Gyathaar said:
I believe adding all your spare workers in the milking phase into one city this way would be better for score than adding them to all cities to max their population (if they would become specialists in the other cities).. would be better to let the other cities grow naturally, since you would end up with same number of specialists from the worker joining (adding them as happy citizens to other cities might still be better thou, hard to tell)
This is an interesting theory....but MAY be flawed.
For example, it takes a lot of time & money to build all the necessary Aqueducts & Hospitals.......you can speed up the process by using workers to Plant & Clear a Forest on every applicable tile.............then when you've built all the necessary buildings, you use the workers to irrigate all the mined squares to create more food.....then it may score better to add all the workers (keeping some back to clean up pollution) to the cities, with the Luxury slider set to 100%, and get more instant happy workers, which score twice as much as specialists!
@Gyathaar & Doc Tsiolkovski: You both have made some impressive "Potential Exploit" theories using workers.....BUT, again, I think they are debatable.....The Early game add-workers-to-rioting-city..... I would have to see an actual game before buying into. There is an immediate boost to scientist research for sure....BUT, what about future turns?....You've taken up to 11 workers out of play EACH TURN....they could have been building roads/mines/irrigation....which in turn could all increase tech research per turn.
Now let's talk about Civil Engineers in the Middle Game.
Okay, you're right....if you add workers to a rioting city and turn them into civil engineers, each worker added will add 2 shields to the city production providing it's an improvement or Wonder.
Remember, when the city exceeds 12 population, pollution can occur on ANY future turn!
Case A: 20K Victory
In this case, you are building culture in ONE city with a goal of exceeding 20K culture points as quick as possible.
If you add a bunch of workers to a Rioting Core City, one problem you run into is that "The Mob" on an turn can destroy culture-producing buildings like temple/colosseum/cathedral/library/university etc!
That would defeat your purpose!
Case B: UN & Spaceship Victories
You have to have the designated Riot City be able to exceed 12 in population! In order to do this, you will probably have to research Sanitation.....an UNNECESSARY delay of at least 4 turns. (Remember, End Date is what matters.) If you designated a Pre-build city, you could build the UN or Apollo program soon after they become available OR immediately, if you "hold back" a Scientific Great leader specifically for the purpose of building same Wonder.
Some other considerations:
1. When your Riot city gets Pollution, and it probably will, the city will CEASE to riot for that turn!...AND, you will have to set up the "Riot Structure" all over again
2. When a city starves on a turn, the Civil Engineers' shields do NOT get added to the Production Box
3. As stated above, when a city is in Civil Disorder, The Mob may level buildings in your city.
I'm NOT saying the Big Rioting Cities is NOT an exploit.....BUT, it's not that clear that it is!
