HNDY07 AWE Standard Size Pangaea

Yes we will want archers. We may want 2 or 3 cites first though. We may even be able to avoid contact for a bit longer.

If we stay at only one opponent for the early game, our chances will be very decent. Our start is decent in terms of land. In a number of games I have been in, we have been able to destroy the first civ before meeting the next. It is probably the easiest AW game you can have.

For that reason, I am going to hold off judging this game as hard until we meet someone else. Unfortunately being located at the center of the map increases the odds of that happening.
 
HNDY07 - Who Booked This?

2550 BC (0)
Veto the worker in favor of an Archer. We're going on the offensive.

2470 BC (2)
London grows to size 6 and lux is raised.

2430 BC (3)
Change my mind when Archer completes, start London on Settler timed with growth to size 7. Might as well get a 2nd city down here.

2350 BC (5)
Just marking time.

2310 BC (6)
Send Spear ahead to find a spot to found.

2270 BC (7)
Settler pops and London starts a Spear. Lux adjusted and we'll have our 2nd coastal city.

2230 BC (8)
River and Flood Plains to the North. Settler in place to found next turn.

2190 BC (9)
Found York and start on a worker.

2150 BC (10)
Masonry comes in and we choose Math. London completes a Spear and starts an Archer, which will pop upon growth to size 6.

Final Notes:
Fairly good start for trade, but I fear we will have to go on the offensive against the green city. No friends yet. I figure we can pop the 2nd worker and start to chop the forests around York to complete Walls or Barracks.

We are 1st in population. :rolleyes: I suspect the green city is that civs 2nd, so maybe an Archer rush is in order. Would also serve to carve out a nice spot for our third city ...

That 2nd city will pull 4 trade at size 1 (maybe 3 after corruption) so our economy can afford an Archer build-up.

The world as we know it.
 
Yay, a volcano near our core! :yeah:

If we can get some 5 or so archers, we'll have a good chance at at least slowing the green baddies a lot.. I hope.
 
I'm not sure I can get this. I'm going to be busier than I thought today and I'm going to be out of town all of tomorrow and most of Sunday, so I'll just ask for a skip now rather than slow down the game.
 
Yes, a volcano. Note that the city is two tiles away from the volcano and not under any threat. :)

Our East is butt-ugly. I would suggest we build a city on that plains tile next to the tobacco, even though it is tight to London. That way we only have to stick a unit on 1 mountain tile to force attackers onto flat ground prior to attacking. The other tiles in that area would require us to cover 3 mountains, or accept that attackers will always have a nice defensive bonus vs. our Artillery.

We don't have any beakers invested in Math yet. If so inclined the next player could veto heading for Cats and try for The Wheel or IW instead. The advantage to Math is that we are guaranteed to be able to build Cats, while we aren't guaranteed to have resources.
 
T_McC said:
Our East is butt-ugly. I would suggest we build a city on that plains tile next to the tobacco, even though it is tight to London. That way we only have to stick a unit on 1 mountain tile to force attackers onto flat ground prior to attacking. The other tiles in that area would require us to cover 3 mountains, or accept that attackers will always have a nice defensive bonus vs. our Artillery.

That city will have borders with the green city - does that mean automatic contact with that civ? Just something to be expected when the city is founded.
 
-0blivion- said:
That city will have borders with the green city - does that mean automatic contact with that civ? Just something to be expected when the city is founded.

No, actually it doesn't. There has to be a unit next to the border for contact to be made. I have seen this many times.
 
What do the others think on the math thing, should we go for cats or chariots > horses?

I'll play tonight or tomorrow...
 
2150BC [Preturn]: Check to see where we are going..

MM London to build archer in 3 and grow like it was.

Change research to the wheel, coming in 10.

IBT: Gah, a Mongol warrior shows up near York.

2110BC [1]: Temujin has the Wheel, but won't trade it for anything. So no trades. Declare war and move the archer from London to York.

