HNDY05a - I Know Why the Caged Bird Sings!
1000 BC (0)
We have 8 turns of GA remaining. Have to watch what happens as regards lux. First thing I do is turn science up to 70% to get The Wheel in 4. We'll get that and CB by the end of our GA, although we'll probably lose a few bucks due to not being able to accurately place the science slider on the last turn of the GA.
We are way under our allowed units. I hope to be able to build 5 workers from Chichen this turn. Would be nice if the Greeks and Inca cooperated.
We're looking OK as far as defense goes. Offense still sucks.
Would really like to swap the Barracks build in Lagartero, but too far along not to be wasteful. Let it be for this turn. Swap one city to Catapult, one to Worker. I'll survey the situation again in about 5 turns. We don't need many regular Warriors taking up space.
IT - Incan Warrior dies like the pig that he is.
975 BC (1)
Greeks are approaching. Couple of Galleys have pulled out, but our Jav Army can handle anything they land.
Chichen: Jav --> Worker. It begins.
We get the Great Library message about Greece again.
Lagartero: Barracks --> Walls
Something completely unintelligible founded in the South. Renamed to Angelou.
Decide to whip the Catapult in Quirigua. City can only grow every 20 turns, and pulls 1 spt even in the GA.
950 BC (2)
Chichen: Worker --> Worker
925 BC (3)
Greeks land an Archer by Lagartero. Catapult misses, but it will have to attack our Army.
Science turned down to still get Wheel next turn.
IT - What an idiot. Greek Archer suicides on Jav Army. On a Hill. No slave, though.
900 BC (4)
The Wheel comes in. Science to 90% and Writing in 5.
Zeus completes, Tikal set to Barracks.
There are no Horses on our island. This may become a great story.
IT - I think we just got a float-by by the Carthaginians. Incans drop off a Spear.
875 BC (5)
Spear gets bombed.
850 BC (6)
Reach out and touch Hannibal. He's huge. 14 cities. Good news is that we will get Writing by the end of our GA now.
Jav can't beat 2 HP spear, Army cleans up and claims a slave.
IT - Nothing.
825 BC (7)
Adjust sliders, raising lux to 20%. Science remains at 80%. I'll risk a few gold to ensure we get the tech even if our GA ends on the IT.
800 BC (8)
Turns out our GA didn't end. We got Writing anyway, course set for CB in 4.
IT - GA ends. Carthage drops a NuMerc - Warrior Combo north of Lagartero. Must have coal and rubber at that spot.
775 BC (9)
We get our 1st vet AC. Jungle is starting to be hacked down. NuMerc takes a catapult shot.
Chichen is configure for 5 spt, +5 fpt. Two-turn workers until we've got enough.
750 BC (10)
The Inca drop off an Elite* Horseman. Carthage drops off a Warrior.
Jav Army enslaves Horseman, Calakmul can be attacked by the reg. warrior next turn. We have a Vet warrior fortified behind Walls on a Hill on defense. About 3-1 in our favor.
Adjust sliders: CB is a really cheap tech. We can build up some cash to run deficit research towards next target.
Final Notes:
Next leader is invited to whip the Catapult in Lazapa. The city is stuck at size 2, and this way we get 2 Catapults in 21 turns instead of 1 in 20. If we can disband a regular Warrior in Quirigua in the next 11 turns, the Cat will complete 1 turn before growth (and the end of the previous whip penalty) and you can whip the next Cat 1 turn after growth. Actually, this isn't the next leader's problem. It's for the guy after him.
I strongly suggest we keep Chichen on 2-turn workers for at least the next 20 turns. We currently have 11 Workers and 4 Slaves. Getting this number close to 30 total workers should be our goal. My priority with the workers was to build roads on all flat tiles, then to start clearing jungle. Right now there are a lot of cities poaching tiles from Chichen. By the time we're ready to put Chichen back on military duty we should have enough jungle tiles cleared to return most tiles to Chichen.
I would suggest we research Construction after CB. We'll have a decent cushion of cash to run deficit research. Then we can head for Monarchy. Getting Construction first allows us time to build Aqueducts (and Colosseums) so we don't get killed by unit support under Monarchy (and to give us a margin to merge some of our native workforce once we get most tiles improved). Code of Laws is also attractive to build Courthouses.
We're close to being safe from invasions. A few more Javs and 3-4 more AC will give us enough firepower to stop all but the most serious landings, especially if we keep up with the artillery. When the AI starts to land Cavs ....
The Granary in Tikal is a pre-build for a Temple. We also have to decide how long we want to wait for a leader to rush the FP. I had a terrible time trying to get easy shots to promote our units. If we don't want to wait for a leader Tikal is the only reasonable place to build the FP.
Next leader should also make it a priority to knock down the forest N of Lagartero. There were 3 or 4 landings on that square. We don't need to allow the AI the defensive bonus of the Forest.
