Calis
on time
I like that a lot better than Spoonwood's suggestion.
Oh, forgive him. He's just an old bragger.
But then again, he is the number 1 quartermaster.
I like that a lot better than Spoonwood's suggestion.
+4 food is sufficient with Sumeria as their traits give +1 food. I prefer a river grass cow rather than wheat or game for the extra shield-2 grass cows with Sumeria should enable your first two cities to pump out settlers and workers.I understood that at the starting position I would need +5Food, river
I'm afraid not. You cannot pop a settler if you have one in play (which you will do if you haven't built your capital) and you cannot pop a settler if you have more than the average number of cities per civ (which you will if you build your capital first). See here for goody hut probability article.is it possible to get a settler from a hut right at the begining, i.e. at 4000BC ?
I guess that is personal choice. To be highly competative a very early SGL is required to beat some of the top spots but as you say, constantly loading a new games every 20-30 turns...how long should I wait to get a SGL or abandon the game ?
A great starting position is worth playing through IMO....starts to take the fun of playing Civ3 away.
Maybe Ignas is better qualified to answer this but an expansionist civ can get to many huts first. Build a few scouts early on (much easier if you pop an early settler of course) and go exploring. I try to avoid popping huts until I've met my rivals and traded for the first tier techs. This is not too risky if the huts are not too close to them. I also hold back on huts when researching CoL as popping Philosophy can be *really* annoying at that stage. I have very little luck with non-exp civs with huts though.When I read from Ignas that after searching CB, then Writing>CoL>Philo>Republic and "Traded or popped all other technologies", I just asked myself 5. question : how the hell do you do this ? The others civs I play against are just too slow to be any usefull for trading except for 4 or 5 techs.
What is a very early SGL ... right after your first tech ? Or do you search for 2 or 3 techs ?To be highly competative a very early SGL ...
Sorry but what is IMO ?A great starting position is worth playing through IMO.
Well it depends how competitive you want to be. Top end? First two techs. A shot at a pretty good time? First 6 techs. Just bear in mind that a really good starting position counts for a lot too. An early settler with a high commerce start (rivers, luxes, etc) will make me play a few techs more in search of the Pyramids building SGL.What is a very early SGL ... right after your first tech ? Or do you search for 2 or 3 techs ?
No. If I wasn't playing with Russia, I'd certainly avoid them as a rival. In fact I'd avoid exp civs. You want the AI civs to complement your research but not steal those early SGL chances.Is it a good idea to play against Russia in this game?
To be honest I'm not sure. I'd be really happy with circa 1300BC but ignas is the man to beat with this game so let's hear what he has to say.As a non-expansionist civ what is a good date to enter MA ?
Yes, but still defend your early SGL chances.For a spaceship vistory, the idea is to exchange techs a lot/ASAP to make the tech pace faster isn´t it ?
You can't pop a settler on regent, anyway
I agree with del62 on this one. Maybe you've been playing too much lately AT . Totally agree with the rest of your post though.you can pop a settler on regent,
... well to start I will be pretty happy with a shot at a pretty good time .....Well it depends how competitive you want to be. Top end? ... A shot at a pretty good time?
By the end of the AA tech path, I am usually ahead and there is no more techs to exchange.defend your early SGL chances.
I don't abandon a game if I don't get a settler; even though it can be a massive boost to your starting position.Early settler
Like for the SGL, how long do you wait to pop a settler from a hut ? 3500BC ? Or am I too picky and better wait at leat until 3000BC?
can I just check that you are aware of the following:Research
By the end of the AA tech path, I am usually ahead and there is no more techs to exchange.
I take Republic asap too. Unit upkeep can be an issue so I might disband warriors rather than slow research. On money/research don't be fooled by your percentage research value-it's raw beakers that count. The extra commerce in Republic means that your beaker count might be much higher, even if your percentage rate is lower. Getting Republic means that you lose the Despot penalty as well so your food and production can also be a bit higher.I almost always changed for Republic as soon as possible (I might wait a turn or two to finish something important). But I then have to slow down research or have money problems.
My main objective is date rather than score for this type of game. I keep the AI sweet with plenty of trade and gifts so a DoW is pretty rare. That's a good job as I'm usually not set up for any war at that stage. In the early game I'll steal resources via cultural expansion if possible or trade if not. War is my last option but it sometimes required. I just try to develop my core and spam flooded cities elsewhere for specialists.Can I expect any war decleration before the expansion phase is over ? And do you plan for some war ? To get some extra luxuries or ressources for instance ? Or just to get bigger maximinzing points ?
No barracks usually for a long time, although I might sometimes get one up for some unit production if I feel that I'm squeezing some rivals pretty hard for territory. For the core cities, libraries are a must for expanding borders as well as commerce. Markets, the odd harbour but mostly settlers and workers. Outside the core: libraries if culture is needed but otherwise just workers. My problem tends to be working out when to get markets and universities up in my core and stop settler production. That is usually helped by an early GA.What is your order buildings ? I though I should have libraries as a first building in most of my cities. And do you build baracks early or do you wait the end of the expansion phase ?
If I can choose it I'll take it straight after I've gone into Republic. The core can get key buildings completed whilst the semi-core can build settlers with the reduced corruption. Getting quick research (4 turn) is easier later on but difficult earlier in the game. You will have more cities benefiting with a late GA but an early GA will ensure that you get into a great position earlier.GA
When do you plan this one ? By the end of the expansion phase to give a kick to put libraries everywhere ? Or do you wait that yours cities are a bit bigger and developped ?
Yes, you can and you teached me something because I completly forgot about the Scientific Double Slingshot (I play with Sumeria). And I won´t anymore. It helps me for both research and money questions I had.can I just check that you are aware of the following:
http://forums.civfanatics.com/showthread.php?t=90177
I was wondering about wonders. What are the key wonders you want to build ? For the AA I go for Pyramids and Colossus. I though about the Statue of Zeus not to think about military anymore and for short war to get some extra luxuries. But maybe I don´t need. And for the MA. I guess Newton and Copernicus.
I though about the Statue of Zeus not to think about military anymore and for short war to get some extra luxuries. But maybe I don´t need.
Something else you might want to do, is to send out galleys loaded with a settler and a worker along the coast in order to claim any luxes that are either right on the coast or just one tile in.
I though about this and already have 2 cities like those. It brings me another question : how many cities do you guys have for this small/regent/spaceship game ?
Sounds similar to mine, CKS.
Sumeria. Finished 970AD. Early-ish SGL for Pyramids. Hardly any luxes but stole some through aggressive settling and traded for a couple more. Relatively low commerce in core but at least with the Pyramids and agri trait I could get decent specialist farms up earlier.
I don't remember getting anything but barbs from huts and I had to research Alphabet as I didn't meet Korea or Greece for ages. Needed some techs from huts to stand a chance of beating my own game, let alone getting anywhere near Ignas' game. Have I got time for another...?