HNDY07 AWE Standard Size Pangaea

I don't think our Palace will go to 400 shields any time soon. We are on a standard map so the OCN is higher and the number of cities we need is something like 2/3rds our OCN or some such, which would be 16?? cities or so.

There was an old post on when this happens somewhere, but I forgotten where, so I am not positive about this, but I remember it being later than I thought it would be. You also go from 300 (min) to 1000 (max) very quickly.
 
Ok... We're having a cleaning day in the house... but AFAIK Yom is in the States, so I will have time until evening... might get to it.
 
750BC [Preturn]: Settler goes for Handy's red dot accompanied by a spear from London.

IBT: An Arab warrior suicides. I hope they won't research bombs, those would propably do more damage than just a dying man with a stone club.

We can build the Heroic Epic.

730BC [1]: Move the spear that was near Hastings to a mountain and spot a cow, but no iron.

IBT: Arab warrior kills itself... the spear still doesn't promote.

Cultural borders expand in Hastings, we now have dyes connected.

Canterbury worker > worker.

710BC [2]: Army & co. moves across a river and we can see two Monol borders, on in the SE and one in the SW.

IBT: London spear > spear.

690BC [3]: Vet archer kills Mongol archer, but doesn't promote.

Remember that we connected the lux and now we turn lux off when London has 2 MP units.

IBT: Uh-oh... we have heard of a massive barbarian uprising near Canterbury... At least 2 AI's are in the MA.

670BC [4]: Judging on the looks of the faces, Gengis is in the MA, but Abu isn't. Not sure though.

Spot the barb camp. It's in between the two Mongol border areas.

I think their capitol is in the SE.

Build Coventry on Handy's red dot.

Lift scitax, Currency in 10 @ -1gpt 90% sci.

IBT: York archer > archer.

650BC [5]: Troops approach what I think is Karakorum, the feared capitol of the Mongol empire.

Lift luxt because London grew.

630BC [6]: The spear still can't find Iron in the Mountain range.

IBT: Canterbury worker > rax.

610BC [7]: Need to take sci down to 70% because we were running too much decifit.

IBT: Still no more arab warriors. Wonder what they are planning... :hmm:

590BC [8]: Karakorum is now in view... it's a size 7 city. Let's hope the cats kill some people.

IBT: An arab archer pops into view near the volcano.

570BC [9]: Army pillages a little.

Mountain range end reached in the North by the spear, but no iron. :(

IBT: 2 arab warriors approach the spear.

London settler > archer.
York archer > archer.

550BC [10]: Looking by the cities arabia also is in the MA.

I didn't get too much done in attacking, but there's a settler ready to go to where ever you want to settle.

Just noticed there's Iron a little SE of Karakorum! :yeah:

550bc.jpg
 
Well, this is looking good! :goodjob:

Do we keep Karakorum or burn it? The plus to keeping it is that I think the Iron is in its city radius, and we can quickly hook up a colony. But that would be a flip risk and I think we can use the slaves more than the city.

I think Handy's blue dot should be founded next. We're already out to 2nd ring cities, so they won't be much use militarily before a gov't swap. Maybe we can pull a second uncorrupted trade by being on a river and being commercial. Note also that we can an extra trade in the city center by founding coastal cities.

So the primary argument for blue dot over black dot is that the blue dot is on the way to the Iron. It also shouldn't be on the front lines as we're heading for the corner of the continent. We won't have a three-front war once we knock off the Mongols! [dance]

Next player has to check if we can research another tech before Lit. I doubt it, since we only have 29 turns of pre-build remaining. Ideally we would be able to put Hastings on max shields and research at the fastest pace Happiness will allow, and discover Lit 1 turn prior to our pre-build expiring. In plainer terms: If we raze Karakorum and get a few slaves, we should consider merging a worker or two into Hastings. It looks like we have most tiles improved around it and might be able to pull 13-14 shields at size 8. Mining and working the Dyes tile may save us 10% in lux tax at size 8, so that should also be considered.

I also believe that Hastings will eventually be our capital as it will be centrally located to our first 10-12 cities. So I believe our fallback for the Great Library should be the Heroic Epic, not the FP. Our FP will probably go North, as it appears Apu is alone up there. Although if he was at war with a Northern neighbor it would explain his weak showing thus far. A long-term war would also explain why the Northern neighbor hasn't wandered through to say hello. :wavey:
 
T_McC said:
Do we keep Karakorum or burn it? The plus to keeping it is that I think the Iron is in its city radius, and we can quickly hook up a colony. But that would be a flip risk and I think we can use the slaves more than the city.

