the hill we can get a barracks & heal faster.
Drop lux slider to zero. Science is at 70%.
We are now 3 gold in the bank, 0 GPT and get math in 13.

Turn 3 1425
Archers are 2/5 and 3/4. I hope America does not show up soon.

Turn 4 1400
Irrigation is finished so I begin a road.

Turn 5 1375
No action. Settler is moving.
Beijing is now size 4 so slider goes to 60/10 and Math comes in 10 turns.

Turn 6 1350
Beijing –> Spear –> Spear
Found Canton -> walls
Spear from Beijing heads to Canton since it does not have walls nor hills & Shanghai has both.

Abe still has no iron, nor horses hooked up.
Canton is working the Game tile. I put Shanghai on it, and the net tile count was still 2 with the third tile being corrupt. After Shanghai grows in 3 turns I'll check again.
Worker moved to gems so we can stop the lux tax.
Slider is 70/10 with Math due in 7.
Switch Beijing to work the lake to get an extra gold. Spear still comes in 4.

Turn 7 1325
Since we look good down south, I put the spear headed to Canton in Shanghai, and sent the Shanghai spear back to Beijing. This let me lower the lux slider to zero and we get math in 5 now. We can get to the front via Shanghai rather quickly if a big stack shows.
Abe is still ironless & horseless. :D

Turn 8 1300
:sleep:

IBT
Lone regular warrior shows up. Elite archer restrings his bow.

Turn 9 1275
Shanghai grew to pop 2, so it now gets the game tile and pulls 3 shields net.
Canton moves to a regular grass tile for growth. Cantons walls are due in 4.
Beijing will need a lux tax after it grows next turn.

IBT
Beijing – Spear - Spear

Turn 10 1250
New spear goes to Shanghai. Shanghai’s spear moves toward lookout hill.
Elite archer beats regular warrior. No leader.

Notes:
Slider goes to 50/10. We still gat math in 2 (no way to get it in one) and are going to make +2 GPT for 2 turns. We have 4 gold coins in the bank.
Three more turns to gems, which will save us some cash as the other cities grow.
We grow in 5 and can build a settler in 5. I think I’d finish the current spear first while our shield count is high. I started another spear in anticipation of our first leader. Power of positive thinking. Switching to archer would be okay too if you think we need that more (we only have 2).

If Abe continues to send pathetic attacks, we can hold off on settleing the "lookout hill" where the spears & archers are. If the stacks get bigger, or Abe gets iron, we'll need a rax there to heal. Check Abe for iron before we settle again.

I’ll bet Abe has a butt load of jungle he is having to deal with. :lol:

Based on my tiny map experience, we are in excellent shape. :D

>> 1250 BC <<
 
The world @ 1250 BC

HNDY02_BC1250pic.JPG
 
HNDY2 - No Pun Intended

1250 BC (0)
Not sure I like the stack just sitting there instead of the choke, but whatever. A bit of good news, the next shield at Shanghai is also uncorrupted.

We need more workers. Will build 1 or 2 on my turn, and hope Abe likes our land for settling.

After Math ... don't know. Maybe Cer.Bur., to get started towards Monarchy.

We are actually under our allowed unit count. I'll definitely go over on my turns.

Abe seems to have his starting treasury. He also has 6 cities to our 3, so we're due for a fairly stout visit sometime soon.

Have to dance a little at Beijing to get an extra gold when building the spear.

IT - Washington completes the Oracle!

1225 BC (1)
Elite Spear accompanies Elite Archer for a look south.

1200 BC (2)
Math comes in, Ceremonial Burial in 4 @ +1 gpt, with 8 gold in the bank.

Zeus is due in 59 turns! :rolleyes:

1175 BC (3)
Beijing: Spear --> Worker to coincide with growth to 6.

We need a worker or two now, but with the two lux, Beijing can do 10 spt at size 6. Note this would allow Zeus in 20 turns. Deserves some thought.

Canton is basically a non-factor for military, completes Walls and goes to a worker.

The Americans have Polytheism, as they have started the ToA.

Lux tax off, we now have CB in 3 with +2 gpt.

1150 BC (4)
Slide Spear/Archer pair south on to choke point hill, see nothing.

1125 BC (5)
Beijing: Worker -->Settler, to time with growth.

Ceremonial Burial due next turn with +4 gold.

1100 BC (6)
Ceremonial Burial comes in, set to The Wheel @100%. Due in 6 at a loss of 2 gpt with 17 in the bank.

The southern explorers still haven't found anything.

1075 BC (7)
Man, are there acres of jungle to our south.

Swap a tile at Canton, drop research time on Wheel to 4 turns @ -2 gpt.

1050 BC (8)
Start irrigating a tile at Shanghai, move another worker back towards Canton.

1025 BC (9)
Finally find the Americans. And a regular warrior to fish against with the Elite Archer.

1000 BC (10)
Beijing: Settler --> Archer, eventually Abe will show up in a boat. Or something.

Win vs. Warrior, but no leader.

