aksully
Deity
great game all! Has and I have talked about teaming up and taking the Axis if anyone is interested?? Although I think Eric should comment about any changes he'd like before we "kick Off"??
Sully
Sully
Well played, everyone. muz, you did a great job of pushing into China - you really kept me on my toes!
I think it´s hard..., i´d say your strategy was very good in the first turns, but after that you concentrated a lot on taking Moscow and Leningrad maybr IMHO, why didn´t you bypassed them... also...why didn´t u use radar....soviets lack of it in the first 6/7 turns, that´s the german window to win the eastern front i think...
- the real problem is England in the backdoor, i´d say that to balance the game, germans need to have access to mobile flak and self propelled artillery in Mobile Warfare 2 to allow the creation of the panzer divisions sooner, but then again they start with mobile warfare and can go straight to mobile warfare 3...
Another issue is the german luftwaffe, i think they had a lot more at the time of the japanese invasion of pearl harbor, and they seem to lack enought Stukas and Paratroopers, which they used a lot in 1941....
Effectively naval aviation took a back seat to the big guns of the battleships.
Certainly some good ideas. As Minor Axis (and I'm sure Elephantium can attest to this as well), I found that there weren't enough things to build, and researching took way too long. (I researched one tech all game.)
And I think the resources system should be scrapped. Sure you can argue that oil was the driving cause of the German invasion of the Caucasus, but when one source supplies the whole empire, the system doesn't work too well. From turn one I was giving Japan oil and Germany aluminum, but I soon lost control of every resource in the game from British and American bombing, and the Soviet invasion of the Balkans. This was very frustrating near the end when I could only build Infantry Divisions.
I never intended to take Moscow and Leningrad... it was only a deflection. I wanted to have Moscow heavily defended, then cut it of the road network while using my own rail for a swift surprise-regroup towards Stalingrad, in order to advance Stalingrad -> Russian capital.
However that plan failed because of two problems:
- The Russian airforce is way overpowered. It always destroyed my road connection to the front (not to speak of even a rail connection...). At the same time, as you already said, the German luftwaffe is too small and I never managed to disrupt the Russian road network in the same way.
- The Russian Rifles at defense 16 are way too strong. You need at least Panther Armies to attack them, and even then there is quite a casualty rate. And even if the Panthers attack successfully, they can't retreat back into safety because of the roads always being destroyed by Russian bombers (see previous point). So they remain vulnerable in the open and get picked up in the counter attack. I realized this quite soon, and considered using them only defensively, letting the Russian units advance and killing them inside my own territory, where my Panthers remained mobile. But I knew from the previous game, that this strategy would not be successful, because I need to finish Russia early, before GB + US are ready to mount their D-Day. So my only chance was to keep attacking and hope to be able to take out 4-5 productive core cities very early. But this was not possible and only led to high losses.
Another problem of the small German Luftwaffe: I knew from the previous game that after a few turns the British bombers start destroying the entire western half of my territory... So I used 2-3 towns right from the start to produce fighters. The production of these towns was dearly missing for building the necessary units to fend off the Russian steam-roller. And in the end the Focke-Wulfs were still not enough to prevent the complete destruction of France...
I guess that bomber-producing British wonder is too over-powered. At least the devastating bombardment starts too early in this game: as you can see, the western half of my territory is already completely destroyed at the beginning of 1943. In reality allied bombardments started to do serious damage to the German industry production only in 1944. (German production of planes and tanks as well as coal and steel output peaked in early 1944.)
@Lanz: Radar Tower -> This will kill the russian 16 defense rifle armies , russia needs 7/10 turns to get it, germans start with it, you didn´t use a single one the entire game...
It is available with Radar tech, not radio tech like it says in the pedia..
+25% attack & defense to all players units in 2 tile radius.
hu...by VP scoring the game is not over yet....
And a true observation and outcome of what the USAAF was attempting to prove with daylight precision strategic bombing and English nighttime bombing. And as to the Minor Axis research issue..once again I think Eric has got that right as Italy really didn't produce nor developed the capacity to produce any techs in reality. Once could also argue that the Russians should never be able to develop radar or at least can but at an incredibly high price. What they can and did produce was large formations of infantry and probably the finest all around tank in the T-34 and its variants. Also they should be able to produce large numbers of cheap labor units as should Germany as noted above.
I Hope you guys liked my new readable color!!!
So Eric..any planned changes based upon the comments we have provided you?
Sully
Also note that I have relocated to the the burning inferno which is San Antonio, Texas. It is hot...dam hot...