HNDY05a AWS Tiny Mayan

HNDY05a - I Know Why the Caged Bird Sings!

1000 BC (0)
We have 8 turns of GA remaining. Have to watch what happens as regards lux. First thing I do is turn science up to 70% to get The Wheel in 4. We'll get that and CB by the end of our GA, although we'll probably lose a few bucks due to not being able to accurately place the science slider on the last turn of the GA.

We are way under our allowed units. I hope to be able to build 5 workers from Chichen this turn. Would be nice if the Greeks and Inca cooperated.

We're looking OK as far as defense goes. Offense still sucks.

Would really like to swap the Barracks build in Lagartero, but too far along not to be wasteful. Let it be for this turn. Swap one city to Catapult, one to Worker. I'll survey the situation again in about 5 turns. We don't need many regular Warriors taking up space.

IT - Incan Warrior dies like the pig that he is.

975 BC (1)
Greeks are approaching. Couple of Galleys have pulled out, but our Jav Army can handle anything they land.

Chichen: Jav --> Worker. It begins.

We get the Great Library message about Greece again. :rolleyes:

Lagartero: Barracks --> Walls

Something completely unintelligible founded in the South. Renamed to Angelou.

Decide to whip the Catapult in Quirigua. City can only grow every 20 turns, and pulls 1 spt even in the GA.

950 BC (2)
Chichen: Worker --> Worker

925 BC (3)
Greeks land an Archer by Lagartero. Catapult misses, but it will have to attack our Army.

Science turned down to still get Wheel next turn.

IT - What an idiot. Greek Archer suicides on Jav Army. On a Hill. No slave, though.

900 BC (4)
The Wheel comes in. Science to 90% and Writing in 5.

Zeus completes, Tikal set to Barracks.

There are no Horses on our island. This may become a great story.

IT - I think we just got a float-by by the Carthaginians. Incans drop off a Spear.

875 BC (5)
Spear gets bombed.

850 BC (6)
Reach out and touch Hannibal. He's huge. 14 cities. Good news is that we will get Writing by the end of our GA now.

Jav can't beat 2 HP spear, Army cleans up and claims a slave.

IT - Nothing.

825 BC (7)
Adjust sliders, raising lux to 20%. Science remains at 80%. I'll risk a few gold to ensure we get the tech even if our GA ends on the IT.

800 BC (8)
Turns out our GA didn't end. We got Writing anyway, course set for CB in 4.

IT - GA ends. Carthage drops a NuMerc - Warrior Combo north of Lagartero. Must have coal and rubber at that spot.

775 BC (9)
We get our 1st vet AC. Jungle is starting to be hacked down. NuMerc takes a catapult shot.

Chichen is configure for 5 spt, +5 fpt. Two-turn workers until we've got enough.

750 BC (10)
The Inca drop off an Elite* Horseman. Carthage drops off a Warrior.

Jav Army enslaves Horseman, Calakmul can be attacked by the reg. warrior next turn. We have a Vet warrior fortified behind Walls on a Hill on defense. About 3-1 in our favor.

Adjust sliders: CB is a really cheap tech. We can build up some cash to run deficit research towards next target.

Final Notes:
Next leader is invited to whip the Catapult in Lazapa. The city is stuck at size 2, and this way we get 2 Catapults in 21 turns instead of 1 in 20. If we can disband a regular Warrior in Quirigua in the next 11 turns, the Cat will complete 1 turn before growth (and the end of the previous whip penalty) and you can whip the next Cat 1 turn after growth. Actually, this isn't the next leader's problem. It's for the guy after him.

I strongly suggest we keep Chichen on 2-turn workers for at least the next 20 turns. We currently have 11 Workers and 4 Slaves. Getting this number close to 30 total workers should be our goal. My priority with the workers was to build roads on all flat tiles, then to start clearing jungle. Right now there are a lot of cities poaching tiles from Chichen. By the time we're ready to put Chichen back on military duty we should have enough jungle tiles cleared to return most tiles to Chichen.

I would suggest we research Construction after CB. We'll have a decent cushion of cash to run deficit research. Then we can head for Monarchy. Getting Construction first allows us time to build Aqueducts (and Colosseums) so we don't get killed by unit support under Monarchy (and to give us a margin to merge some of our native workforce once we get most tiles improved). Code of Laws is also attractive to build Courthouses.

