HNDY05 - Micro AWS GOMOWA

Greebley said:
Sorry, I razed 1 town - the fourth that they built. I think I count 4 still left though... They may have settled another one.

I think trying both starts is a good idea.

Okay. Maybe T_McC & Slinger will come up with good starts. Do you want to run the game, or do you want me to. I'm fine either way.
 
Since I will be away, why don't you run it. We can have HNDY5AA and HNDY5AB :lol:

I just played HNDY5AA, so I see no reason you can't start it now, since all you would play it first anyway. Hopefully, you will have put the hurt on Russia when I get back. If TMcC and Barbslinger get good maps we can try those as well later on.

Until we get a win, I think we should go with very good starts like we are using in the first two. Feel free to pick a good one :) [edit: fixed silly sentence]

Yom, Are you also joining us in either or both these games?
 
Err... The sentence in my post appears to be the opposite of what I was trying to say which was:

"Lets go with good starts at first".

I will go back and change the wrong-thinking message.

[Edit: Actually, "should" is a bit too strong. If anyone wants to try a start with no bonus food, then they can go for it. A game with no bonus and no contact in 2550 BC could potentially be possible to win.

Oh, Handy, I did change 2 things: I went for wet as I wanted a river for the Agri Trait, and I went for 4 billion. 5 billion means few hills which means fewer defensive spots for towns and units. I am guessing 5 billion is harder than 3 or 4 billion.
 
Greebley said:
Oh, Handy, I did change 2 things: I went for wet as I wanted a river for the Agri Trait, and I went for 4 billion. 5 billion means few hills which means fewer defensive spots for towns and units. I am guessing 5 billion is harder than 3 or 4 billion.

Okay, I went for 5 billion hoping the mountains had been eroded into hills we could build on. :lol:

Sounds like were looking for a lot of hills. :D

I also though about going for dry to make for less food for the AI, and agricultural gets 2 food from irrigated desert.
 
I chose wet because I was lazy and wanted a start on the river more quickly. Arid does make sense too as you say.

Do you get more hills with older terrain? or less? You are right if it turns all mountains into hills then that is more. If it just makes less hills and mountains in general, then that is less. Not sure which it is.

In general, I don't know the modifiers (e.g. wet, temperate, 3 billion) very well. I tend to prefer random when I play SP.
 
Just me again...

Go with Handy's start! 4-turn factory will ensure you'll have the island filled before a full round has gone by. No contacts will also help you to builds some infra before you have to war. Gonna need coastal cities though, and lots of them.

Greece, Inca, Carthage are your enemies. If you take out Carthage before they get their Merc, and when you go for Greece the hoplite will already be outdate... the Inca only have their scouts.:p This seems to be the best one so far.
 
Hey everyone. I'm back from my trip and we certainly cleaned house in our AW games, finishing both HNDY04 and Sling3 :D.

I haven't opened either save yet, but I definitely think that Greebley's start is stronger. We are essentially playing against 1 crippled Sid AI (basically deity with a production bonus) and 2 regular Sid AIs. In Handy's game, we have the advantage of being alone, but we will be fighting stronger AIs overseas who will have a long time to build up their strength. I can definitely be persuaded, though. Both starts are excellent :goodjob:.
 
alerum68 said:
Just me again...

Go with Handy's start! 4-turn factory will ensure you'll have the island filled before a full round has gone by. No contacts will also help you to builds some infra before you have to war. Gonna need coastal cities though, and lots of them.

Greece, Inca, Carthage are your enemies. If you take out Carthage before they get their Merc, and when you go for Greece the hoplite will already be outdate... the Inca only have their scouts.:p This seems to be the best one so far.
I can be persuaded by Alerums stance on this except for one thing not noted. The Inca are huge cultural builders. I worry about them popping the culture win on us.
 
To add on my earlier comment, Ur can be a Settler factory in Greebley's save as well (even from 4-6) thanks to the Agricultural trait. Both starts have Ivory and can be pretty productive, so we're well off no matter what start we pick. We could always try another, more difficult start if the team's in a masochistic mood, though ;).
 
Well ... we've got a quorum now, so I propose we use both starts. I came up with an interesting one as the Greeks, but we can hold that for later. Each of these starts is stronger than what I came up with.

I think we should open new threads for each game and leave this as a planning/ideas thread. I can do that sometime tonight, and Handy should be back before his turn comes up in either game.

Thoughts?
 
I won't get to play until I retrun from an extended road trip. All work & no play makes me :( You may not hear from me until Sunday August 1st. If no contact, just keep skipping me.


Planning thread. You should be in management, :D

No problem, I can do it while I'm in wait mode here.

HNDY05a Mayans

HNDY05b Sumeria

This is now the planning thread. :)
 
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