IBT: The Mongol warrior does nothing, just fortifies.

2070BC [2]: Nothing, waiting...

IBT: London archer > archer.

2030BC [3]: Waiting for more forces so assault on Mongolia would be possible.

1990BC [4]: London grows, raise lux.

1950BC [5]: Wonder on whether to change London to settler or build the archer, decide to build the archer.

IBT: London archer > settler.

1910BC [6]: MM London to grow and build the settler on the same turn.

IBT: York worker > spear.

1870BC [7]: Sci to 50%, Wheel still in 2.

IBT: Mongol archer appears SE of London.

1830BC [8]: Nothing...

IBT: Mongol archer comes closer.

We get the Wheel.

1790BC [9]: No horses in sight. :undecide:

Start research on Maths at 80% sci.

IBT: Looks like the archer is heading for our workers..

London settler > archer.

1750BC [10]: I'm sorry for the half-played turn, but I'm not sure what would be the best to do with the settler and workers... I would wait until the archer moves to flat land before attacking... this can be vetoed by the next player, though.

Screenie of situation. I just noticed the new green border...
1750bc1.jpg
 
Ankka said:
I would wait until the archer moves to flat land before attacking... this can be vetoed by the next player, though.
Good call. :goodjob: Wait until the archer has no defensive bonus.

Don't have time for a peek at the save just now. Good Luck Oblivion. :)

Let's hope this does not turn into 3CC AWE.

Roster
Greebley
Handy
T_McC
Yom
Ankka
Oblivion is UP
 
Well ...

Agreed on waiting for the Archer to move off the forest. As far as the workers, use them to chop forests, particularly the two they aren't standing on. Knock down the trees the opponents could use for cover. If you go due east with them neither the Archer nor Warrior can reach them on the next turn, but the Archer will slide onto flat ground. :)

I probably wouldn't build another Archer in London, otherwise we'll have to found a city with only an Archer as initial defense. What's the second unit in York? Is the settler there? If we only have a single military unit there, then the workers have to hide. If we have two units, the workers can head for a forest chop. I would also consider Walls before a regular Spear in York, especially if we can chop some wood.

About the only reasonable spot I see to settle is that plains tile. Anyplace else is two moves away or risks further contact. We may need to think offensively against the Mongols.
 
What about the tobacco tile - it will give us a bit of a research boost. Still three spaces from London and York as well.

Ankka's commerce markers show a +1 gold tile southwest - could be a horse. Might just be another tobacco though.

Got it.
 
-0blivion- said:
What about the tobacco tile - it will give us a bit of a research boost. Still three spaces from London and York as well.
I have two concerns about that tile: The first is that the city would then border on 3 Mountains, making it very difficult to play defense by offense. The second is that I'd rather keep all the 2-food tiles available that we possibly can. I think we'll end up with the same amount of commerce either way. We'll get an extra trade in the city square if we found on the Tobacco, but we'll likely work that tile at size 1 anyway. Regardless, not a critical decision.


-0blivion- said:
Ankka's commerce markers show a +1 gold tile southwest - could be a horse. Might just be another tobacco though.
We'll I'll be optimistic and say those are Horses. :lol: Plus we're certain to have Iron in those mountains ( :rolleyes: ) so we're well on our way to Knights.
 
T_McC said:
What's the second unit in York? Is the settler there? If we only have a single military unit there, then the workers have to hide. If we have two units, the workers can head for a forest chop. I would also consider Walls before a regular Spear in York, especially if we can chop some wood.
It's an archer. I moved it there to attack the warrior if it comes closer... but it just sat there for all the time. :lol:

I agree the plains tile is the best site for now... when we get rid of at least some Mongol cities we can build on the forest someone suggested earlier... and perhaps somewhere like 3SW of London?
 
Yep. I have been ill today which wasn't pleasant, so it has kinda hampered my playing plans. I have played some before i had to go to the doctor, now i am playing the rest.
 
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