We're close to being safe from invasions. A few more Javs and 3-4 more AC will give us enough firepower to stop all but the most serious landings, especially if we keep up with the artillery. When the AI starts to land Cavs ....

The Granary in Tikal is a pre-build for a Temple. We also have to decide how long we want to wait for a leader to rush the FP. I had a terrible time trying to get easy shots to promote our units. If we don't want to wait for a leader Tikal is the only reasonable place to build the FP.

Next leader should also make it a priority to knock down the forest N of Lagartero. There were 3 or 4 landings on that square. We don't need to allow the AI the defensive bonus of the Forest.
 
Looks like we will have to find a spot to squeeze in a 12th town sooner or later too. We are going to need to get some serious pillaging done to have any chance at all.
 
Turn 0 - Nothing. However, all of our enemies are unfortunately in the Middle ages.

IBT - The carthaginian warrior by Calakmul loses and promotes our warrior to elite status. Greece then drops off an archer in the same tile.
Calakmul:Worker->barracks.
Utica has completed The Great Library. Could we have finished it faster than this?

Turn 1 - Well, that warrior won't be seeing action in the future, so why not see if we can get a leader out of him first. The warrior defeats the archer, losing 1 hp, but no leader. I switch Bonampak from a spearman to a Jav. Thrower. Spearmen may have a longer upgrade line, but some more offensive is always appreciated.

IBT - Carthage drops off yet another warrior by Calakmul.
Ceremonial Burial comes in, I set research to Mysticism in 4 turns at +1 gpt. Next technology will probably be construction or currency. We'll need marketplaces and aqueducts before Monarchy becomes a good alternative to despotism.
Chichen:worker->worker

Turn 2 - Not much.

IBT - Ouch, tough turn for Calakmul (not sure why all the AIs have a hard-on for it). Carthage drops off 2 Numidian mercenaries to the north (though its warrior retreats) and Greece drops off 2 hoplites to the East.

Turn 3 - I bring in the Army to help with Calakmul's defense. Unfortunately the road connecting Calakmul to the rest of the city won't finish until next turn so I can't fortify the army or bring in catapult support.

IBT - Our army defends against the 2 NuMercs, though it takes quite a bit of damage. The hoplites retreat and the warrior heads for Palenque (which is where the hoplites seem to be heading as well).
Chichen:Worker->Worker.
We get an ACav.
Lagartero:walls->spearman.

Turn 4 - I move the spearman from Palenque onto the hill and replace it with a Jav. Hopefully we'll get a slave.

IBT - The Carthaginian warrior retreats and carthage drops off 2 more warriors N. of Calakmul.
The Hoplites retreat as well.
The Incans are building Sun Tzu's.

Turn 5 - Our Acav takes out the carthaginian warrior but sustains heavy damage. I cover him with another Acav. I doubt the 2 hoplites will attack him. Hopefully they'll try to take calakmul with the Jav Army. I add to calakmul's defense by adding a spearman from Lazpa and cover the ivory with a warrior from quiriqua. Gotta love tightly packed cities.

IBT - The two warriors suicide themselves on our Jav. Army, netting us 2 workers. The Hoplites head for undefended Lagartero.
Mysticism comes in and I set research to Construction as we have a lot of cities that will be able to grow soon.
Chichen:worker->worker.

Turn 6 - I shuffle a lot of units around to prevent the Greek Hoplites from getting onto pillageable tiles save one next to our army (who can take them out with catapult support). Our catapult takes an hp off of one of the Greek Hoplites.

IBT - The carthaginian warrior suicides himself on the Army. One Greek Hoplites goes exactly where I expected him too, while the injured one tries to go to the one jungle tile out of our territory.
Carthage also drops off 1 more worker and 1 NuMerc.
The Greeks are building Knights Templar so we can expect some knights pretty soon. Not good.

Turn 7 - Our catapult successfully injures the greek hoplite.
Our 4/4 Jav. kills the greek cav, losing 3 hp. This allows our Acav to kill the other hoplite before he eaves our territory. It loses 2 hp and promotes.

