HOF V2 PBEM - Leyte

eric_A

Deity
Joined
Oct 17, 2003
Messages
3,227
Location
Ajax, Ontario
Codenamed after Leyte Gulf in the Phillipines
We will be using HOF V2.08

For more about the Hinge of Fate (HOF) scenario click here:
http://forums.civfanatics.com/showthread.php?t=235497

List of countries

1. China : Semental
2. Japan : aksully
3. Russia : Eric_A
4. Germany : Spartaca
5. Minor Allies : Knutis
6. Commonwealth : That-Guy
7. Minor Axis : Hasdrubal Barca
8. USA : Semental
 
House rules:

No change of government allowed. No city flipping. No city razing

NO RELOADS unless the game crashes, reloads must be reported

Guerillas forces (partisans, resistance and Red Army) may not be loaded onto sea transports. Partisans and Resistance are restricted to Europe. Red army are restricted to China and the Soviet far east.

A maximum of 4 air units per airbase. This rule only applies at the end of
your turn. You may voilate the limit during the course of your turn, as long
as there are only 4 units left at the end. New airbases cannot be built within 4 tiles
of an existing airbase.

A maximum of 4 divisions (or 1 corp + 1 division) of land units may be placed on one
tile islands such as Midway. Islands with cities such as Pearl Harbor are exempt from this
rule. This rule only applies at the end of your turn. You may voilate the limit during
the course of your turn, as long as there are only 4 divisions left at the end.
Artillery, flak, Kamikaze and V-1 units do not count against this limit.

Oil units must be transported to VP location on the Japanese home islands.

City Trading: City trading is only allowed in the following special cases:

a. Plymouth may be traded to the US as a base for the Normandy invasion.

b. Any city can be traded back to the civ which owned it at the start of the game if liberated by an ally.

c. Paris may be traded to the Minor Allies if liberated by US or CW.

Spain and Gibraltar:
Allied forces are restricted to Gibraltar and cannot enter the surrounding Spanish territory
unless the Axis enter Spain. If the Axis enter Spain then the Allies can move through Spain without
restriction.

Running a deficit to Boost research is not allowed. The only penalty in the game
mechanics is losing a unit. Losing say 1000 Vps would be a little more appropriate
should you "accidentally" (because of unrest) run out of money.
I'm not sure how to enforce this, anyone got any ideas?

German construction brigades are restricted to use within Europe and must stay west
of Warsaw


Russia cannot make any direct attacks on German units on the first turn, but may attack the
Minor axis (or Japan if they really want to go crazy) and bombard without restriction.

It is not allowed for a team to use civil engineers to contribute shields to the construction of a building, and then rush that building and switch to a unit, as the shields from the civil engineers will carry over when they should not. Additionally, teams cannot partly build a city improvement, rush it, and then switch production to another building and continue this process, as the civil engineers' shields will be counted once for each rush, providing a false number of shields.

Changing Laborers pre-Production Phase (Civ/PtW/C3C)
No breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is allowable though.

No Gold Mine, I.e. making cities give wealth and production at the same time. First set the cities to produce wealth. At the beginning of the next turn when another city is done building something else you can go to other cities with the arrows above and change the production of the cities that produce wealth to e.g. some unit. That will get production as well.


To be continued...
 
Only Japanese transports and invasion fleets can move.
Japaneses land units which start the turn in a port may
board ships: they may not disembark.

No other ships may move.

No artillery bombardment.

No air mission of any type can be flown.

Other land units CAN fortify or go into sentry mode
but cannot move.

Production CAN be changed, queues CAN be set up.
 
House rules:
German construction brigades are restricted to use within Europe and must stay east
of Warsaw

Disagree, restricted to cultural borders is enough, remove the east of Warsaw, its too penalizing...
 
Axis forum updated for the upcoming game.
 
My mistake, that should read "west of Warsaw"!

I was thinking along the same lines as Hasdrubal that the construction workers should be limited to Germany's cultural boundaries at the start of the game. Is this reasonable?
 
I was thinking along the same lines as Hasdrubal that the construction workers should be limited to Germany's cultural boundaries at the start of the game. Is this reasonable?

Spartaca:
I can live with either west of Warsaw or the start of game cultrural
boundaries. But they should not be able to advance as the German
armies capture more cities. And they should never be transported to N. Africa.

But you should realize that limiting to "at start" cultrural boundaries
means they cannot help the Minor Axis repair damage while the "west
of Warsaw" gives them freedom to travel through Italy and Hungary.
 
We can go ahead with the pre-turn while we wait for
more players to sign on.

I will handle USA+China for now and That-Guy can do
the Minor Allies. We will use a common password for the
Allies, I will PM the PW to That-guy

China GP - nothing to report.

Save posted here for Sully.
 

Attachments

  • Leyte_Chinese, Nov., 1941.zip
    498.9 KB · Views: 70
:salute:Present and ready to unleash the pain on the allies :ar15:
 
Spartaca:
I can live with either west of Warsaw or the start of game cultrural
boundaries. But they should not be able to advance as the German
armies capture more cities. And they should never be transported to N. Africa.

But you should realize that limiting to "at start" cultrural boundaries
means they cannot help the Minor Axis repair damage while the "west
of Warsaw" gives them freedom to travel through Italy and Hungary.

Have you nasty Axis types decided which one of these restrictions
you would prefer?
 
Maybe someone can explain the last three rules on post 2 so I break them:) Seriously, I am not sure I understand. There is a limit on when I can tweak and change production - units and citizens?

I suppose I should check to see if my version is up to snuff too.
 
I think I am up to date except I do not see a version 2.08. Have we started? I gather China was played. Where is the turn?
 
Yes...well...that would be with me. My envoy to Germany has just arrived home. And our US Ambassador is scheduled to meet with Mr Hull. Which all means that the turn will be sent...shortly and in peace.

Sully
 
Top Bottom