1000 BC (0)
We have 8 turns of GA remaining. Have to watch what happens as regards lux. First thing I do is turn science up to 70% to get The Wheel in 4. We'll get that and CB by the end of our GA, although we'll probably lose a few bucks due to not being able to accurately place the science slider on the last turn of the GA.
We are way under our allowed units. I hope to be able to build 5 workers from Chichen this turn. Would be nice if the Greeks and Inca cooperated.
We're looking OK as far as defense goes. Offense still sucks.
Would really like to swap the Barracks build in Lagartero, but too far along not to be wasteful. Let it be for this turn. Swap one city to Catapult, one to Worker. I'll survey the situation again in about 5 turns. We don't need many regular Warriors taking up space.
IT - Incan Warrior dies like the pig that he is.
975 BC (1)
Greeks are approaching. Couple of Galleys have pulled out, but our Jav Army can handle anything they land.
Chichen: Jav --> Worker. It begins.
We get the Great Library message about Greece again.

Lagartero: Barracks --> Walls
Something completely unintelligible founded in the South. Renamed to Angelou.
Decide to whip the Catapult in Quirigua. City can only grow every 20 turns, and pulls 1 spt even in the GA.
950 BC (2)
Chichen: Worker --> Worker
925 BC (3)
Greeks land an Archer by Lagartero. Catapult misses, but it will have to attack our Army.
Science turned down to still get Wheel next turn.
IT - What an idiot. Greek Archer suicides on Jav Army. On a Hill. No slave, though.
900 BC (4)
The Wheel comes in. Science to 90% and Writing in 5.
Zeus completes, Tikal set to Barracks.
There are no Horses on our island. This may become a great story.
IT - I think we just got a float-by by the Carthaginians. Incans drop off a Spear.
875 BC (5)
Spear gets bombed.
850 BC (6)
Reach out and touch Hannibal. He's huge. 14 cities. Good news is that we will get Writing by the end of our GA now.
Jav can't beat 2 HP spear, Army cleans up and claims a slave.
IT - Nothing.
825 BC (7)
Adjust sliders, raising lux to 20%. Science remains at 80%. I'll risk a few gold to ensure we get the tech even if our GA ends on the IT.
800 BC (8)
Turns out our GA didn't end. We got Writing anyway, course set for CB in 4.
IT - GA ends. Carthage drops a NuMerc - Warrior Combo north of Lagartero. Must have coal and rubber at that spot.
775 BC (9)
We get our 1st vet AC. Jungle is starting to be hacked down. NuMerc takes a catapult shot.
Chichen is configure for 5 spt, +5 fpt. Two-turn workers until we've got enough.
750 BC (10)
The Inca drop off an Elite* Horseman. Carthage drops off a Warrior.
Jav Army enslaves Horseman, Calakmul can be attacked by the reg. warrior next turn. We have a Vet warrior fortified behind Walls on a Hill on defense. About 3-1 in our favor.
Adjust sliders: CB is a really cheap tech. We can build up some cash to run deficit research towards next target.
Final Notes:
Next leader is invited to whip the Catapult in Lazapa. The city is stuck at size 2, and this way we get 2 Catapults in 21 turns instead of 1 in 20. If we can disband a regular Warrior in Quirigua in the next 11 turns, the Cat will complete 1 turn before growth (and the end of the previous whip penalty) and you can whip the next Cat 1 turn after growth. Actually, this isn't the next leader's problem. It's for the guy after him.
I strongly suggest we keep Chichen on 2-turn workers for at least the next 20 turns. We currently have 11 Workers and 4 Slaves. Getting this number close to 30 total workers should be our goal. My priority with the workers was to build roads on all flat tiles, then to start clearing jungle. Right now there are a lot of cities poaching tiles from Chichen. By the time we're ready to put Chichen back on military duty we should have enough jungle tiles cleared to return most tiles to Chichen.
I would suggest we research Construction after CB. We'll have a decent cushion of cash to run deficit research. Then we can head for Monarchy. Getting Construction first allows us time to build Aqueducts (and Colosseums) so we don't get killed by unit support under Monarchy (and to give us a margin to merge some of our native workforce once we get most tiles improved). Code of Laws is also attractive to build Courthouses.
We're close to being safe from invasions. A few more Javs and 3-4 more AC will give us enough firepower to stop all but the most serious landings, especially if we keep up with the artillery. When the AI starts to land Cavs ....
The Granary in Tikal is a pre-build for a Temple. We also have to decide how long we want to wait for a leader to rush the FP. I had a terrible time trying to get easy shots to promote our units. If we don't want to wait for a leader Tikal is the only reasonable place to build the FP.
Next leader should also make it a priority to knock down the forest N of Lagartero. There were 3 or 4 landings on that square. We don't need to allow the AI the defensive bonus of the Forest.