IBT - The NuMerc and warrior suicide themselves on our army, getting us 1 slave. The Greeks drop off leader fodder (a vet archer) N. of Calakmul.
Chichen:worker->worker.
Palenque:catapult->Jav.
Tikal:Granary->worker(it can be a worker farm and chichen can go back to producing units.
Yaxchilan:Jav.->Jav.
Carthage completes Sun Tzu's

Turn 8 - We need infrastructure and bigger cities soon. Our large army is starting to slow down our research. I am forced to lower science to 40% Libraries might be the way to go, though marketplaces would be helpful as well. We still don't have an FP. Do we still want to put it in Lagartero (it can't make even make 2 spt yet)?
Our catapult injures the archer. The newly elite Acav goes in for the kill but gets no leader, though it is not scratched.

IBT - This is a bad turn in terms of AI landings. In the south, the Incans drop off a relatively harmless warrior. In the North, The Carthaginians drop off a warrior as well as an MDI. The Greeks also drop off some units, including a hoplite and 2 injured horses(they are 2/5 hp, and one has an asterix, indicating that the Greeks have an army). Hopefully the horses will attack this turn and not head to heal in the jungle.
Tikal produces another ACav.
Delphi has completed Knights Templar

Turn 9 - Our catapult injures the MDI but our new one can't make it to the front in time. Our Vet Acav in the south takes care of the Incan warrior, losing 3 hp but promoting. Our injured elite ACav retreats from the MDI, inflicting 1 hp of damage. Our Veteran Acav finishes him off, taking 1 hp of damage. Having no attackers left within range, I use the army to take out the warrior, who takes off five hp(!) before dying. At least we got a complimentary worker. I put 2 spearmen in Calakmul just in case the Horsemen do attack and weaken the army enough to bring up another defender. Actually, I decide to take a chance and attack the hoplite with the 8/13 army. It succeeds and promotes, but only has 4 hp now. Now there are two 2/5 horsemen left. An Elite warrior takes care of one and the other is left as I have absolutely no more attackers. Hopefully he will attack our spearmen rather than heal. Just in case, I advance a Jav. from Palenque to take care of him.
I irrigate one of Chichen's cows so that, next turn, Tikal can use it and become a 2-turn worker factory, freeing up Chichen to produce troops. Actually, we could set it up so that both are worker factories, but this may be excessive.

IBT - As I thought, the horseman moves south to try to heal, right into my trap.
Greece drops off an archer N. of Calakmul. I don't think the stream of units will ever end.
Chichen:worker->worker I put it on a worker for now, but we can put it on troops any time we want. If you want to continue the worker farm, swap a regular grassland for a mined one with any of the 1st ring cities and irrigate the other cow to make 5 fpt.
Tikal:worker->worker. It is now set up to be a permanent 2-turn worker farm.

Turn 10 - Our Jav thrower retreats the Elite* Greek Horseman trying to heal. Our catapults then go 1 for 2 in bombarding the greek archer. Our 4/5 AC kills the horseman, going elite in the process (4/6). I left 4 workers unmoved for the next player. The best thing to do would be to use 3 to irrigate the cow this turn. The other can begin work on mining the roaded grassland next to it. Chichen will only produce 4 shields that turn, but next turn, you'll have 8 workers in the area (the 4 from last turn and 4 that I already used to mine) that can mine roaded grasslands, bringing Chichen's shield count up to 6 and allowing it to complete the worker on time. Our biggest problem right now is commerce. We have too many troops. Perhaps building the Forbidden Palace is the best thing that we could do right now, followed by researching Currency and building tons of marketplaces.

After commerce, our biggest problem is finding a way to conduct an offensive. We have no horses and no iron and therefore very few offensive troops. Horses are a non-perishable resource, thus we'll never have them if we don't conquer some. Hopefully, Iron will move into our territory, which will allow us to conquer some horses. For now, we'll have to rely on our army and ACavs. If we get another army (which we should very soon), I would use it for ACavs, but only fill it with 1 unit. That way, we'll be able to use it for offensives on another continent. A few suicide Curraghs to explore our enemies' continents wouldn't be a bad idea. That way, we can find where we can get some iron/horses (hopefully on weakly defended colonies.

Edit: As for the map, I would actually mine the tile SouthEast of the cow tile. Otherwise, Chichen won't make 6 spt on the second turn as it'll take the 3 workers 1 full turn to make it to the X that I marked.
 

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Preturn: I read the previous turns - a lot to absorb all at once.
We have an Elite warrior next to the injured archer. I decide to risk him on attack to leader fish but lose. An auspicious start. (not).

So we are not building the FP. It was hard to tell. I do agree we should. Palenque has the most corrupt shields so it wins. We can always switch.

