HNDY05a AWS Tiny Mayan

1250bc

HNDY05a_1250bc.JPG
 
:goodjob: Good turns. With the jav army, though, do we still need Zeus so urgently? I would think TGL is worth more to us.
 
[lurk]
Umm, not sure if this is the case in 1.22, but I remember in the other patch if you made a jav army, you lose the Enslave ability.
[de-lurk]
 
Foresight said:
[lurk]
Umm, not sure if this is the case in 1.22, but I remember in the other patch if you made a jav army, you lose the Enslave ability.
[de-lurk]


Thanks for the head up, but oh gosh, I hope not. :( Still, I think we need the army to get rid of the hoplites. Otherwise they would pillage us to death.

Yom said:
With the jav army, though, do we still need Zeus so urgently? I would think TGL is worth more to us.

Well, we definitely need math so we can get some cats built to help the kill ratio. The nice thing about SoZ is an Acav every 5 turns. At Sid level, the free unit every 5 turns is pretty important. We can't win unless we pillage, and an Acav army can pillage for several centuries with no worry. Also, they are attack 3, so they are good leader producers. I'd love to get both, let's see how it goes in the next few turns. We are paper thin on defense right now and we don't have roads built to move units around. Against 3 Sid AI's we are going to need alot better defense than we have. Maybe we can get SoZ from somewhere else.
 
Looks solid.

The third member of the Jav army can't come soon enough. Until we get a 3rd unit in there the Army only attacks at 2, not 3. I still believe it can enslave, but we'll find that out soon enough.

Lagartero is ~83% corrupt. :eek: Still a good location for the FP but I fear it will require a leader now. A 200-turn build in not appealing. I would complete Walls there and then build worker/catapult until we can get some squares cleared for it to work. Good use for the next leader, though.

We should have an exclusive on Zeus. The only reasons why we should swap Tikal to Zeus immediately are: (1) Our pre-build wouldn't last until we can discover Lit. That is not the case. Even in a GA we're 53 turns until we have 400 shields. (2) We are so overwhelmed that we need the units. Still possible, but if we can get our other cities improved we should be able to build enough Cats/Javs to handle whatever Greece can land. We can build the SoZ in 19 turns. (3) We just feel we cannot afford to have a 350-shield SoZ in case we get beat to the Great Library. This is kind of the same as (2) and right now I feel we can take the gamble.

Critical thing it to get the island cleared of the current Greeks and to be able to crank out a workforce. We weren't able to stay isolated long enough, so we've got more cities than workers.

I didn't notice much on the MM. The taxman in Chichen should be a Scientist, and a few tiles can be swapped between Copan/Chichen/Yax that has the net effect of transferring a mined BG from Yax to Copan. End result was Math 2 turns faster at break-even.
 
That leader was such a lucky break. Hoplites against javelins is a bad match.

Looks like the recent play (handy, yom, T_McC) order puts Slinger in the hot seat.

Slinger <- up
T_McC
Yom
Handy
Greebley [out on vacation to 8/7]

The little woman reminded me I'll be out next Friday thru Sunday to see my nephew get married in Texas. Don't you just love weddings. :rolleyes:
 
Jav armies do not lose their ability to enslave. I know they didn't before 1.22. I was testing out the power of new armies in MesoAmerican mod (I modded in a bunch of starting units and armies for the inca to get a quick test) and those armies enslaved fine as long as they only had enslaving units. Plus, I'm pretty sure the Mayan armies in LKendter's most recent AW Mayan game were used to enslave. I'm not sure how it would work with mixed armies. Perhaps it only has a chance of enslaving if a jav-thrower is the current unit when it wins?
 
Hmm, I think that is where I was wrong Yom. The rule was it won't enslave if there is a mixed unit. Bah, I am messing you guys up here. Sorry about that.
 
Btw, if we don't want contact with the Incans, the trick is to not move any units to a tile adjacent to their borders. It doesn't matter if our borders are touching if there are no units next to the borders. I learned this the hard way with Greece.
 
HNDY02B – 1250BC

Preturn- Swap around some tiles to get math in 4. Looks like we are about to pillaged! :eek: We are now at 7g –1gpt.

Preturn – We get pillaged and a greek warrior lands in our north looking to attack Lagerto’s conscript warrior.
[1] 1225 – Fortify and batten down the hatches in Lagerto. Put spears to cover road leading north out of capital.
IT – Our conscript loses the 1st round and then takes 3 straight promoting. Whew!
[2] 1200 – We re at math in 3 at break even. New jav thrower out of Chichen loads into army and dispatchs Hoplite. No slave.
IT – Force Hoplite to move towards Chichen.
[3] 1175 – Kill Hoplite and pick up a slave. Readjust tiles, keeping 10spt in Chichen. Math in 2. Looks like we will have a couple ladings in Lagerto again. I had 2 spears heading up there.
IT – Archer comes up from the south. The galleys decide against Lagerto and continue CW.
[4] 1150 – Math comes in 1 at +26gpt. Waiting on builds. Our only Greek trouble is the archer which should fall next turn.
IT – Carthage completes Lighthouse. Chichen –Jav>Jav
[5] 1125 – Kill the archer and the army and the new jav are going to try to take the town in our south. Math is in, IW in 6 at 0gpt. Ivory on line in 3.
IT – GREAT! Greeks are building SunTzus! Another archer comes to play. Looks like Incan ships are in view.
[6] 1100 - No deals unless I blow our rep which I don’t mind doing but we are honorable. It’s war. BTW, the greek ships went towards his lands and he is gracious right now so they may be at war.
[7] 1075 – We take Epheseus and will burn it down once we get a settler. Collected 1 slave. I swapped Chichen to one.
IT – Chichen-Settler>Jav, Copan- Walls>Jav, Paleneque-Spear> Walls.
[8] 1050 – Ivory on line and Zeus is in 6. Kill the archer. No slave.
[9] 1025 – Just realized we have to bring water to the north. Workers head south. IW next turn at +10gpt.
[10] 1000 – IW in, set to wheel, negotiable. Greeks start Glib. Carthage has the Wall. Incan land a warrior N of Paleneque. Epheseus abandoned and settler on site to settle next turn.
 
Ahhh, a builder's turn!

Glad to see you have already switched to Zeus. I was going to when I got the game. No way we outbuild a Sid AI who only has to pull 160 shields, so Greece started the Library just in time so that we wouldn't waste any shields on Zeus.

I'll look at the save on Tuesday night. Hopefully we can get away with building a whole stack of workers next round. All we need now is a leader for the FP and we're in serious business.
 
lurker's comment: You only have one visible hill though with the possiblity of iron. May be others under some towns, but i can't see from the picture
 
I think we have researched IW. That's why the research target is now the Wheel.

We have more than that one Hill. At least 3 of our cities are built on Hills. Having Ivory makes up for most of the lack of Iron. If we can build enough Cats I think our preferred 30-shield offensive unit would be Javs over Swords anyway. Free labor makes up for lost units fairly quickly, so long as we can restrict ourselves to attacking weakened opponents. AC is close enough to Knights for us to use on our continent. Biggest problem will be lack of Pikes. To cover that we need another Army or two.

My bigger concern is that we have little chance of Saltpeter on this island. If we can't build Cavs I'm not sure what exactly we do. Hopefully the Great Library is built somewhere that has Iron and Salt in the city radius. :lol:

Also wouldn't kill us to get a boat out and map our immediate area. If the Greeks/Incas are spread across multiple islands things may be a little easier. :devil2:
 
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