I say burn it so we can keep our boot on the throat of the mongols. It has Gems in the city radius, but the iron is S S SE, so it's way out of the city limits. Colony will probably be the best short term solution.

Can't tell if there is a road to the iron until we explore more. Fortunataly the mongls laid some useful road for us and we have only 1 jungle tile and 2 floodplains to road to connect the gems.

We have a nice little narrow opening we can protect in the north with 2 cities while we settle the Mongol lands.

Has to be some saltpeter and oil in all that Mongol desert. :) Let's hope we find some ponies down south.

Barbs Do we just pull troops from Coventry when they show up and let the barbs run into the city to disperse them quickly? We'll lose the production & some gold, but that seems better than sacrificing a spears (and they'll probably get production & gold anyway).

Oh, good turns Ankka :thumbsup: and it's YOM's turn now.
 
Turn 0 - Nothing.

Turn 1 - Our 'pults fail. I take out an archer.

IBT - Arabs invade.

Turn 2 - Cats go 1 for 2 at Karakorum. Archer army takes out 2
spearmen. Our 2 archers take out 2 more and raze the city. I
defend the winning archer with a spearman as there are 4 barb
horsemen in range to attack it. We net 4 slaves from Karakorum.
Our cats go 2 for 2 at York and we take out an archer. They only
have 2/3 warriors to attack with now.

IBT - The barb horsemen don't attack?
The Arabs retreat as expected.

Turn 3 - Cats go 2 for 2 again at York.

Turn 4 - Our Archer Army, 2 cats and 1 archer descend on the new
Mongol capital of Kazan.

IBT - Currency comes in. Research set to Polytheism, to be
followed by Literature.
Spain completes the Oracle.

Turn 5 - We take out 3 Spearman at Kazan with our cats going 1
for 2, but one Archer remains.

Warwick founded on Blue dot.
Our cats miss at York but we still take out a warrior.

Turn 6 - Our cats go 2 for 2 at both York and Kazan (which
drafted a spear). Our army takes out the city, which I decide to
raze since it has little chance for growth (only desert, hills and
water) and no resources, despite its low flip risk. We get two
slaves.

Turn 7 - Take out 2 archers and get an Elite archer. Our cats were
2/4 this turn.

Turn 8 - Not much, but our cats fail both times at York.

Turn 9 - Take out 2 archers.
Our skywalking spearman in Arabia (walking along the
mountains, that is) spots a border presumably belonging to Spain.
No contact though.

IBT - We defend against a warrior and an archer, promoting our
vet. spearman to elite in York.
Spain completes Zeus.

Turn 10 - I'm able to lower the lux tax now that London has
produced another settler.

I left the next leader with 3 unmoved units. The settler in London,
a newly produced archer (it can be left in York if you believe the
front will need support - it seems fine to me, though) and the
spearman who has run out of mountain for exploration for now
(unless you backtrack).

Furthermore, a worker pair I exposed outside of Nottingham may
be in danger next turn and it may be in your best interest to move a
spearman or even two/an archer as well to cover them. The tile's
development isn't necessary but the city is running out of
workable tiles. I would make it a goal to get that tile and the two
tiles NW of it improved (for York, which works a lot of
unimproved grasslands). I set it on a Marketplace as we don't have
an urgent need for troops at this point, but, as it lacks a river, a
unit/settler might be a better choice. Finally, York has a specialist
since it's at size 6 now. I would just build a worker since it doesn't
have very many improved tiles yet.

Btw, the Mongols only have the two cities visible to us plus a city
just west of our westernmost city. I would take Ulanbataar now
and come back with the army for Hovd while the spearman/archer
pair serves as a scouting pair for the capital. We'll want to
eliminate the Mongols eventually, but as long as we don't have
TGL, it'll cut our research costs to keep them alive.
 
Excellent work Yom. It looks like the mongols will be gone fairly soon. We should establish two choke cities between us and Arabia.

I think we should concentrate on growth as much as possible. We have lots of empty land. Lets grab it fast or every AI will come to claim it and we will meet them all. Lets keep enough troops to keep arabia off our backs, but no more. Otherwise lets try to grow.

We can advance on Arabia later when we get big.
 