As mentioned unit support is going to be a major problem. We are building more units and I am fearful that we will have to drop research too low. I think I will switch to the Heroic Epic in Copan. I may also disband warriors - go for good units rather than lots of them. That will be after I get a feel for the attack strength though and we build a few more units. No point in saving money if it costs a town.

I use the workers to irrigate the cow and go to 2 food and 5 shields in Chichen.

Maybe another town is called for - need to look into this.

Early: Landings are extremely light compared to the records I read previously. I do disband some warriors.

Mid: Haven't had to use the army other than the first turn or so. Why is it so quiet?
A Jav dies from disease.

Late: We may have some luck. The horses appear to be on a small island that we can take out.


Notes:
We are running 20% Lux for Palenque to get the FP faster (4 shields it is 42 turns). We may of course get a leader. I got several elite victories but no leader. Maybe trying to build it is silly, but a pillaging army might be worth waiting some turns for the FP. A tough call.

I suspect the AI is fighting hard. The army got to snooze this turn.

I have some scientists and did disband some units. The only other losses was the disease in Jungle and the first Elite Warrior.
 
Our economy could perk up once we get all of our tiles improved. Once we have Aqueducts built we can merge some of our native workers back into our cities and get by with a predominantly slave workforce.

I assume we are still chugging away at Construction? Maybe Monarchy next?

We started building the FP in Lagartero upon founding, but when the city couldn't pull > 2 spt in our GA it was decided to wait for a leader. Building it somewhere else in the first ring isn't a bad idea, but let's hope for a leader so we can swap the 1st ring city to a Market or something else and rush the FP in Lagartero. Lagartero is about the only city where we could build it and get tangible benefits in more than 2 cities. If we don't get a leader, we'll just let it finish wherever Greebley started it.
 
I'm not sure Monarchy next is a good idea. The way our economy was hurting, I would go for currency before monarchy. I was struggling to keep up research without going into the red. Monarchy will only hurt our economy before we get marketplaces.

I completely agree on the Mycenae offensive. That city needs to be ours ASAP. We can't transport our army, but 5 ACs and a few Jav throwers (defensive bombard after landing, should be a fair amount that will take the city with ease, no matter how crappy the PRNG is. 5 ACs and 3 Javs would mean 4 ships, which is doable, but by the time we get Map Making (after monarchy, maybe currency?), the Greeks may have Musketmen there.
 
I agree on currency first. I was purposefully not building unit on my turn which may hurt us if they start with the heavy landings again. We needed it to do this for reasonable research times.

Don't we also need 2 techs for Monarchy? I forget if we have poly.
 
Melancholy Mayans

Pre Turn
Where we stand
20 workers
1 warrior
10 spears
3 cats 1 javelin army
10 javelins
5 Acav
1 dinky boat

Good call on the dinky boat. AI usually won’t attack currahs with galleys. Until the barbs wound us we will be okay.

IBT
Currency versus map making is going to be a tough call. The sooner we get a pillaging army to the other continent the better. We need cash, but we can also really slow the AI down if we start a pillaging run this early in the game. There appears to be jungle with no roads where we can land safely.
Tikal – temple – cat (we are really light on cats). We pull 7spt in Tikal so we can build cats in 3 turns, wasting 1 shield. I swapped a tile with Chichen, so Tikal now has 0 extra fpt. We need an aqueduct to grow there.
Greece begins Sistine

Turn 1 330
Very nice work to create a stack of 6 workers who can road a jungle tile each turn. :D
Elite Acav offs archer. No leader.
Send 2nd MP to Copan so we can speed up the HE build.
Bondman is size 6 with 2 extra FPT. Hire a scientist to cut research 1 turn.

IBT
Chichen – temple – cat

Turn 2 310
Not much. Construction in 5 +0gpt.

Turn 3 290

IBT
Tikal – cat – walls

Turn 4 270

IBT
Carthage drops 2 knights N of Yax
Chichen – cat – jav (it’s now pop 8 and 8spt)
Carthage builds Leo’s
Turn 5 250
Jav army kills knight & gets a slave.
Elite Acav dies but redlines the knight. Jav finished him off.
Slider goes to 30/20 still get construction in 2.

IBT
Yax – temple – cat
Bonampak – temple – cat

Turn 6 230
Slider to 10/20 construction due in 1.