Final Notes:
The Wheel is due next turn. The settler is unmoved and active. The Americans will take forever to get up to us, so I don't think we need an ICS build.

The worker is building a road on the Game forest. DO NOT chop it down, unless you choose to swap our Zeus build to Beijing. I held off doing that because as nice as AC are, it would severely cramp our growth curve. We have the freedom to settle 5-6 more cities uncontested, and bigger is definitely better.

As of now, the next two shields at Shanghai are uncorrupted, so maybe we want to settle the Choke hill now, to keep Shanghai low in the rank-order.

Once we settle the next city, we'll be back under our unit limit. I would like to see our worker count increase, this game is a lot easier when we aren't working unimproved tiles.

The Y(-1)K Bug
 
Roster:
Handy
T_McC <-Just Played
Yom <- up
Greebley
Barbslinger

Sounds like we can do the 2 tiles between city build since Abe has so much jungle to slog through. We can ICS in the American jungles if we need a big city count for the free units later on.

I'm torn between two settle thoughts - so you guys feel free to express your thoughts - in a nice way :) .
On the one hand I like the thought of keeping the stack where it is to protect our improvable lands and building core cities around Beijing to get our production core going.

OTOH the choke is very tempting to grab (if we can hold it with minimal losses) the choke hill. I really like that spot. A hill and a choke.

Once we get an ACav army, prying cities lose from Abe will not be too tough.

Handy :D
 
I think the best spot to settle is the tile 1 SW of our stack. That puts the city halfway between our wonder city and the choke hill, keeping the wonder city shielded and low in the rank-order.

Although the city wouldn't be on a hill, we'd start with 3 units in it and a forest to chop for walls. So we can stand it up pretty quickly.

I'd be perfectly willing to let Abe come to us, and spend a goodly amount of time improving our tiles. We can wipe him out with Riders and AC, while our cities can grow a bit and we stay in the game on research. The lack of improved tiles (and inability to keep tiles improved) has sealed our doom in Sling1.
 
Not a 'got it' yet, but wouldn't any new city not change shanghai's rank, since it would be farther from Beijing than Shanghai is?
 
Please skip me, I'm swamped in work right now.
 
Greebley, If you're booked we can swap. I have nothing going right now except starting a new game. I can play this tonight.
 
Perfect! Then I can play tonight when I get home. On settling, I'd like to get to the choke soonish. A spear fortified behind walls is 86% against archer and 71% against sword. 2 spears should be defensible and give us time to backfill to our hearts content and stockpile a load of offensive units.
 
Preturn: I can pretty much guarantee that shanghai won't be affected by any settling. It is civ distance 3 away. Unless we place a city at distance 2 it will will remain 2nd in rank. I don't think distance 2 cities are a good idea. I am sending the settler out anyway, but I am mentioning this so we don't delay towns due to shanghai.
I also moved our forces to head to the next hill.

IBT: We get the wheel and start writing. I decide to switch Canton to a GLib prebuild. It is a lackluster town but has a chance of getting the Lib if we start this early.

Our capitol and next city should be capable of handling growth and defense.

975 BC:

IBT:

950 BC:

IBT:

925 BC:

IBT: Beijing builds Archer and starts a Spear.

900 BC:

IBT:

875 BC:

IBT: American archer appear near our archer/spear pair near the americans

850 BC: Attack archer with elite archer and we are red-lined.. Unfortunately this reveals a sword that can attack us next turn. I decide to cover with the spear.

IBT: Sword attacks; loses a hp due to archer and its last 2 without scratching the spear. Another sword appears. I will retreat to save the spear and archer.
Beijing: Spear->Catapult

825 BC: Build Nanking on the hill. Start on walls.

IBT: Sword follows

800 BC:

IBT: Sword is not seen to follow.

775 BC:

IBT:
Beijing: Catapult->Settler

750 BC:

Notes:
I think we actually have enough military other than a few more cats and an archer for the back ranks. I would work on settler and grabbing land.
My thought on Canton was to give it the Deer when we finish Zeus so it can build the GLib quicker. It may turn out better to just have shanghai build both wonders in which case I think we should switch canton to a temple.

Pic-n-Save:
HNDY2_BC750.JPG


The Save
 
Nice! Looks like a worker or two will help also. Should the next town go on one or two. I guessing that 1 NW of 1 would screw up the rank. I would hate to wait 22 turns to start GLib prebuild by going to Shanghai after Zeus completes. Shanghai will IMO pump swords soon. : praying for iron: After Zeus, we can chop some forest and drag some water through so Canton can use the hills after we mine them.
I'm going to beeline road to Nanking and then come back to help mine grass. I'm pretty sure forest shields won't go to either wonder so chopping is out unless I plant on 2 and chop S of Shanghai and bring the water through to our SW towns.
HNDY2_BC750a.jpg
 
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