We should try and pillage Spain's ivories ASAP. Fighting AC's isn't so much fun with only swords and stuff.

Nice work on destroying Mongolia, though. :goodjob:
 
Very solid turns Yom.

Looking at the builds: I would say York is best served to be on a Settler, we have an opportunity to expand to our south without the new cities being on the front lines. Our southern cities can provide workers. Nottingham is probably better off continuing to build troops. It's our lowest trade city, particularly if/when it cedes those river BG's to Hastings. Plus we need someone building more troops if we're producing a Wonder and settlers in our other established cities.

I changed my mind. :lol: Our FP should be in the vicinity of the former Karakorum. Flood Plains + Mountains/Hills is very workable. And it's behind the lines. We should be able to spam out a lot of fishing villages in the south to support our economy.

Suggestion: Build a Granary in London (maybe right now). We're going to need a lot of settlers for our south. When Canterbury can provide troops we should be free to do this. By then York will be back onto troop production, and Hastings will be able to contribute a lot of muscle at 10 spt.

Gems would be our third lux. :D Nothing like the Great Library and not having to run a lux tax.

Agreed on capturing the Mongol cities, saves us a couple of Settlers. (BTW, the Mongol capital is the city in the western fog. It's the only other city they have. :lol: ) Re-found on 1-SE of the Karakorum site??? Claims Gems and Iron with a border expansion, but I guess we can just use a colony for the Iron initially. Maybe I'll try a dot-map for the next post. -Oblivion- should only get to use 1 settler on his turns so no big deal if we cross-post.
 
Turn 0: 350 BC

Poly in Five turns, Palace in 17 turns. Time to research Lit after Poly i think.
Switch London from a spear to a granary - we need to fill the south (at least the good spots)
Whack an arab warrior with an archer from York. Spear moves to cover.
Switch York from worker to spearman - since London is off military we need someone to fill in.

Nothing

Turn 1: 330 BC

Bombard and kill an Arab archer by York.
I notice that Hovd is an awful city - all 9 tiles are desert!

Egyptians complete Pyramids. haven't seen that kind of accuracy in wonder building for a while :lol:

Turn 2: 310 BC

Uh Oh. Moving archer near Hovd reveals the edge of a red border over mountains. About 6 tiles west of the Iron. No contact for now.
Army takes out two spears in Ulaanbaatar and archer kills Mongol archer. Army pretty beat up. I raze it - i know we said that we should capture to save settlers, but this city will be so isolated for a long time. Not to mention it has a fish, then only deserts and hills.

Arabs start Great Wall

Turn 3: 290 BC

Elite archer kills Mongol archer by Hovd, no luck though.

Arabs start Hanging Gardens

Turn 4: 270 BC

5 Arab archers come to join the party. Two next to York, the other three two tiles away.

One archer suicides on York. Mongol archer moves next to our workers

Turn 5: 250 BC

I am forced to move 2 workers to save them from Mongol archer.
Two Arab archers outside York bombarded to 2/3.
Elite archer kills Mongol archer by Hovd, no luck.
Poly comes in, Lit in 9 turns. Palace in 11.
Lux to 10% to stop a London riot. Remove Taxman from York and put him on a forest.

2 Arab archers suicide on York.

Turn 6: 230 BC

Newcastle founded.
Due to a slip, we will lose a worker to Mongols.

Lose the worker. 6 Arab archers, two of them 2/3 are now about. Glad they don't have iron.

Turn 7: 210 BC

Arab archer bombarded and killed. Spear sent to cover for archer.
Elite archer kills another (third) Mongol archer by Hovd.

More Arab archers turn up. 6 on Volcano two tiles from York.Two next to York.

Turn 8: 190 BC

Surprisingly, nothing.

Ah. Stack of barbs next to Red border is hit by an unknown adversary. Didn't see him at least. Archer suicides on York. But there are now 7 Arab archers by York.

Turn 9: 170 BC

Move forces from near Hovd, don't want to see Reds.
Only one catapult hits at York. Brace myself for major clash.
Move an archer from York to help.

Results from York. 6 dead Arab archers, and 2 new elite spears! No losses. The archers and pults really helped.

Turn 10: 150 BC

Nottingham has completed its market, so it can now start on military production. London completes granary, start a settler.

Our elite archer finally dies to a fourth Mongol archer coming back from Hovd, taking the Mongol to 1 hp. Our spear escort attacks, giving us another elite spear.