IBT
Construction – currency. I thought about map-making, and if I’d pop a leader I would have gone for MM for sure. We need that to plant a pillaging army if we hope to win this.
Tikal – cat – aqueduct

Turn 7 210
Since Calakmul is corrupt, I irrigated the bananas so we can grow some scientists up there.
Chichen is up to 10spt for 3 turn javelins.

IBT
Dinky is bombed by Carthage.
Carthage drops 2 knights and 1 Numidian N of Calakmul
Nearby Greece drops a hoplite and LB NE of Lagartero.

Turn 8 190
I think we’ll be okay. Carthage is trapped and must attack the Javelin army in Calakmul, which has walls.
Greece has to move or attack walled Calakmul.
Cats arrive for battle next turn. With any luck we’ll get a leader.
The javelin army offs the Numidian & gats a slave.

IBT
Very nice. The army killed both Knights and the Greek LB and produced 2 slaves.
Chichen – javelin – javelin
Greeks begin Copernicus
We get another Acav
Carthage drops MI N of Calakmul. The AI has prioritized Calakmul.

Turn 9 170
Bomb, then kill the MI & hoplite. No more Ai in our lands.
Spot a Greek musket on the other continent.
Yax is switched to 3 turn javelins and Chichen is going to 2 turn cats. We are going to need the cats since we have a lot of shoreline to protect.

IBT
Palace gets sun deck, hot tub & 5 supermodels.
Hoplite drops off next to ivory.

Turn 10
Move cats & attack units towards the hoplite. He is going to try to pillage the ivory, but you can kill him next turn before he does. Use the elite Acav N of Palenque after you bomb him.
Currency in 18 +0GPT.
Only 4 jungle left for the 6-pack worker stack to road. Two of the 4 are out of our borders.
You can join workers to the cities in the north to help the economy.
Calakmul has the food to support 2 specialists.
After Tikal completes the aqueduct, Yax can build one and Tikal can build units.
Mine over the irrigation near Lagartero.
Army is healing in Palenque.

In the words of the renowned philosophers the Brothers Gibb, we are Stayin’ Alive
 
Just read this. Staying alive is right. A leader would be really nice. Will try to play tonight.
 
Handy05a – 150BC

Preturn – Read the notes and it looks like we can mine over a cow in Chichen in the future too.
IT – Carthage drops a MI and A numi 2 SW of Lazapa and Greece lands a musket and a LB 1 SW of Lapaza. The hoplite kills our warrior instead. Chichen-Cat> Cat in 2.
[1] 130BC – Well, an ominous start. It takes all available AC’s to do the job but we get all 4 new comers losing an AC and the hoplite is still there. Continue jungle clearing. Swap tax to science to get currency in 15 at –2gpt.
IT – No drop offs. Yax-Jav> Aque. Carthage starts Sistenes. Hoplite pillages an ivory.
[2] 110BC – Bomb the hoplite to 1hp, kill with E AC, no leader. Bonapak jungle cleares and shows BG. Now it is currency in 16 at –1gpt.
IT – A knight is dropped off near Lazapa. Chichen builds another cat.
[3] 90BC – Bomb and kill with E AC, no leader. 3 worker merges and it’s currency in 11 at 0gpt.
IT – An MI drops N Cakalmul. Bonapak-Cat>Jav. Man we need better units somehow. This won’t last.
[4] 70BC – Kill with E AC, no leader. Curraugh takes an hp damage while touring.
IT – 2 Knights drop 1 SW of Calakmul. Chichen-Cat>Cat, Tikal-Aque>Jav
[5] 50BC – We lose an E AC taking off 1hp. Kill 2nd knight 6-2 and then get a promo with a vet losing one hp. Currency in 13 at –1gpt.
IT – See the Greeks and Inca have a naval battle. Carthage drops a Numi and an MI N of Cakamul.
[6] 30BC – The army takes it’s time collecting a slave from 1 hp numi and then E AC kills 1 hp MI, no leader. Currency in 8 at 0gpt. Chichen goes to colluseum prebuild in 11 for a market.
IT – Greeks complete Copernicus. Carthage favors the numi, MI combo again, Greeks drop a LB. Macchu Pichu is a greek town now.
[7] 10BC – Dispatch them all, no losses and no leaders off of 2 tries. Currency in 7 at 0gpt.
IT – Heroic Epic is in Copan>Aque. Greeks try a LB/Musket Combo near Cakamul.
[8] 10AD – 7 straight and true cat shots red-iline the intruders and a vet and E AC kill them. No leader. Do some boat bombing. Currency in 5 at –1gpt with 12 in the bank. Tikal goes to prebuild too.
IT – Greeks complete Sistenes and we have trouble when Carthage does a change up and lands a numi,LB and MI north of Yax in a forest.
[9] 30AD – I have 4 AC’s and the army to deal with this. No cat support. Gotta go with Army on Numi at defense 3. Well, that wasn’t so bad. Got an elite out of it no losses. Currency in 4 at 0gpt.
IT – LB,Musket SW of Yax this time. Bonapak-Jav>Aque.
[10] 50AD – Kill both, no leader.

The jungles in our boundaries are clear and improved. Don’t know what to do with all the extra workers now. I have a group going up to redo the ivory tile. One worker is ready to merge into Yax when aque completes next turn. I’m sure next leader can do some thing with them. I even considered disbanding for shields. I really don’t know what we can do offensively. Perhaps when we get a leader for an AC army we can go for the horse island.

handy05a-50ad.jpg
 
Leaders are far and few between. I had 9 leader chances and was really hoping.
@Handy - Is the candle lit?
 
HNDY05a - Send me an Angelou!

50 AD (0)
Currency in 3 and we have enough cash to cover it. Create another couple of Scientists and knock it down to 2 turns until Currency.

We are 11 units over our support limits. Workers will be merged post-Aqueducts. We have a very respectable 13 slaves.

IT - Nothing dropped.

70 AD (1)
Nothing completes.

IT - Nothing dropped. Currency comes in and I head for CoL.

90 AD (2)
Nothing completes. Several pre-builds are swapped to Markets.

IT - Carthage drops off 3 NuMercs, 2 Warriors and an MDI next to Chichen.

110 AD (3)
Mediocre bombardment round. I attack nothing, preferring to let them attack the grand stack I have assembled in Chichen. (Only 1 unit has an attack higher than 2.)

IT - Net result: 5 dead Carthaginians, 4 new slaves, 1 pillaged square. Carthage lands another NuMerc and Warrior to throw on the body pile.

130 AD (4)
Three leader shots vs. red-lined units: Patience is a virtue. :)

HNDY05a_Help.JPG


Waste 21 shields on Market in Palenque and rush the FP in Lagartero. Corruption was 42/88. We'll see how much that improves.

IT - Nothing lands.

150 AD (5)
FP and two Markets complete. Corruption only drops to 30/88. But that's still another 12 gold. Allows me to turn science up to 30%.

Also got to watch the Greeks and Incas fighting.

170 AD (6)
Nothing much happens.

IT - Couple of Carthaginian Knights dropped off.

190 AD (7)
Bong Knights and ... no leader. CONSARNIT!

Did you know you could change specialists from the F1 screen? I didn't.

IT - Curragh gets sunk. CoL comes in, I pick Philosophy in 4. We can run a surplus and go after a more expensive tech after another couple of Courts or Markets complete.

210 AD (8)
Don't know what happened.

IT - The Carthaginian Diversity Commission drops by for a visit. One LB, one NuMerc, one Knight, one MDI, one Musket. I don't think that's what they meant when they said "combined arms".

230 AD (9)
Another sucktacular round of Catapults. We'll let them attack the Army with Cat support.

IT - Three dead Carthaginians, one new slave. Two run away to give me shots at a leader. Two more units landed in the south.

250 AD (10)
Two redlined units: two wins but no leaders.

Final Notes:
The Carthaginian invasions are coming in our West, in the triangle defined by Copan, Chichen, and Bonampak. Might be worth migrating another couple of Cats down here. We can be attacked/pillaged on the IT, but there are way too many units in Copan to fall.

I think we can merge a worker into Bonampak, but wait until the growth from 6 --> 7 occurs. We save 40 food that way. Same deal in Lagartero.

Be very careful on your 2nd IT. We can probably make a lot more money on the last turn of Philosophy research.

There is not a lot of MM to do, most of our cities are using all the land tiles in their radius. Courts are good builds, and we'll eventually need Libraries. I did not build a single troop on my turns, and I think we can continue the infra push for another 10. I would be tempted to research MM next, anticipating a leader for an 18-HP AC army. We should have enough cash to push deficit research for a couple of techs.

I'm not at all sure how we win this. We're bound to see some Cavs soon.
 
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