Notes:

Their is a slave worker on the iron, ready to make a colony.
The spear from Canterbury next turn should go join the archer on the iron, or the new elite spear from Hovd.

Lit in 3, Palace in 6.

No contact with Reds yet. Looking at f10 it is either Babylonians or Spanish. If it is Spanish, they have SoZ.
 

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Still going smoothly. :goodjob:

I'd still like to see York peel off a settler. It has to have run out of useful tiles and we're going to need more unit support via more towns. London can probably alternate military and settlers from here on out, and Nottingham and Hastings can pick up the slack with additional military.

In the same vein, since Nottingham has a Market (and a Temple), might be worth pre-building an Aqueduct if we feel assured of Construction popping out of the Great Library. I suspect we are 13-14 turns away, so no hurry. But next leader should keep that in mind for the tail-end of their turn.

If we're going to build the Great Library, should we consider slow-playing the Iron hook up and try to upgrade a few Warriors? My gut feeling is no. I think it will be easier for us to get 30 shields than 60 gold, and a few Swords now could mean pushing the Northern front back a ways. (Or putting up really stiff resistance in the SW, cutting the continent off and allowing us to freely expand.)
 
Preturn: I balance food in the capitol to keep it from emptying the granary. Set the other size 6 towns to build settlers as well.

IBT: Mausoleum of Mooses is built by Egypt.

Early: Build a few settlers followed by spears. Archer army is heading to Mongol capitol.
Speed up palace by worker merges. I want to make sure we get the GLib. I add 4 shields per turn by putting the citizens on forest.
Get Lit and start on Monarchy. I am still researching at full until I am sure the GLib is ours. It is only nine turns now.

TMcC, the city sites you listed are too far away from current ones. I will move them to be within 3 of current cities.

Babylon moves a settler near to us. They actually don't have some techs (we are behind the other civs) that we have. I get all 17 of their gold, code of laws (courthouses), and HBR (because we get it for free if we want code of laws) for Polytheism and Currency, both which are known by the other civs. We keep Lit to ourselves of course. Getting the techs will also help us if we fail to get the library and hurts us very little if Babylon starts building markets. They also had Map Making which is more useful than HBR (with our lack of horses), but would have cost money (Since we should ge the GLib, I am certainly not going to spend actual cash on techs)

Our northern spear dies.

Mid: Bagdad (Arabic) builds temple of Artimis and Egypt finishes the Great Wall.
America and Egypt finish the Hanging Gardens and Lighthouse. (Arabs switch to Sun Tzu (prebuild) and so have a very good shot at getting it).

Late: capture Mongol Capitol Tabriz. We see a yellow border from Tabriz and decide I definitely don't want to meet them. I abandon Tabriz and the army will head back.
A town is built near the Iron. Switch builds to swords and build our first one in 50 AD.
A hut gives us a skill warrior and then philosophy.


Notes:
We have too much empty land near us. Every civ in the game is going to send settlers and we have a good chance of having to fight many civs at once. (Spain and Egypt(The yellow I spotted I assume) are both fairly close to us).

I built 4 settlers total in my turns one is on its way (see the dot map).

We got the forbidden Palace Message. We will want that and the Heroic Epic at some point.

If noone builds the GLib this IBT, then we can turn off research. We will get Monarchy through it the following turn (1 turn away you will get it (the only caveat being that sabatage production might kill a wonder (not sure) with 1 turn to go, but noone has espionage yet)).

I would keep london building settlers for a bit. There is land that we will want.

Dover will want a border expansion as it gets us the gems.

I am a bit worried about the southern front. We may see a lot of babylon troops there. We will want to send any future swords down south I think. We could also use more cats to use down there. I moved the two there were to the north.

I will post a picture with the spots I think we definitely want to grab.

Sorry to Nix your dot map TMcC, but it provided no ability for cities to support one another. I should have looked at it more closely before playing, but I have agreed with your decisions in the past.

Don't forget to grab the gems
 
Here is a tenative dot map. The Blue town a setter heading for.
The yellow and green fill out a corner of the map. and still grab good lands.

All the grey dots are a tenative plan to have a web of cities within 3 or less of each other. The towns can be close in the desert because we will only use 2 squares until rails at which point we will be able to grow.

Since the towns aren't going to be spectacular for a long time, we are more interested in a defensive grid than a good terrain placement.

The easiest way to get the gems within our radius may be to just build one of the grey towns.
 
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